1. Był
2. NewWorld
3.Oto cały skrypt postaciINSTANCE SLD_20024_Lomar (Npc_Default){
// ------ NSC ------
name = "Lomar";
guild = GIL_SLD;
id = 20021;
voice = 16;
flags = 0;
npctype = NPCTYPE_MAIN;
// ------ Attribute ------
B_SetAttributesToChapter (self, 4);
// ------ Kampf-Taktik ------
fight_tactic = FAI_HUMAN_STRONG;
// ------ Equippte Waffen ------
EquipItem (self, ItMw_1h_Common_01);
// ------ Inventory ------
B_CreateAmbientInv (self);
// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Bald", Face_N_Lee, BodyTex_N, ITAR_Leather_L);
Mdl_SetModelFatness (self, 0.6);
Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds");
// ------ NSC-relevante Talente vergeben ------
B_GiveNpcTalents (self);
// ------ Kampf-Talente ------
B_SetFightSkills (self, 30);
// ------ TA anmelden ------
daily_routine = Rtn_PreStart_20024;
};
FUNC VOID Rtn_PreStart_20024 ()
{
TA_Sit_Bench (08,00,12,00,"NW_TAVERN_TO_FOREST_05");
TA_Sit_Bench (12,00,08,00,"NW_TAVERN_TO_FOREST_05");
};
FUNC VOID Rtn_postart_20024 ()
{
TA_Follow_Player (08,00,22,00,"NW_TAVERNE_05");
TA_Follow_Player (22,00,08,00,"NW_TAVERNE_05");
};
FUNC VOID Rtn_Start_20024 ()
{
TA_Play_Lute (08,00,12,00,"NW_TAVERNE_IN_07");
TA_Play_Lute (12,00,08,00,"NW_TAVERNE_IN_07");
};