O temacie
Autor PROR
Zaczęty 10.12.2011 roku
Wyświetleń 2289
Odpowiedzi 2
PROR
EdekSumo Wyspa Khorinis
// categories (mainflag)const int ITEM_KAT_NONE = 1 << 0; // Sonstigesconst int ITEM_KAT_NF = 1 << 1; // Nahkampfwaffenconst int ITEM_KAT_FF = 1 << 2; // Fernkampfwaffenconst int ITEM_KAT_MUN = 1 << 3; // Munition (MULTI)const int ITEM_KAT_ARMOR = 1 << 4; // Ruestungenconst int ITEM_KAT_FOOD = 1 << 5; // Nahrungsmittel (MULTI)const int ITEM_KAT_DOCS = 1 << 6; // Dokumenteconst int ITEM_KAT_POTIONS = 1 << 7; // Traenkeconst int ITEM_KAT_LIGHT = 1 << 8; // Lichtquellenconst int ITEM_KAT_RUNE = 1 << 9; // Runen/Scrollsconst int ITEM_KAT_MAGIC = 1 << 31; // Ringe/Amulette/Guertelconst int ITEM_KAT_KEYS = ITEM_KAT_NONE;// weapon type (flags)const int ITEM_DAG = 1 << 13; // (OBSOLETE!)const int ITEM_SWD = 1 << 14; // Schwertconst int ITEM_AXE = 1 << 15; // Axtconst int ITEM_2HD_SWD = 1 << 16; // Zweihaenderconst int ITEM_2HD_AXE = 1 << 17; // Streitaxtconst int ITEM_SHIELD = 1 << 18; // (OBSOLETE!)const int ITEM_BOW = 1 << 19; // Bogenconst int ITEM_CROSSBOW = 1 << 20; // Armbrust// magic type (flags)const int ITEM_RING = 1 << 11; // Ringconst int ITEM_AMULET = 1 << 22; // Amulettconst int ITEM_BELT = 1 << 24; // Guertel// attributes (flags)const int ITEM_DROPPED = 1 << 10; // (INTERNAL!)const int ITEM_MISSION = 1 << 12; // Missionsgegenstandconst int ITEM_MULTI = 1 << 21; // Stapelbarconst int ITEM_NFOCUS = 1 << 23; // (INTERNAL!)const int ITEM_CREATEAMMO = 1 << 25; // Erzeugt Munition selbst (magisch)const int ITEM_NSPLIT = 1 << 26; // Kein Split-Item (Waffe als Interact-Item!)const int ITEM_DRINK = 1 << 27; // (OBSOLETE!)const int ITEM_TORCH = 1 << 28; // Fackelconst int ITEM_THROW = 1 << 29; // (OBSOLETE!)const int ITEM_ACTIVE = 1 << 30; // (INTERNAL!)