Respawn 4053 15

O temacie

Autor Drake

Zaczęty 21.05.2009 roku

Wyświetleń 4053

Odpowiedzi 15

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
Witam.W tutorialach jest tutek o respawnie,ale ja go nie kminie.Zrobiłem tak:


//////////////////////////////////////////////////////////////////////////
//   B_RefreshArmor
//   ==============
//   Wird einmal pro Spieltag um 0 Uhr vom Code aufgerufen!
//   Wurde früher genutzt, um NSCs die ihrer Rüstung beraubt wurden, wieder
//   eine passende Rüstung dazuzuschummeln. Da der Spieler nun den NSCs
//   nicht mehr die Rüstung abnehmen kann, ist diese Funktion leer.
//
//   WICHTIG: Könnte aber zum Respawnen von irgendwelchen anderen Dingen
//   benutzt werden!
//////////////////////////////////////////////////////////////////////////
func void B_RefreshArmor()
{
   PrintDebugNpc( PD_ZS_FRAME, "B_RefreshArmor" );

Wld_InsertNPC         (wolf,);
Wld_InsertNPC         (Waran,);
Wld_InsertNPC         (Zombie,);
Wld_InsertNPC         (Ymolerat,);
Wld_InsertNPC         (Yscavenger,);
Wld_InsertNPC         (Swampshark,);
Wld_InsertNPC         (Snapper,);
Wld_InsertNPC         (Shadowbeast,);
Wld_InsertNPC         (Scavenger,);
Wld_InsertNPC         (Razor,);
Wld_InsertNPC         (Molerat,);
Wld_InsertNPC         (Lurker,);
Wld_InsertNPC         (GreenGobboClub,);
Wld_InsertNPC         (GreenGobboSword,);
Wld_InsertNPC         (Harpie,);
Wld_InsertNPC         (Meatbug,),);
Wld_InsertNPC         (Bloodfly,),);
Wld_InsertNPC         (Bloodhound,),);
};

I wywala że ma być ) to zrobiłem tak:

Wld_InsertNPC         (wolf),);

To wywala brak przecinka a jak dam przecinek kolejny to znowu brak nawiasu itd.

Co robić?
 

Zysk

Zysk

Użytkownicy
posty606
Propsy451
  • Użytkownicy

Zysk

Respawn
#1 2009-05-21, 21:38(Ostatnia zmiana: 2009-05-21, 21:38)
bo przecinki są bez sensu

usuń je po prostu.
 

Kito

Kito

Użytkownicy
posty162
Propsy17
  • Użytkownicy

Kito

Respawn
#2 2009-05-22, 13:02(Ostatnia zmiana: 2009-05-22, 13:07)
Mi działa
 

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
Ale Zspy się domaga przecinka.
 

Adanos

Adanos

Administrator
Szara eminencja
posty5204
Propsy3870
ProfesjaProgramista
  • Administrator
  • Szara eminencja
Ale zrób po prostu tak jak napisał Zysk.

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
Usunołem przecinki i Zspy wywala brak przecinka w 16 linijce a to ta z wilkiem.
 

Adanos

Adanos

Administrator
Szara eminencja
posty5204
Propsy3870
ProfesjaProgramista
  • Administrator
  • Szara eminencja
Nie masz waypointa. Powinno być:
Wld_InsertNPC (wolf,"waypoint");

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
Wpisałem tam po prostu waypoint wszędzie i Zspy nie wykrywa błędów ale  nie ma respawnu,nie respawnóją się,czaiłem się o północy kilka razy i nic.Co robić?
 

Retsked

Retsked

Użytkownicy
Jam jest 444
posty1533
Propsy61
  • Użytkownicy
  • Jam jest 444
Pokaż ten skrypt.
 

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
//////////////////////////////////////////////////////////////////////////
//   B_RefreshArmor
//   ==============
//   Wird einmal pro Spieltag um 0 Uhr vom Code aufgerufen!
//   Wurde früher genutzt, um NSCs die ihrer Rüstung beraubt wurden, wieder
//   eine passende Rüstung dazuzuschummeln. Da der Spieler nun den NSCs
//   nicht mehr die Rüstung abnehmen kann, ist diese Funktion leer.
//
//   WICHTIG: Könnte aber zum Respawnen von irgendwelchen anderen Dingen
//   benutzt werden!
//////////////////////////////////////////////////////////////////////////
func void B_RefreshArmor()
{
   PrintDebugNpc( PD_ZS_FRAME, "B_RefreshArmor" );

Wld_InsertNPC         (wolf,"waypoint");
Wld_InsertNPC         (Waran,"waypoint");
Wld_InsertNPC         (Zombie,"waypoint");
Wld_InsertNPC         (Ymolerat,"waypoint");
Wld_InsertNPC         (Yscavenger,"waypoint");
Wld_InsertNPC         (Swampshark,"waypoint");
Wld_InsertNPC         (Snapper,"waypoint");
Wld_InsertNPC         (Shadowbeast,"waypoint");
Wld_InsertNPC         (Scavenger,"waypoint");
Wld_InsertNPC         (Razor,"waypoint");
Wld_InsertNPC         (Molerat,"waypoint");
Wld_InsertNPC         (Lurker,"waypoint");
Wld_InsertNPC         (GreenGobboClub,"waypoint");
Wld_InsertNPC         (GreenGobboSword,"waypoint");
Wld_InsertNPC         (Harpie,"waypoint");
Wld_InsertNPC         (Meatbug,"waypoint");
Wld_InsertNPC         (Bloodfly,"waypoint");
Wld_InsertNPC         (Bloodhound,"waypoint");
};
 

Retsked

Retsked

Użytkownicy
Jam jest 444
posty1533
Propsy61
  • Użytkownicy
  • Jam jest 444
Dojebałeś :D

Miałeś tam wpisać waypoint, który istnieje :D .
 

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
A gdzie moge znaleźć nazwe waypointu jakiegoś zwierzaka?zakładam że każdy np.wilk ma taki sam waypoint.
 

Nygus

Nygus

Użytkownicy
posty132
Propsy14
  • Użytkownicy
Zle zakladasz. Wlaczasz spacer szukasz obszar w ktorym sa dane potwory i tam masz ich waypointy.
 

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
Zaraz,zaraz przecież w kolonii jest mnóstwo dajmy na to wilków i jak chce żeby mi się wszystkie respawnowały to co?musze wpisywać z osobna waypoint każdego wilka?
 

eto

eto

Użytkownicy
-Banany pod pokładem? -SĄĄĄĄĄĄ
posty1741
Propsy1793
ProfesjaLvl designer
  • Użytkownicy
  • -Banany pod pokładem? -SĄĄĄĄĄĄ
W startupie masz waypointy wszystkich wilków, kretoszczurów, zombie, etc.
 
Niespełniony Level Designer z ambicjami, zmęczeniem i brakiem czasu...

Drake

Drake

Użytkownicy
posty93
Propsy3
  • Użytkownicy
//////////////////////////////////////////////////////////////////////////
//   B_RefreshArmor
//   ==============
//   Wird einmal pro Spieltag um 0 Uhr vom Code aufgerufen!
//   Wurde früher genutzt, um NSCs die ihrer Rüstung beraubt wurden, wieder
//   eine passende Rüstung dazuzuschummeln. Da der Spieler nun den NSCs
//   nicht mehr die Rüstung abnehmen kann, ist diese Funktion leer.
//
//   WICHTIG: Könnte aber zum Respawnen von irgendwelchen anderen Dingen
//   benutzt werden!
//////////////////////////////////////////////////////////////////////////
func void B_RefreshArmor()
{
   PrintDebugNpc( PD_ZS_FRAME, "B_RefreshArmor" );

        Wld_InsertNpc      (Bloodhound, "OW_PATH_012");
   Wld_InsertNpc      (Bloodhound, "PATH_CASTLE_TO_WATERFALL");

   Wld_InsertNpc      (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
   Wld_InsertNpc      (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
   Wld_InsertNpc      (GreenGobboSword,"PATH_OC_NC_6");
   Wld_InsertNpc      (GreenGobboSword,"PATH_OC_NC_4");
   Wld_InsertNpc      (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
   Wld_InsertNpc      (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
   Wld_InsertNpc      (Wolf,"OW_PATH_02_SPAWN_HOGEWOLF");
   Wld_InsertNpc      (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
   Wld_InsertNpc      (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (WARAN,"OW_WARAN_G_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");

   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_TREE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (Wolf,"OW_WOODRUIN_FOR_WOLF_SPAWN");
   Wld_InsertNpc      (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
   Wld_InsertNpc      (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
   Wld_InsertNpc      (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_SPAWN_TREE");
   //--------------------------------------------------------
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCA_05_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCA_05_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");


   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_12");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_12");

   Wld_InsertNpc      (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OLDWOOD1_M");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
   Wld_InsertNpc      (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
   Wld_InsertNpc      (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
   Wld_InsertNpc      (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_OC_PSI");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_WOOD05_02");
   Wld_InsertNpc      (Wolf,"FP_ROAM_OW_WOLF_08_08");
   Wld_InsertNpc      (Wolf,"FP_ROAM_OW_WOLF_08_08");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_NEARBGOBBO_LURKER_A1");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_MINICOAST_LURKER_A1");
   Wld_InsertNpc      (Lurker,"OW_LAKE_NC_LURKER_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN06_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN06_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN06_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN05_SPAWN02");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_05_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_05_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");

   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   
   //----------------------Mission Bloodflies im Sumpf----------------------
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
      
   //----------------------------------SHIPWRECK----------------------------------//
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
   //-------------------------------------------------------------------------------//
   
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
   //--------Rausgenommen--------HORST-----FINGER WEG-----------//
   //Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
   //Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
   //Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
   Wld_InsertNpc      (Molerat,"PATH_WALD_OC_MOLERATSPAWN");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_WOODOLDMINE2");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
   
   Wld_InsertNpc      (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
   Wld_InsertNpc      (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
   Wld_InsertNpc      (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
   
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
   
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_RIVER2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWOODEND2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_04_PSI5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_04_PSI5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_04_PSI5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
   Wld_InsertNpc      (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
   Wld_InsertNpc      (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
   Wld_InsertNpc      (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
   Wld_InsertNpc      (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
   Wld_InsertNpc      (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHADOW_PSIWOOD_01");
   //Wld_InsertNpc       (Shadowbeast,"SPAWN_OW_SHADOWBEAST1_PSIWOOD_02");      //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
   Wld_InsertNpc       (Shadowbeast,"SPAWN_OW_SHADOWBEAST2_PSIWOOD_02");
   //Wld_InsertNpc       (Shadowbeast,"OW_PATH_033_TO_CAVE5");               //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
   Wld_InsertNpc       (Shadowbeast,"SPAWN_OW_SHADOWBEAST_10_03");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
   Wld_InsertNpc      (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc      (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc      (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_LONE_WALD_OC3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_ENTRANCE_SCAVENGER_OC1_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");

   ////////////////////////////////////////////////////////////////////////////
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");

   //######################################################################
   //   Gobbohöhle
   //######################################################################
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");

   // hinter der Brücke
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");

   // in den Höhlen
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
   Wld_InsertNpc      (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE5");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE5");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE7");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE7");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE8");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE8");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE8");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE9");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE9");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE9");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE10");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE10");
   Wld_InsertNpc      (BlackGobboMace,"GOBBO_MASTERCAVE10");
   ////////////////////////////////////////////////////////////////////////////


   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");

   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_BANDIT_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
   
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_03_04");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_03_04");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_03_04");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI3");
   Wld_InsertNpc      (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
   Wld_InsertNpc      (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
   Wld_InsertNpc      (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_NC_03");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_NC_03");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_CAVE1_1");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_CAVE1_1");
   Wld_InsertNpc      (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
   Wld_InsertNpc      (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
   
   Wld_InsertNpc      (Snapper,"SPAWN_OW_WARAN_01_BADITS6"); // WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
   Wld_InsertNpc      (Snapper,"SPAWN_OW_WARAN_01_BADITS6");
   
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3_2");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_BEACH_02");
   
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS7");// WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS7");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS2");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS2");
   
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGEROW_PATH_280");
   
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");

   

   ////////////////////////////////////////////////////////////////////////////
   //-----------------------Spielstart---------------------------------------//
   ////////////////////////////////////////////////////////////////////////////

   Wld_InsertNpc       (Meatbug,"SPAWN_OW_MEATBUG_01_01");
   Wld_InsertNpc       (Meatbug,"SPAWN_OW_MEATBUG_01_01");

   // hinter der Brücke gegenüber der verlassenen Mine
   Wld_InsertNpc      (YMolerat,"SPAWN_MOLERAT02_SPAWN01");   

   // Plateau über der verlassenen Mine
   Wld_InsertNpc      (YScavenger,"SPAWN_SCAVENGER_TOTU_LEFT_PLAT");
   Wld_InsertNpc      (YScavenger,"SPAWN_SCAVENGER2_TOTU_LEFT_PLAT2");

   Wld_InsertNpc      (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
   Wld_InsertNpc      (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
   Wld_InsertNpc      (GreenGobboClub,"SPAWN_OW_GOBBO_01_01");

   // Pfad zum OC
   Wld_InsertNpc      (YScavenger,"SPAWN_TOTURIAL_CHICKEN_2_2");
   Wld_InsertNpc      (YScavenger, "OW_PATH_1_5_4");

   // Sandbank im Fluß
   Wld_InsertNpc      (YScavenger,"SPAWN_OW_BLOODFLY_E_3");
   Wld_InsertNpc      (YScavenger,"SPAWN_OW_BLOODFLY_E_3");

   // bei Ratford und Drax am Zaun
   Wld_InsertNpc      (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
   Wld_InsertNpc      (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
   Wld_InsertNpc      (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");

   // zwischen Jägern und Brücke zum OC
   Wld_InsertNpc      (YScavenger,"SPAWN_OW_STARTSCAVNGERBO_01_02");
   Wld_InsertNpc      (YScavenger,"SPAWN_OW_STARTSCAVENGER_02_01");


   //------------Mordrags Weg vom Al ins NL-------------------------------//
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
      
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_AL_ORC");
   Wld_InsertNpc      (Scavenger,"HELPPOINT");

   // ...


   //------------vom NL zum FMC-------------------------------//
   Wld_InsertNpc      (Scavenger,"OW_PATH_075_GUARD2");
   Wld_InsertNpc      (Scavenger,"OW_PATH_075_GUARD3");
   Wld_InsertNpc      (Scavenger,"OW_PATH_075_GUARD4");
   Wld_InsertNpc      (Molerat,"OW_PATH_084");
   Wld_InsertNpc      (Molerat,"OW_PATH_086");
   Wld_InsertNpc      (Molerat,"OW_PATH_3001");
   Wld_InsertNpc      (Wolf,"OW_PATH_3001_MOVE");
   Wld_InsertNpc      (Molerat,"OW_PATH_3001_MOVE5");


   //-------------Camp im Lager über Cavalorns Hütte---------------------------
// Alex: NSCs sollten Hostile sein und bei Sichtung angreifen. Das funzt aber nicht, deshalb wieder rausgenommen
//   Wld_InsertNpc            (NON_1501_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
//   Wld_InsertNpc            (NON_1502_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
   Wld_InsertNpc            (Wolf,"SPAWN_TALL_PATH_BANDITOS2_03");

   //-------------Camp zw. AL und NL ---------------------------
//   Wld_InsertNpc            (NON_1503_WEGELAGERER,"OW_PATH_BANDITOS01");
//   Wld_InsertNpc            (NON_1504_WEGELAGERER,"OW_PATH_BANDITOS01");
   Wld_InsertNpc            (Waran,"OW_PATH_BANDITOS01");


   //-----------------------KLOSTERRUINE---------------------------------//
   // Am Strand
    Wld_InsertNpc      (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
    Wld_InsertNpc      (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
    Wld_InsertNpc      (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");

   // vor Baumstamm
   Wld_InsertNpc      (Snapper,"OW_PATH_ABYSS_4");
   Wld_InsertNpc      (Snapper,"OW_PATH_ABYSS_4");

   // hinter Baumstamm
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE02");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE02");
   Wld_InsertNpc      (Snapper,"OW_PATH_179");
   Wld_InsertNpc      (Snapper,"OW_PATH_179");

   // in der Grabenhöhle unter dem Baumstamm
    Wld_InsertNpc      (Snapper,"OW_ABYSS_SPAWN_WARAN");
    Wld_InsertNpc      (Snapper,"OW_ABYSS_SPAWN_WARAN");
   Wld_InsertNpc      (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
   Wld_InsertNpc      (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");

   // Vor der Mauer
   Wld_InsertNpc       (Meatbug,"OW_PATH_175_MEATBUG");
   Wld_InsertNpc       (Meatbug,"OW_PATH_175_MEATBUG");
    Wld_InsertNpc       (Meatbug,"OW_PATH_175_MEATBUG");
   
   // im Hof
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   
   // Höhle vor dem Bonusraum
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");

   Wld_InsertNpc      (Shadowbeast,"OW_PATH_TEMPELRUIN06");

   // Auf hinterer Plattform
    //Wld_InsertNpc      (Troll,"OW_RUIN_TROLL");   //wird erst später in B_Story_LeftFM() gespawnt!
   

   //-----------------------STEINKREIS---------------------------------//
   // Höhle auf Bergweg vor Milten
   Wld_InsertNpc      (Bloodhound,"OW_PATH_07_15_CAVE3");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");

   // Bloodhound bei Milten
   Wld_InsertNpc      (Bloodhound,"OW_PATH_274");








};


Nie działa  :D  

Wszystko pochodzi z startupa.


To znaczy nie działa jak pójde i się prześpie nawet 10 dni.Ale jak się przyczaje za jakąś skałą i wpisze kod na godzine 23:59 i chwile poczekam to tworzą się całe LEGIONY!że się normalnie komp zwiesza.
 


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