rafałzrób coś takiego, fragment pliku zrmor.d z przebudzenia
[codebox]FUNC VOID Equip_GRD_ARMOR_I()
{
if (rebel_trust <= 5)
{
rebel_trust = rebel_trust + 1;
//Wld_PlayEffect("spellFX_Teleport_RING",hero,hero,2,0,DAM_FIRE,TRUE);
//B_ExchangeRoutine (GRD_230_Gardist, "dupa");
B_IntruderAlert (GRD_230_Gardist, other);
B_SetAttackReason (GRD_230_Gardist, AIV_AR_INTRUDER);
Npc_SetAttitude ( GRD_230_Gardist, ATT_ANGRY );
Npc_SetTempAttitude ( GRD_230_Gardist, ATT_ANGRY );
Npc_SetTarget (GRD_230_Gardist, other);
//AI_StartState (GRD_230_Gardist, ZS_Attack, 1, "");
B_ExchangeRoutine (EBR_100_Gomez, "g1");
B_ExchangeRoutine (GRD_214_Torwache, "g1");
B_ExchangeRoutine (GRD_215_Torwache, "g2");
B_ExchangeRoutine (EBR_101_Scar, "g1");
B_ExchangeRoutine (EBR_102_Arto, "g1");
B_ExchangeRoutine (EBR_105_Raven, "g1");[/codebox]
póxniej zrób coś takiego przy zdjęciu:[codebox]FUNC VOID UnEquip_GRD_ARMOR_I()
{
//level_regeneracji = 9;
Npc_SetAttitude (GRD_214_Torwache, ATT_NEUTRAL);
Npc_SetAttitude (GRD_215_Torwache, ATT_NEUTRAL);
Npc_SetAttitude (GRD_230_Gardist, ATT_NEUTRAL);
Npc_SetAttitude (EBR_100_Gomez, ATT_NEUTRAL);
Npc_SetAttitude (EBR_101_Scar, ATT_NEUTRAL);
Npc_SetAttitude (EBR_105_Raven, ATT_NEUTRAL);
Npc_SetAttitude (EBR_106_Bartholo, ATT_NEUTRAL);[/codebox]