Tak przez kompas, bo miałem go wyłączonego cały czas a teraz napierdala xD Wywala zSpy na pewno coś z tga kompasu XD Zaraz wrzucę.
Spoiler
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 U: EM: oCNpc:SLD_821_SOLDNERTOT ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:SLD_821_SOLDNERTOT .... <zEventMan.cpp,#199>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[i] 01:50 Info: 2 U: PAR: Adressing an empty Instance : ZCSKYSTATE.FOGCOLOR .... <zParser_Symbol.cpp,#365>
[w] 01:50 Warn: 0 Q: MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
[f] 01:50 Fault: 0 Q: MEM_PtrToInst: Invalid pointer: -1082130432
[i] 01:50 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
[i] 01:50 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
[i] 01:53 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[i] 01:53 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
[f] 01:53 Fault: 0 Q: [start of stacktrace]
[f] 01:53 Fault: 0 Q: _HT_RESIZE(29804276, 568) + 175 bytes
[f] 01:53 Fault: 0 Q: MEM_CALLBYID(6974) + 182 bytes
[f] 01:53 Fault: 0 Q: MEM_CALL(_HT_RESIZE) + 21 bytes
[f] 01:53 Fault: 0 Q: _HT_INSERT(29806112, 267611936, 135) + 358 bytes
[f] 01:53 Fault: 0 Q: NEW(8099) + 91 bytes
[f] 01:53 Fault: 0 Q: [UNKNOWN] +-2100785976 bytes
[f] 01:53 Fault: 0 Q: AI_PRINTSCREEN_EXT('k', 85, 80, 'HUD_Icon_Misc_Compass.tga', 1) + 40 bytes
[f] 01:53 Fault: 0 Q: [end of stacktrace]
[f] 01:53 Fault: 0 Q: Exception handler was invoked. Ikarus tried to print a Daedalus-Stacktrace to zSpy. Gothic will now crash and probably give you a stacktrace of its own.
[i] 01:53 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
[i] 01:53 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
[i] 01:53 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
[i] 01:53 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
[i] 01:56 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[i] 02:46 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[i] 02:46 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
[i] 02:46 Info: 5 C: Shutting down MSS .... <zSndMss.cpp,#629>
[i] 02:46 Info: 10 C: done .... <zSndMss.cpp,#652>
[i] 02:46 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
[i] 02:46 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
[w] 02:46 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
[i] 02:46 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
[i] 02:57 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
[i] 02:57 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[i] 02:57 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[w] 02:57 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
[w] 02:57 Warn: 0 == ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
[w] 02:57 Warn: 0 Go thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
[w] 02:57 Warn: 0 Us er: kaczka, CPUType: 586, Mem: 2048 MB total, 1153 MB free .... <zError.cpp,#474>
[w] 02:57 Warn: 0 Ca mera: Pos(3512.66431/261.130981/2948.09131), At(-0.524368405/-0.144521624/0.839137197) .... <zError.cpp,#474>
[w] 02:57 Warn: 0 St artup Options: .... <zWin32.cpp,#2976>
[w] 02:57 Warn: 0 -g ame:dziedzictwo.ini -zreparse -zlog:10,s -gtools
.... <zWin32.cpp,#2977>
[w] 02:57 Warn: 0 == ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
[w] 02:57 Warn: 0 00 1B:00791E5E (0x00000391 0x000002D8 0x00000000 0xFFFFFFFF) Gothic2.exe .... <zError.cpp,#474>
[w] 02:57 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
[i] 02:57 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[i] 02:58 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[w] 02:58 Warn: 0 B: GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>
[i] 02:58 Info: 3 B: VP: zBinkPlayer deinitialized .... <zBinkPlayer.cpp,#62>
[i] 02:58 Info: 2 N: MSB: Loading Model-Script (binary) 'MEATBUG.MDS' .... <zModelProto.cpp,#4849>
[i] 02:58 Info: 5 D: MDL: Loading Model-Hierarchy: MEATBUG.MDH .... <zModelProto.cpp,#1665>
Pointnery idą przez cała długość skanu zSpy
Tu błędy XD MEM POINTNER i Dedalus pojawiły się przy odpalaniu kompasu. Tamte dwa przy kombinowaniu z jasnością w dzień i w nocy.
No i potem wiadomo - Access Violation i cośblablabla pamięć nie może być read.