Mam kolejny problem. Próbowałem wielu sposobów ale nic nie pomogło . Zrobiłem nową postać z dialogami ( Z innymi postaciami tego błędu nie było) i nie pokazuje mi jej dialogów. Robiłem tom postać kilka razy i nic. Oto skrypt.
//========================================
//-----------------> OPCJA *KONIEC*
//========================================
INSTANCE DIA_Sluga_Mordaga_EXIT(C_INFO)
{
npc = ORG_16000_Sluga_Mordaga;
nr = 999;
condition = DIA_Sluga_Mordaga_EXIT_Condition;
information = DIA_Sluga_Mordaga_EXIT_Info;
permanent = TRUE;
description = "KONIEC";
};
FUNC INT DIA_Sluga_Mordaga_EXIT_Condition()
{
return TRUE;
};
FUNC VOID DIA_Sluga_Mordaga_EXIT_Info()
{
AI_StopProcessInfos (self);
};
//========================================
//-----------------> HELLO1
//========================================
INSTANCE DIA_Sluga_Mordaga_HELLO1 (C_INFO)
{
npc = ORG_16000_Sluga_Mordaga;
nr = 1;
condition = DIA_Sluga_Mordaga_HELLO1_Condition;
information = DIA_Sluga_Mordaga_HELLO1_Info;
permanent = FALSE;
Important = TRUE;
};
FUNC INT DIA_Sluga_Mordaga_HELLO1_Condition()
{
return TRUE;
};
FUNC VOID DIA_Sluga_Mordaga_HELLO1_Info()
{
AI_Output (self, other ,"DIA_Sluga_Mordaga_HELLO1_03_01"); //Ej ! Jesteś jednym z tych durnych rycerzyków !
AI_Output (other, self ,"DIA_Sluga_Mordaga_HELLO1_15_02"); //Doprawdy ?
AI_Output (self, other ,"DIA_Sluga_Mordaga_HELLO1_03_03"); //Już po tobie.
AI_StopProcessInfos (self);
Npc_SetTarget(self,other);
AI_StartState(self,ZS_ATTACK,1,"");
AI_StartState (self, ZS_Dead, 1, "");
};