Jeśli chodzi o dialog, to:
//========================================
//-----------------> KONIEC
//========================================
INSTANCE DIA_Przyklad1_EXIT(C_INFO)
{
npc = GRD_000_Przyklad1;
nr = 999;
condition = DIA_Przyklad1_EXIT_Condition;
information = DIA_Przyklad1_EXIT_Info;
permanent = TRUE;
description = KONIEC;
};
FUNC INT DIA_Przyklad1_EXIT_Condition()
{
return TRUE;
};
FUNC VOID DIA_Przyklad1_EXIT_Info()
{
AI_StopProcessInfos (self);
};
//========================================
//-----------------> FILM
//========================================
INSTANCE DIA_Przyklad1_FILM (C_INFO)
{
npc = GRD_000_Przyklad1;
nr = 1;
condition = DIA_Przyklad1_FILM_Condition;
information = DIA_Przyklad1_FILM_Info;
permanent = FALSE;
description = ;
};
FUNC INT DIA_Przyklad1_FILM_Condition()
{
if (Npc_IsDead(GRD_001_Przyklad2))
{
return TRUE;
};
};
FUNC VOID DIA_Przyklad1_FILM_Info()
{
PlayVideo ( Film.bik);
ExitGame();
};
Jak chodzi ci o to, że bez dialogu, napisz na moje GG.
Kamiloops