O temacie
Autor Ezzam
Zaczęty 1.06.2011 roku
Wyświetleń 3027
Odpowiedzi 4
Ezzam
//*******************************************************// Waterpipe//*******************************************************INSTANCE PC_Waterpipe_End (C_Info){ npc = PC_Hero; nr = 999; condition = PC_Waterpipe_End_Condition; information = PC_Waterpipe_End_Info; permanent = TRUE; description = DIALOG_ENDE; };FUNC INT PC_Waterpipe_End_Condition (){ if (PLAYER_MOBSI_PRODUCTION == MOBSI_WATERPIPE) { return TRUE; };};FUNC VOID PC_Waterpipe_End_Info(){ B_ENDPRODUCTIONDIALOG ();};//*******************************************************INSTANCE PC_Zielsko (C_INFO){ npc = PC_Hero; nr = 1; condition = PC_Zielsko_Condition; information = PC_Zielsko_Info; permanent = TRUE; description = "Pal tytoń ziołowy";};FUNC INT PC_Zielsko_Condition(){ if(PLAYER_MOBSI_PRODUCTION == MOBSI_WATERPIPE) { return TRUE; };};FUNC VOID PC_Zielsko_Info (){ if (Npc_HasItems (hero, ItMi_SumpfTabak) >= 1) { Npc_RemoveInvItems (hero, ItMi_SumpfTabak, 1); Wld_PlayEffect ("SLOW_TIME", self, self, 0, 0, 0, FALSE); } else { Print ("Nie masz tytoniu ziołowego"); }; B_ENDPRODUCTIONDIALOG ();};//*********************************************************INSTANCE PC_Jablko (C_INFO){ npc = PC_Hero; nr = 2; condition = PC_Jablko_Condition; information = PC_Jablko_Info; permanent = TRUE; description = "Pal tytoń jabłkowy";};FUNC INT PC_Jablko_Condition(){ if(PLAYER_MOBSI_PRODUCTION == MOBSI_WATERPIPE) { return TRUE; };};FUNC VOID PC_Jablko_Info (){ if (Npc_HasItems (hero, ItMi_ApfelTabak) >= 1) { Npc_RemoveInvItems (hero, ItMi_ApfelTabak, 1); B_GivePlayerXP (10); } else { Print ("Nie masz tytoniu jabłkowego"); }; B_ENDPRODUCTIONDIALOG ();};
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