PROTOTYPE Mst_Default_OrcShaman(C_Npc)			
{
	//----- Monster ----
	name							=	"Ork-szaman";
	guild							=	GIL_ORC;
	aivar[AIV_MM_REAL_ID]			= 	ID_ORCSHAMAN;
	voice							=	18;
	level							=	35;
	
	//----- Attributes ----	
	attribute	[ATR_STRENGTH]		=	100; //MIN 100! + ca. 70 Waffe
	attribute	[ATR_DEXTERITY]		=	170;
	attribute	[ATR_HITPOINTS_MAX]	=	350;
	attribute	[ATR_HITPOINTS]		=	350;
	attribute	[ATR_MANA_MAX] 		=	100;
	attribute	[ATR_MANA] 			=	100;
	
	//----- Protections ----	
	protection	[PROT_BLUNT]		=	130;
	protection	[PROT_EDGE]			=	130;
	protection	[PROT_POINT]		=	130;
	protection	[PROT_FIRE]			=	130;
	protection	[PROT_FLY]			=	130;
	protection	[PROT_MAGIC]		=	65;
	
	//----- HitChances -----
	HitChance	[NPC_TALENT_1H]			= 60;
	HitChance	[NPC_TALENT_2H]			= 60;
	HitChance	[NPC_TALENT_BOW]		= 60;
	HitChance	[NPC_TALENT_CROSSBOW]	= 60;
	
	//-------- Talente --------
	Npc_SetTalentSkill		( self, NPC_TALENT_MAGE,		6);
	//----- Damage Types ----	
	damagetype 						=	DAM_EDGE;
//	damage		[DAM_INDEX_BLUNT]	=	0;
//	damage		[DAM_INDEX_EDGE]	=	0;
//	damage		[DAM_INDEX_POINT]	=	0;
//	damage		[DAM_INDEX_FIRE]	=	0;
//	damage		[DAM_INDEX_FLY]		=	0;
//	damage		[DAM_INDEX_MAGIC]	=	0;
	fight_tactic	=	FAI_ORC;
	//----- Senses & Ranges ----
	senses			= 	SENSE_HEAR | SENSE_SEE;
	senses_range	= 	PERC_DIST_ORC_ACTIVE_MAX;
	
	aivar[AIV_MM_FollowTime]	= FOLLOWTIME_MEDIUM;
	aivar[AIV_MM_FollowInWater] = FALSE;
};
//****************
//	Visuals
//****************
func void B_SetVisuals_OrcShaman()
{
	Mdl_SetVisual			(self,	"Orc.mds");
	Mdl_ApplyOverlayMds 	(self,	"Orc_Shaman.mds");
	//								Body-Mesh		Body-Tex	Skin-Color	Head-MMS	Head-Tex	Teeth-Tex	ARMOR
	Mdl_SetVisualBody		(self,	"Orc_BodyShaman",DEFAULT,	DEFAULT,	"Orc_HeadShaman",	DEFAULT,  	DEFAULT,	-1);
};Tutaj zamieściłem skrypt orka szamana. Jedyną rzeczą jaka się zmieniła to to, że Grachtnakk nosi na plecach, więc sądzę, że problem leży w stylu walki, lecz nie wiem jak go zainicjować, gdyż skopiowałem styl walki z G1 i zamieściłem go w folderze FAI, lecz kiedy odpalam grę to pojawia się w (moim) tłumaczeniu, że nie zroumiał wartości w skrypcie orka (tego nie ma w zamieszczonym skrypcie).
Zamieszczam skrypt broni:
/********************************************************************************/
INSTANCE ItRw_Orc_staff (C_Item)
{
	name 				=	"Grachtnakk";
	mainflag 			=	ITEM_KAT_NF;
	flags 				=	ITEM_2HD_AXE;
	material 			=	MAT_WOOD;
	value 				=	0;
	damageTotal			=	0;
	damagetype			=	DAM_BLUNT;
	visual 				=	"ItRw_2H_Orcstaff_01.3DS";
	description			= name;
	//TEXT[0]			= "";					COUNT[0]	= ;
	//TEXT[1]			= "";					COUNT[1]	= ;
	//TEXT[2]			= NAME_Damage;			COUNT[2]	= damageTotal;
	//TEXT[3] 			= NAME_Dex_needed;		COUNT[3]	= cond_value[2];
	//TEXT[4]			= ""; 					COUNT[4]	= ;
	TEXT[5]				= NAME_Value;			COUNT[5]	= value;
};Także proszę o jak najszybszą pomoc