iinstance GUR_15010_Nullo (Npc_Default)
{
//----------Info ogolne----------
name = "Nullo";
Npctype = Npctype_Main;
guild = GIL_GUR;
level = 40;
voice = 10;
id = 15010;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 70;
attribute[ATR_DEXTERITY] = 30;
attribute[ATR_MANA_MAX] = 10;
attribute[ATR_MANA] = 10;
attribute[ATR_HITPOINTS_MAX] = 400;
attribute[ATR_HITPOINTS] = 400;
//----------Wyglad----------
B_SetNpcVisual (self,"hum_body_naked0",0, 3,"Hum_Head_Bald",0, 3, Itar_DJG_Helm);
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 3,"Hum_Head_Bald",0, 3, DJG_ARMOR_L);
B_Scale (self);
Mdl_SetModelFatness(self,0);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_2H_Sword_Old_01);
EquipItem (self, Itar_DJG_Helm)
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Master;
daily_routine = Rtn_start_15010;
};
FUNC VOID Rtn_start_15010 ()
{
TA_Guard (09,00,12,45,"OW_PATH_RUIN_7");
TA_Guard (12,45,09,00,"OW_PATH_RUIN_7");
};
albo wstaw // przed tym co napisałem jak nie to nie wiem