Aha dzięki zaraz spróbuje ;)
instance NON_2001_Sitak (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Sitak";
Npctype = Npctype_Guard;
guild = GIL_NON;
level = 48;
voice = 1;
id = 2001;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 90;
attribute[ATR_DEXTERITY] = 90;
attribute[ATR_MANA_MAX] = 10;
attribute[ATR_MANA] = 10;
attribute[ATR_HITPOINTS_MAX] = 550;
attribute[ATR_HITPOINTS] = 550;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",1, 3,"Hum_Head_Bald",0, 3,TPL_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness(self,1);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,2);
Npc_SetTalentSkill (self, NPC_TALENT_MAGE,3);
Npc_SetTalentSkill (self, NPC_TALENT_1H,1);
Npc_SetTalentSkill (self, NPC_TALENT_2H,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_2H_Axe_Old_01);
EquipItem (self, ItRw_Crossbow_03);
CreateInvItems (self,ItArRuneStormFist,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Master;
daily_routine = Rtn_start_2001;
};
FUNC VOID Rtn_Start_2001 ()
{
TA_Boss (08,00,23,00,"OW_SAWHUT_MOLERAT_MOVEMENT6");
TA_Sleep (23,00,08,00,"OW_SAWHUT_MOLERAT_SPAWN01");
};
};
NPC nie ma dalej w Gothic :(