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Skrypty / [gothic 1]śmierć postaci po walce i innne
« dnia: 2014-01-04, 18:35 »
dzięki już działa ;D temat do zamknięcia.
Ta sekcja pozwala Ci zobaczyć wszystkie wiadomości wysłane przez tego użytkownika. Zwróć uwagę, że możesz widzieć tylko wiadomości wysłane w działach do których masz aktualnie dostęp.
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// Last Changes:
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("BSANVIL_OC")
{
meshAndTree ("BSANVIL_OC.asc")
aniEnum
{
ani ("s_S0" 1 "s_S0" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 3 3)
{
*eventTag (3 "DEF_CREATE_ITEM" "ZS_RIGHTHAND" "ItMw_1H_Sledgehammer_01")
*eventTag (3 "DEF_CREATE_ITEM" "ZS_LEFTHAND" "ItMiSwordrawhot")
*eventTag (3 "DEF_INSERT_ITEM" "ZS_LEFTHAND")
*eventTag (3 "DEF_INSERT_ITEM" "ZS_RIGHTHAND")
}
ani ("t_S0_2_S1" 1 "s_S1" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 4 9)
ani ("s_S1" 1 "s_S1" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 10 47)
{
*eventSFX (30 "Forge_Anvil")
*eventPFX (30 1 "ANVIL_SPARKS" "BIP01 PFX_SPARK")
*eventSFX (38 "Forge_Anvil")
}
ani ("t_S1_2_S0" 1 "s_S0" 0.0 0.0 M. "BSANVIL_OC_USE.asc" R 4 9)
}
}
drugi mds//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Last Changes:
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("BSANVIL_OC")
{
meshAndTree ("BSANVIL_OC.asc")
aniEnum
{
ani ("s_S0" 1 "s_S0" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 3 3)
ani ("t_S0_2_S1" 1 "s_S1" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 4 9)
ani ("s_S1" 1 "s_S1" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 10 47)
{
*eventTag (11 "DEF_CREATE_ITEM" "ZS_RIGHTHAND" "ItMw_1H_Sledgehammer_01")
*eventTag (12 "DEF_CREATE_ITEM" "ZS_LEFTHAND" "ItMiSwordrawhot")
*eventTag (13 "DEF_INSERT_ITEM" "ZS_LEFTHAND" "ItMiSwordrawhot")
*eventTag (14 "DEF_INSERT_ITEM" "ZS_RIGHTHAND" "ItMw_1H_Sledgehammer_01")
}
ani ("t_S1_2_S0" 1 "s_S0" 0.0 0.0 M. "BSANVIL_OC_USE.asc" R 4 9)
}
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Last Changes:
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Model ("BSANVIL_OC")
{
meshAndTree ("BSANVIL_OC.asc")
aniEnum
{
ani ("s_S0" 1 "s_S0" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 3 3)
ani ("t_S0_2_S1" 1 "s_S1" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 4 9)
ani ("s_S1" 1 "s_S1" 0.0 0.0 M. "BSANVIL_OC_USE.asc" F 10 47)
{
*eventSFX (30 "Forge_Anvil")
*eventPFX (30 1 "ANVIL_SPARKS" "BIP01 PFX_SPARK")
*eventSFX (38 "Forge_Anvil")
*eventTag (4 "DEF_CREATE_ITEM" "ZS_RIGHTHAND" "ItMw_1H_Sledgehammer_01")
*eventTag (4 "DEF_CREATE_ITEM" "ZS_LEFTHAND" "ItMiSwordrawhot")
*eventTag (5 "DEF_INSERT_ITEM" "ZS_LEFTHAND")
*eventTag (5 "DEF_INSERT_ITEM" "ZS_RIGHTHAND")
}
ani ("t_S1_2_S0" 1 "s_S0" 0.0 0.0 M. "BSANVIL_OC_USE.asc" R 4 9)
}
}