func void loop_4()
{
if(!Hlp_IsValidHandle(MyBar4))
{
MyBar4 = Bar_Create(Bar_4);
VSTBarVisible = 1;
Bar_SetMax(MyBar4, 200);
Bar_SetValue(MyBar4, stamina);
};
};
func void HideBar ()
{
if (MEM_Game.pause_screen || !InfoManager_HasFinished())
{
Bar_Delete (MyBar4)
Bar_Hide (MyBar4);
}
else
{
loop_4();
};
};