Prosto z bumshaka
instance PC_Hero(C_Npc)
{
name[0] = "Bumshak";
guild = GIL_ORC;
id = 0;
voice = 18;
level = 15;
bodyStateInterruptableOverride = TRUE;
attribute[ATR_STRENGTH] = 75;
attribute[ATR_DEXTERITY] = 75;
attribute[ATR_HITPOINTS_MAX] = 150;
attribute[ATR_HITPOINTS] = 150;
attribute[ATR_MANA_MAX] = 1;
attribute[ATR_MANA] = 1;
protection[PROT_BLUNT] = 75;
protection[PROT_EDGE] = 75;
protection[PROT_POINT] = 75;
protection[PROT_FIRE] = 75;
protection[PROT_FLY] = 75;
protection[PROT_MAGIC] = 20;
HitChance[NPC_TALENT_1H] = 30;
HitChance[NPC_TALENT_2H] = 30;
HitChance[NPC_TALENT_BOW] = 30;
HitChance[NPC_TALENT_CROSSBOW] = 30;
damagetype = DAM_EDGE;
Mdl_SetVisual(self,"Orc.mds");
Mdl_SetVisualBody(self,"Orc_BodyWarrior",DEFAULT,DEFAULT,"Orc_HeadWarrior",DEFAULT,DEFAULT,-1);
EquipItem(self,ItMw_2H_OrcAxe_01);
CreateInvItems(self,ItPo_Health_01,5);
};