Zmiana wyglądu PC_Hero 3856 5

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Zaczęty 17.01.2009 roku

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pracus

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Zmiana wyglądu PC_Hero
2009-01-17, 21:55(Ostatnia zmiana: 2009-01-29, 22:25)
elo zainstalowalem gmdk i do gothic 2 i nk gmdk2 i chcialem w pc_hero usunąc kitke bezimiennemu czytalem na innych forach jak to zrobic i zrobilem tak jak pisali czyli podmienic "hum_head_pony" na "hum_head_bald" i zmienilem i nie zadzialalo bezio dalej ma kitke czy ktos może mi powiedziec dlaczego tak jest??Oto to co zmienilem w pc_hero (pisalem juz na wielu forach i powiedzieli mi ze wszytko all i zebym napisal na themoddes wienc napisalem)

Cytuj
instance PC_Hero (NPC_DEFAULT)
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_NONE;
   id         = 0;
   voice      = 15;
   level      = 0;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp            = 0;
   exp_next      = 500;
   lp            = 0;
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 10;
   attribute[ATR_DEXTERITY]       = 10;
   attribute[ATR_MANA_MAX]       = 10;
   attribute[ATR_MANA]          = 10;
   attribute[ATR_HITPOINTS_MAX]   = 40;
   attribute[ATR_HITPOINTS]       = 40;
   
   // ------ visuals ------
   //B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, NO_ARMOR);
   
   Mdl_SetVisual (self,"HUMANS.MDS");
   // ------ Visual ------ "body_Mesh",      bodyTex         SkinColor   headMesh,         faceTex,      teethTex,   armorInstance   
   Mdl_SetVisualBody (self, "hum_body_Naked0", 9,            0,         "Hum_Head_Bald",    FACE_N_Player,   0,          NO_ARMOR);
   
   // ------ Kampf-Talente ------
   B_SetFightSkills    (self, 10);
};


// ***********
// Test-Heroes
// ***********

instance PC_L10 (NPC_DEFAULT) //Mitte 2. Kapitel (Anfang der OW)
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_MIL;
   id         = 0;
   voice      = 15;
   level      = 10;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp            = (500*((slf.level+1)/2)*(slf.level+1));
   exp_next      = (500*((slf.level+2)/2)*(slf.level+1));
   lp            = 0;
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 83; //10+50+23 (20% von 115) //80LP
   attribute[ATR_DEXTERITY]       = 32; //10+0+22  (20% von 110)
   attribute[ATR_MANA_MAX]       = 64; //10+0+54  (20% von 234)
   attribute[ATR_MANA]          = 64;
   attribute[ATR_HITPOINTS_MAX]   = 148;    
   attribute[ATR_HITPOINTS]       = 148;
   
   // ------ visuals ------
   B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, ITAR_MIL_L);
   
   // ------ Kampf-Talente ------
   B_AddFightSkill (self, NPC_TALENT_1H,       30);
   B_AddFightSkill (self, NPC_TALENT_2H,       10);  
   B_AddFightSkill (self, NPC_TALENT_BOW,       10);
   B_AddFightSkill (self, NPC_TALENT_CROSSBOW,   10);
   
   CreateInvItems (self, itmi_gold, 500);
   CreateInvItems (self, itrw_arrow, 100);
   
   EquipItem (self, ItMw_Nagelkeule2);
   EquipItem (self, ItRw_Bow_L_01);
};

instance PC_L20 (NPC_DEFAULT) //Anfang 2. Kapitel - Ende der ADW
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_MIL;
   id         = 0;
   voice      = 15;
   level      = 20;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp            = (500*((slf.level+1)/2)*(slf.level+1));
   exp_next      = (500*((slf.level+2)/2)*(slf.level+1));
   lp            = 40; //für Lockpick, SteintafelIII
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 106; //10+50+46 (40% von 115) //80LP
   attribute[ATR_DEXTERITY]       = 54;  //10+0+44  (40% von 110)  
   attribute[ATR_MANA_MAX]       = 118; //10+0+108 (40% von 234)
   attribute[ATR_MANA]          = 35;
   attribute[ATR_HITPOINTS_MAX]   = 280;    
   attribute[ATR_HITPOINTS]       = 280;
   
   // ------ visuals ------
   B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, ITAR_Ranger_Addon);
   
   // ------ Kampf-Talente ------
   B_AddFightSkill (self, NPC_TALENT_1H,       60); //80LP   
   B_AddFightSkill (self, NPC_TALENT_2H,       30);   
   B_AddFightSkill (self, NPC_TALENT_BOW,       10);
   B_AddFightSkill (self, NPC_TALENT_CROSSBOW,   10);
   
   CreateInvItems (self, itmi_gold, 1000);
   CreateInvItems (self, itrw_arrow, 100);
   CreateInvItems (self, itrw_bolt, 100);
   
   EquipItem (self, ItMw_Rubinklinge);   
   EquipItem (self, ItRw_Crossbow_M_02);   
   
   CreateInvItems (self, ItRu_PalLight, 1);
   CreateInvItems (self, ItRu_PalLightHeal, 1);
   CreateInvItems (self, ItRu_PalHolyBolt, 1);
};

instance PC_L40 (NPC_DEFAULT) //Anfang 4. Kapitel (Drachenjagd)
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_PAL;
   id         = 0;
   voice      = 15;
   level      = 40;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp            = (500*((slf.level+1)/2)*(slf.level+1));
   exp_next      = (500*((slf.level+2)/2)*(slf.level+1));
   lp            = 60; //für Lockpick, SteintafelIII, PermSTR
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 159;  //10+80+69 (60% von 115) //170LP
   attribute[ATR_DEXTERITY]       = 76;   //10+0+66  (60% von 110)      
   attribute[ATR_MANA_MAX]       = 172;   //10+0+162 (60% von 234)
   attribute[ATR_MANA]          = 172;   
   attribute[ATR_HITPOINTS_MAX]   = 520;    
   attribute[ATR_HITPOINTS]       = 520;   
   
   // ------ visuals ------
   B_SetNpcVisual    (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, ITAR_PAL_M);
   
   // ------ Kampf-Talente ------
   B_AddFightSkill (self, NPC_TALENT_1H,       90); //170LP
   B_AddFightSkill (self, NPC_TALENT_2H,       60);
   B_AddFightSkill (self, NPC_TALENT_BOW,       10);
   B_AddFightSkill (self, NPC_TALENT_CROSSBOW,   10);
   
   Npc_SetTalentSkill   (self, NPC_TALENT_PICKLOCK,       1);
   
   CreateInvItems (self, itmi_gold, 2000);
   CreateInvItems (self, itrw_bolt, 100);
   
   EquipItem (self, ItMw_1H_Blessed_02);    
   EquipItem (self, ItRw_Crossbow_M_02);   
   
   CreateInvItems (self,ItKe_Lockpick,10);
   CreateInvItems (self,ItMi_Flask,2);
   CreateInvItems (self, ItPo_Health_02, 10);
   CreateInvItems (self, ItPo_Speed, 5);
   CreateInvItems (self,ItLsTorch,50);
   
   CreateInvItems (self, ItRu_PalLight, 1);
   CreateInvItems (self, ItRu_PalLightHeal, 1);
   CreateInvItems (self, ItRu_PalHolyBolt, 1);
   CreateInvItems (self, ItRu_PalMediumHeal, 1);
   CreateInvItems (self, ItRu_PalRepelEvil, 1);
};

instance PC_L60 (NPC_DEFAULT) //Anfang 6. Kapitel (Dracheninsel)
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_PAL;
   id         = 0;
   voice      = 15;
   level      = 60;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp            = (500*((slf.level+1)/2)*(slf.level+1));
   exp_next      = (500*((slf.level+2)/2)*(slf.level+1));
   lp            = 60; //60; für Lockpick, SteintafelIII, PermSTR
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 228; //10+126+92 (80% von 115) //370LP
   attribute[ATR_DEXTERITY]       = 98;  //10+0+88  (80% von 110)        
   attribute[ATR_MANA_MAX]       = 234; //10+0+224 (80% von 234)        
   attribute[ATR_MANA]          = 234;  
   attribute[ATR_HITPOINTS_MAX]   = 760;    
   attribute[ATR_HITPOINTS]       = 760;   
   
   // ------ visuals ------
   B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, ITAR_PAL_H);
   
   // ------ Kampf-Talente ------
   B_AddFightSkill (self, NPC_TALENT_1H,       90); //170LP
   B_AddFightSkill (self, NPC_TALENT_2H,       60);
   B_AddFightSkill (self, NPC_TALENT_BOW,       10);
   B_AddFightSkill (self, NPC_TALENT_CROSSBOW,   10);
   
   CreateInvItems (self, itmi_gold, 3000);
   CreateInvItems (self, itrw_bolt, 100);
   
   EquipItem (self, ItMw_1H_Blessed_03);
   EquipItem (self, ItRw_Crossbow_M_02);   
   
   CreateInvItems (self, ItRu_PalLight, 1);
   CreateInvItems (self, ItRu_PalLightHeal, 1);
   CreateInvItems (self, ItRu_PalHolyBolt, 1);
   CreateInvItems (self, ItRu_PalMediumHeal, 1);
   CreateInvItems (self, ItRu_PalRepelEvil, 1);
   CreateInvItems (self, ItRu_PalFullHeal, 1);
   CreateInvItems (self, ItRu_PalDestroyEvil, 1);
};







// *********
// E3 Heroes
// *********

instance PC_E3Mage (NPC_DEFAULT) //PC_E3Mage
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_KDF;
   id         = 0;
   voice      = 15;
   level      = 31;
   Npctype      = NPCTYPE_MAIN;

   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp         = 248000;
   exp_next   = 264000;
   lp         = 0;
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 50;
   attribute[ATR_DEXTERITY]       = 50;    
   attribute[ATR_MANA_MAX]       = 200;
   attribute[ATR_MANA]          = 200;
   attribute[ATR_HITPOINTS_MAX]   = 500;    
   attribute[ATR_HITPOINTS]       = 500;
   
   // ------ visuals ------
   B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, ITAR_KDF_H);
   
   // ------ Kampf-Talente ------
   B_AddFightSkill (self, NPC_TALENT_1H,       40);
   B_AddFightSkill (self, NPC_TALENT_2H,       30);
   B_AddFightSkill (self, NPC_TALENT_BOW,       20);   
   B_AddFightSkill (self, NPC_TALENT_CROSSBOW,   10);
   
   // ------ sonstige Talente ------
      
   Npc_SetTalentSkill   (self, NPC_TALENT_MAGE,          6);
   Npc_SetTalentSkill   (self, NPC_TALENT_PICKLOCK,       1); //hängt ab von DEX (auf Programmebene)
   Npc_SetTalentSkill   (self, NPC_TALENT_SNEAK,          1);
   //Npc_SetTalentSkill   (self, NPC_TALENT_ACROBAT,       0);
   
   //Npc_SetTalentSkill   (self, NPC_TALENT_PICKPOCKET,       1);   //hängt ab von DEX (auf Scriptebene)
   //Npc_SetTalentSkill   (self, NPC_TALENT_SMITH,          1);
   Npc_SetTalentSkill   (self, NPC_TALENT_RUNES,          1);
   Npc_SetTalentSkill   (self, NPC_TALENT_ALCHEMY,          1);
   Npc_SetTalentSkill   (self, NPC_TALENT_TAKEANIMALTROPHY,   1);
   
   PLAYER_TALENT_ALCHEMY[POTION_Health_01]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Health_02]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Health_03]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Mana_01]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Mana_02]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Mana_03]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Speed]         = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_STR]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_DEX]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_Mana]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_Health]   = TRUE;
   /*
   PLAYER_TALENT_SMITH[WEAPON_Common]          = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_01]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_01]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_02]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_02]   = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_03]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_03]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_04]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_04]    = TRUE;
   */
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Teeth]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Claws]         = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Fur]             = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Heart]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_ShadowHorn]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_FireTongue]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFWing]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFSting]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Mandibles]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_CrawlerPlate]    = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DrgSnapperHorn]    = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood]       = TRUE;
   
   PLAYER_TALENT_RUNES[SPL_LIGHT]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_Firebolt]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_Icebolt]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_LightHeal]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonGoblinSkeleton]    = TRUE;
   PLAYER_TALENT_RUNES[SPL_InstantFireball]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_Zap]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonWolf]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_WINDFIST]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_Sleep]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_MediumHeal]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_LightningFlash]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_ChargeFireball]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonSkeleton]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_Fear]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_IceCube]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_ChargeZap]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonGolem]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_DestroyUndead]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_Pyrokinesis]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_Firestorm]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_IceWave]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonDemon]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_FullHeal]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_Firerain]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_BreathOfDeath]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_MassDeath]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_ArmyOfDarkness]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_Shrink]             = TRUE;
   
   // ------ Inventory -------
   EquipItem (self, ItMw_1h_MISC_Sword);
   
   EquipItem (self, ItAm_Mana_01);
   
   EquipItem (self, ItRu_Light);
   EquipItem (self, ItRu_InstantFireball);
   EquipItem (self, ItRu_IceCube);
   EquipItem (self, ItRu_FullHeal);
   EquipItem (self, ItRu_FireRain);
   EquipItem (self, ItRu_LightningFlash);
   EquipItem (self, ItRu_Shrink);
   
   CreateInvItems (self, itmi_gold, 100);
   
   CreateInvItems (self, itRu_MassDeath, 1);
   CreateInvItems (self, itRu_ArmyOfDarkness, 1);
   CreateInvItems (self, itRu_SumGol, 1);
   
   CreateInvItems (self, itSc_TrfSheep, 5);
   CreateInvItems (self, itSc_TrfWolf, 5);
   CreateInvItems (self, itSc_TrfDragonSnapper, 3);
   
   CreateInvItems (self, ItMi_Flask, 10);
   CreateInvItems (self, ItMi_RuneBlank, 10);
   
   CreateInvItems (self, ItMi_Sulfur, 10);
   CreateInvItems (self, ItMi_Quartz, 10);
   CreateInvItems (self, ItMi_Pitch, 10);
   CreateInvItems (self, ItMi_Rockcrystal, 10);
   CreateInvItems (self, ItMi_Aquamarine, 10);
   CreateInvItems (self, ItMi_HolyWater, 10);
   CreateInvItems (self, ItMi_Coal, 10);
   CreateInvItems (self, ItMi_DarkPearl, 10);
   
   CreateInvItems (self, ItPl_SwampHerb, 10);
   CreateInvItems (self, ItPl_Mana_Herb_01, 10);
   CreateInvItems (self, ItPl_Mana_Herb_02, 10);
   CreateInvItems (self, ItPl_Mana_Herb_03, 10);
   CreateInvItems (self, ItPl_Health_Herb_01, 10);
   CreateInvItems (self, ItPl_Health_Herb_02, 10);
   CreateInvItems (self, ItPl_Health_Herb_03, 10);
   CreateInvItems (self, ItPl_Dex_Herb_01, 10);
   CreateInvItems (self, ItPl_Strength_Herb_01, 10);
   CreateInvItems (self, ItPl_Speed_Herb_01, 10);
   CreateInvItems (self, ItPl_Mushroom_01, 10);
   CreateInvItems (self, ItPl_Mushroom_02, 10);
   CreateInvItems (self, ItPl_Forestberry, 10);
   CreateInvItems (self, ItPl_Blueplant, 10);
   CreateInvItems (self, ItPl_Planeberry, 10);
   CreateInvItems (self, ItPl_Temp_Herb, 10);
   CreateInvItems (self, ItPl_Perm_Herb, 10);
   
   CreateInvItems (self, ItPo_Mana_01, 10);
   CreateInvItems (self, ItPo_Mana_02, 5);
   CreateInvItems (self, ItPo_Mana_03, 1);
   
   CreateInvItems (self, ItPo_Health_01, 10);
   CreateInvItems (self, ItPo_Health_02, 5);
   CreateInvItems (self, ItPo_Health_03, 1);
   
   CreateInvItems (self, ItPo_Speed, 5);
};

instance PC_E3Paladin (NPC_DEFAULT) //PC_E3Paladin
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_PAL;
   id         = 0;
   voice      = 15;
   level      = 31;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp         = 248000;
   exp_next   = 264000;
   lp         = 0;
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 100;
   attribute[ATR_DEXTERITY]       = 100;    
   attribute[ATR_MANA_MAX]       = 50;
   attribute[ATR_MANA]          = 50;
   attribute[ATR_HITPOINTS_MAX]   = 500;    
   attribute[ATR_HITPOINTS]       = 500;
   
   // ------ visuals ------
   B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, ITAR_PAL_H);
   
   // ------ Kampf-Talente ------
   B_AddFightSkill (self, NPC_TALENT_1H,       100);
   B_AddFightSkill (self, NPC_TALENT_2H,       90);
   B_AddFightSkill (self, NPC_TALENT_BOW,       80);   
   B_AddFightSkill (self, NPC_TALENT_CROSSBOW,   70);
   
   // ------ sonstige Talente ------
      
   Npc_SetTalentSkill   (self, NPC_TALENT_MAGE,          0);
   Npc_SetTalentSkill   (self, NPC_TALENT_PICKLOCK,       1); //hängt ab von DEX (auf Programmebene)
   Npc_SetTalentSkill   (self, NPC_TALENT_SNEAK,          1);
   //Npc_SetTalentSkill   (self, NPC_TALENT_ACROBAT,       0);
   
   //Npc_SetTalentSkill   (self, NPC_TALENT_PICKPOCKET,       1);   //hängt ab von DEX (auf Scriptebene)
   Npc_SetTalentSkill   (self, NPC_TALENT_SMITH,          1);
   //Npc_SetTalentSkill   (self, NPC_TALENT_RUNES,          1);
   //Npc_SetTalentSkill   (self, NPC_TALENT_ALCHEMY,          1);
   Npc_SetTalentSkill   (self, NPC_TALENT_TAKEANIMALTROPHY,   1);
   /*
   PLAYER_TALENT_ALCHEMY[POTION_Health_01]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Health_02]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Health_03]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Mana_01]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Mana_02]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Mana_03]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Speed]         = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_STR]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_DEX]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_Mana]      = TRUE;
   PLAYER_TALENT_ALCHEMY[POTION_Perm_Health]   = TRUE;
   */
   PLAYER_TALENT_SMITH[WEAPON_Common]          = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_01]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_01]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_02]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_02]   = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_03]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_03]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_1H_Special_04]    = TRUE;
   PLAYER_TALENT_SMITH[WEAPON_2H_Special_04]    = TRUE;
   
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Teeth]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Claws]         = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Fur]             = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Heart]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_ShadowHorn]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_FireTongue]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFWing]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFSting]          = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Mandibles]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_CrawlerPlate]    = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DrgSnapperHorn]    = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale]       = TRUE;
   PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood]       = TRUE;
   /*
   PLAYER_TALENT_RUNES[SPL_LIGHT]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_Firebolt]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_Icebolt]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_LightHeal]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonGoblinSkeleton]    = TRUE;
   PLAYER_TALENT_RUNES[SPL_InstantFireball]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_Zap]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonWolf]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_WINDFIST]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_Sleep]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_MediumHeal]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_LightningFlash]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_ChargeFireball]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonSkeleton]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_Fear]                = TRUE;
   PLAYER_TALENT_RUNES[SPL_IceCube]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_ChargeZap]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonGolem]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_DestroyUndead]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_Pyrokinesis]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_Firestorm]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_IceWave]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_SummonDemon]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_FullHeal]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_Firerain]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_BreathOfDeath]          = TRUE;
   PLAYER_TALENT_RUNES[SPL_MassDeath]             = TRUE;
   PLAYER_TALENT_RUNES[SPL_ArmyOfDarkness]       = TRUE;
   PLAYER_TALENT_RUNES[SPL_Shrink]             = TRUE;
   */
   // ------ Inventory -------
   EquipItem (self, ItMw_2h_Pal_Sword);
   EquipItem (self, ItRw_Bow_H_01);
   
   //CreateInvItems (self, ItMw_2h_Pal_Sword, 1);
   //CreateInvItems (self, ItMw_2H_Axe_H_03, 1);   
   CreateInvItems (self, ItRw_Crossbow_H_01, 1);   
   
   CreateInvItems (self, ItRw_Arrow, 1000);
   CreateInvItems (self, ItRw_Bolt, 1000);
         
   EquipItem (self, ItAm_Strg_01);
   
   EquipItem (self, ItRu_PalMediumHeal);
   EquipItem (self, ItRu_PalRepelEvil);
   
   CreateInvItems (self, itmi_gold, 100);
   
   CreateInvItems (self, itmi_nugget, 50);
   CreateInvItems (self, itmiswordraw, 10);
   CreateInvItems (self, itat_dragonblood, 10);
   
   CreateInvItems (self, itsc_InstantFireball, 10);
   CreateInvItems (self, itSc_TrfSheep, 5);
   CreateInvItems (self, itSc_TrfWolf, 5);
   CreateInvItems (self, itSc_TrfDragonSnapper, 3);
   
   CreateInvItems (self, ItMi_Flask, 10);
   CreateInvItems (self, ItMi_RuneBlank, 10);
   
   CreateInvItems (self, ItPo_Mana_01, 10);
   CreateInvItems (self, ItPo_Mana_02, 5);
   CreateInvItems (self, ItPo_Mana_03, 1);
   
   CreateInvItems (self, ItPo_Health_01, 10);
   CreateInvItems (self, ItPo_Health_02, 5);
   CreateInvItems (self, ItPo_Health_03, 1);
   
   CreateInvItems (self, ItPo_Speed, 5);
};
//---------------------ADDON------------------------------------
instance PC_Bandit (NPC_DEFAULT)
{
   // ------ SC ------
   name       = "Ich";
   guild      = GIL_NONE;
   id         = 0;
   voice      = 15;
   level      = 10;
   Npctype      = NPCTYPE_MAIN;
   
   //***************************************************
   bodyStateInterruptableOverride    = TRUE;
   //***************************************************
   
   // ------ XP Setup ------
   exp            = 0;
   exp_next      = 500;
   lp            = 0;
   
   // ------ Attribute ------
   attribute[ATR_STRENGTH]       = 60;
   attribute[ATR_DEXTERITY]       = 10;    
   attribute[ATR_MANA_MAX]       = 10;
   attribute[ATR_MANA]          = 10;
   attribute[ATR_HITPOINTS_MAX]   = 200;
   attribute[ATR_HITPOINTS]       = 200;
   
   //--------Talente---------------
   
   PLAYER_TALENT_SMITH [WEAPON_1H_Harad_01] = TRUE;
   PLAYER_TALENT_SMITH [WEAPON_1H_Harad_02] = TRUE;
   PLAYER_TALENT_SMITH [WEAPON_1H_Harad_03] = TRUE;
   PLAYER_TALENT_SMITH [WEAPON_1H_Harad_04] = TRUE;
   

   Npc_SetTalentSkill   (self, NPC_TALENT_PICKPOCKET,       1);
   B_AddFightSkill    (self, NPC_TALENT_1H,       60);
   // ------ visuals ------
   //B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", FACE_N_Player, BodyTex_N, NO_ARMOR);
   
   Mdl_SetVisual (self,"HUMANS.MDS");
   // ------ Visual ------ "body_Mesh",      bodyTex         SkinColor   headMesh,         faceTex,      teethTex,   armorInstance   
   Mdl_SetVisualBody (self, "hum_body_Naked0", 9,            0,         "Hum_Head_bald",    FACE_N_Player,   0,          ITAR_Thorus_Addon);
   
   
   //-------------items------------------
   EquipItem (self, ItMw_BeliarWeapon_1H_02);
   
   //---Values-----
   CreateInvItems (self, Itmi_Gold, 1000);
   CreateInvItems (self, ItMi_GoldNugget_Addon,5);
   CreateInvItems (self, ItMw_BeliarWeapon_1H_01,1);
   
   CreateInvItems (self, ItMw_1h_Vlk_Dagger,1);
   CreateInvItems (self, ItMw_1H_Mace_L_01,1);
   //---Amulette und Kram-----
   /*
   CreateInvItems (self, ITAm_Addon_Health,1);
   CreateInvItems (self, ITRi_Addon_Health_01,1);
   CreateInvItems (self, ITRi_Addon_Health_02,1);
   
   CreateInvItems (self, ITAm_Addon_Mana,1);
   CreateInvItems (self, ITRi_Addon_Mana_01,1);
   CreateInvItems (self, ITRi_Addon_Mana_02,1);
   */
   CreateInvItems (self, ITAm_Addon_STR,1);
   CreateInvItems (self, ITRi_Addon_STR_01,1);
   CreateInvItems (self, ITRi_Addon_STR_02,1);
   
   CreateInvItems (self, ITAR_Leather_L,1);
   CreateInvItems (self, ITAR_SLD_L,1);
   CreateInvItems (self, ITAR_SLD_M,1);
   CreateInvItems (self, ITAR_SLD_H,1);
   CreateInvItems (self, ITAR_MIL_M,1);
   CreateInvItems (self, ITAR_KDF_H,1);
   CreateInvItems (self, ITAR_NOV_L,1);
   
   /*
   CreateInvItems (self,ItRw_Special_Arrow,1000);
   CreateInvItems (self,ItRw_SecialBow,1);
   */
   
   CreateInvItems (self,ItBE_Addon_Leather_01,1);

   
   CreateInvItems (self,ItBE_Addon_SLD_01,1);
   
   
   CreateInvItems (self,ItBE_Addon_MIL_01,1);
   
   CreateInvItems (self,ItBE_Addon_MC,1);
   CreateInvItems (self,ItBE_Addon_KDF_01,1);

   CreateInvItems (self,ItBE_Addon_NOV_01,1);
   
   
   CreateInvItems (self, ItMi_Addon_Joint_01,2);
   CreateInvItems (self, ItPo_Addon_Geist_01,2);
   CreateInvItems (self, ItPo_Addon_Geist_02,2);
   
   CreateInvItems (self, ItWr_Addon_BookXP250,1);
   CreateInvItems (self, ItWr_Addon_BookXP500,1);
   CreateInvItems (self, ItWr_Addon_BookXP1000,1);
   CreateInvItems (self, ItWr_Addon_BookLP2,1);
   CreateInvItems (self, ItWr_Addon_BookLP3,1);
   CreateInvItems (self, ItWr_Addon_BookLP5,1);
   CreateInvItems (self, ItWr_Addon_BookLP8,1);
      
   //Schnaps und Zutaten-----
   CreateInvItems (self, ItFo_Addon_Schlafhammer,1);
   CreateInvItems (self, ItFo_Addon_LousHammer,1);
   CreateInvItems (self, ItFo_Booze,5);
   CreateInvItems (self, itmw_2h_Axe_L_01,1);
   CreateInvItems (self, ItPl_SwampHerb,10);
   CreateInvItems (self, ItPl_Beet,10);
   CreateInvItems (self, ItAt_SharkTeeth,10);
   CreateInvItems (self, ItFo_Addon_Rum,20);
 

Retsked

Retsked

Użytkownicy
Jam jest 444
posty1533
Propsy61
  • Użytkownicy
  • Jam jest 444
Skompilowałeś skrypty?
 

pracus

pracus

Użytkownicy
posty8
  • Użytkownicy
eee nie rozumiem co to znaczy skompilowac skrypty może mi ktos to wytlumaczyc??
 

Retsked

Retsked

Użytkownicy
Jam jest 444
posty1533
Propsy61
  • Użytkownicy
  • Jam jest 444
Masz playerkit? Jak tak, to włącz go, zaznacz gothica i taką opcję reparse scripts.
 

pracus

pracus

Użytkownicy
posty8
  • Użytkownicy
ok dziala ale mam pewien problem jak wywalilem kitke i zrobilem playerkitem too jak chce isc spac albo miksturki porobic to nie idze nie moge nic wybrac bo sie nie pojawia okienko do np.odpoczywaj do rana jak zrobic zeby bylo??
 

Retsked

Retsked

Użytkownicy
Jam jest 444
posty1533
Propsy61
  • Użytkownicy
  • Jam jest 444
Spróbuj zrobić od nowa. Ja w swoim modzie zmieniłem mu głowę i wszystko działa.

Oto skrypt:
instance PC_Hero (NPC_DEFAULT)
{
// ------ SC ------
name = "Ja";
guild = GIL_NONE;
id = 0;
voice = 15;
level = 0;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = 0;
exp_next = 500;
lp = 10;

// ------ Attribute ------
attribute[ATR_STRENGTH] = 25;
attribute[ATR_DEXTERITY] = 25;
attribute[ATR_MANA_MAX] = 10;
attribute[ATR_MANA] = 10;
attribute[ATR_HITPOINTS_MAX] = 40;
attribute[ATR_HITPOINTS] = 40;

// ------ Equippte Waffen ------ //Munition wird automatisch generiert, darf aber angegeben werden
EquipItem (self, ItMw_2h_Pal_Sword);

// ------ Inventory ------
CreateInvItems (self, reputacja, 1);

// ------ visuals ------
//B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, NO_ARMOR);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Arrogance.mds");

Mdl_SetVisual (self,"HUMANS.MDS");
// ------ Visual ------ "body_Mesh", bodyTex SkinColor headMesh, faceTex, teethTex, armorInstance
Mdl_SetVisualBody (self, "hum_body_Naked0", 9, 0, "Hum_Head_Bald", FACE_N_Player, 0, ITAR_HERO);

// ------ Kampf-Talente ------
B_SetFightSkills (self, 30);
};


// ***********
// Test-Heroes
// ***********

instance PC_L10 (NPC_DEFAULT) //Mitte 2. Kapitel (Anfang der OW)
{
// ------ SC ------
name = "Ja";
guild = GIL_MIL;
id = 0;
voice = 15;
level = 10;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = (500*((slf.level+1)/2)*(slf.level+1));
exp_next = (500*((slf.level+2)/2)*(slf.level+1));
lp = 0;

// ------ Attribute ------
attribute[ATR_STRENGTH] = 83; //10+50+23 (20% von 115) //80LP
attribute[ATR_DEXTERITY] = 32; //10+0+22  (20% von 110)
attribute[ATR_MANA_MAX] = 64; //10+0+54  (20% von 234)
attribute[ATR_MANA] = 64;
attribute[ATR_HITPOINTS_MAX] = 148;
attribute[ATR_HITPOINTS] = 148;

// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, ITAR_MIL_L);

// ------ Kampf-Talente ------
B_AddFightSkill (self, NPC_TALENT_1H, 30);
B_AddFightSkill (self, NPC_TALENT_2H, 10);  
B_AddFightSkill (self, NPC_TALENT_BOW, 10);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 10);

CreateInvItems (self, itmi_gold, 500);
CreateInvItems (self, itrw_arrow, 100);

EquipItem (self, ItMw_Nagelkeule2);
EquipItem (self, ItRw_Bow_L_01);
};

instance PC_L20 (NPC_DEFAULT) //Anfang 2. Kapitel - Ende der ADW
{
// ------ SC ------
name = "Ja";
guild = GIL_MIL;
id = 0;
voice = 15;
level = 20;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = (500*((slf.level+1)/2)*(slf.level+1));
exp_next = (500*((slf.level+2)/2)*(slf.level+1));
lp = 40; //für Lockpick, SteintafelIII

// ------ Attribute ------
attribute[ATR_STRENGTH] = 106; //10+50+46 (40% von 115) //80LP
attribute[ATR_DEXTERITY] = 54;  //10+0+44  (40% von 110)  
attribute[ATR_MANA_MAX] = 118; //10+0+108 (40% von 234)
attribute[ATR_MANA] = 35;
attribute[ATR_HITPOINTS_MAX] = 280;
attribute[ATR_HITPOINTS] = 280;

// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, ITAR_Ranger_Addon);

// ------ Kampf-Talente ------
B_AddFightSkill (self, NPC_TALENT_1H, 60); //80LP
B_AddFightSkill (self, NPC_TALENT_2H, 30);
B_AddFightSkill (self, NPC_TALENT_BOW, 10);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 10);

CreateInvItems (self, itmi_gold, 1000);
CreateInvItems (self, itrw_arrow, 100);
CreateInvItems (self, itrw_bolt, 100);

EquipItem (self, ItMw_Rubinklinge);
EquipItem (self, ItRw_Crossbow_M_02);

CreateInvItems (self, ItRu_PalLight, 1);
CreateInvItems (self, ItRu_PalLightHeal, 1);
CreateInvItems (self, ItRu_PalHolyBolt, 1);
};

instance PC_L40 (NPC_DEFAULT) //Anfang 4. Kapitel (Drachenjagd)
{
// ------ SC ------
name = "Ja";
guild = GIL_PAL;
id = 0;
voice = 15;
level = 40;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = (500*((slf.level+1)/2)*(slf.level+1));
exp_next = (500*((slf.level+2)/2)*(slf.level+1));
lp = 60; //für Lockpick, SteintafelIII, PermSTR

// ------ Attribute ------
attribute[ATR_STRENGTH] = 159;  //10+80+69 (60% von 115) //170LP
attribute[ATR_DEXTERITY] = 76;   //10+0+66  (60% von 110)  
attribute[ATR_MANA_MAX] = 172; //10+0+162 (60% von 234)
attribute[ATR_MANA] = 172;
attribute[ATR_HITPOINTS_MAX] = 520;
attribute[ATR_HITPOINTS] = 520;

// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, ITAR_PAL_M);

// ------ Kampf-Talente ------
B_AddFightSkill (self, NPC_TALENT_1H, 90); //170LP
B_AddFightSkill (self, NPC_TALENT_2H, 60);
B_AddFightSkill (self, NPC_TALENT_BOW, 10);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 10);

Npc_SetTalentSkill (self, NPC_TALENT_PICKLOCK, 1);

CreateInvItems (self, itmi_gold, 2000);
CreateInvItems (self, itrw_bolt, 100);

EquipItem (self, ItMw_1H_Blessed_02);
EquipItem (self, ItRw_Crossbow_M_02);

CreateInvItems (self,ItKe_Lockpick,10);
CreateInvItems (self,ItMi_Flask,2);
CreateInvItems (self, ItPo_Health_02, 10);
CreateInvItems (self, ItPo_Speed, 5);
CreateInvItems (self,ItLsTorch,50);

CreateInvItems (self, ItRu_PalLight, 1);
CreateInvItems (self, ItRu_PalLightHeal, 1);
CreateInvItems (self, ItRu_PalHolyBolt, 1);
CreateInvItems (self, ItRu_PalMediumHeal, 1);
CreateInvItems (self, ItRu_PalRepelEvil, 1);
};

instance PC_L60 (NPC_DEFAULT) //Anfang 6. Kapitel (Dracheninsel)
{
// ------ SC ------
name = "Ja";
guild = GIL_PAL;
id = 0;
voice = 15;
level = 60;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = (500*((slf.level+1)/2)*(slf.level+1));
exp_next = (500*((slf.level+2)/2)*(slf.level+1));
lp = 60; //60; für Lockpick, SteintafelIII, PermSTR

// ------ Attribute ------
attribute[ATR_STRENGTH] = 228; //10+126+92 (80% von 115) //370LP
attribute[ATR_DEXTERITY] = 98;  //10+0+88  (80% von 110)
attribute[ATR_MANA_MAX] = 234; //10+0+224 (80% von 234)
attribute[ATR_MANA] = 234;  
attribute[ATR_HITPOINTS_MAX] = 760;
attribute[ATR_HITPOINTS] = 760;

// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, ITAR_PAL_H);

// ------ Kampf-Talente ------
B_AddFightSkill (self, NPC_TALENT_1H, 90); //170LP
B_AddFightSkill (self, NPC_TALENT_2H, 60);
B_AddFightSkill (self, NPC_TALENT_BOW, 10);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 10);

CreateInvItems (self, itmi_gold, 3000);
CreateInvItems (self, itrw_bolt, 100);

EquipItem (self, ItMw_1H_Blessed_03);
EquipItem (self, ItRw_Crossbow_M_02);

CreateInvItems (self, ItRu_PalLight, 1);
CreateInvItems (self, ItRu_PalLightHeal, 1);
CreateInvItems (self, ItRu_PalHolyBolt, 1);
CreateInvItems (self, ItRu_PalMediumHeal, 1);
CreateInvItems (self, ItRu_PalRepelEvil, 1);
CreateInvItems (self, ItRu_PalFullHeal, 1);
CreateInvItems (self, ItRu_PalDestroyEvil, 1);
};







// *********
// E3 Heroes
// *********

instance PC_E3Mage (NPC_DEFAULT) //PC_E3Mage
{
// ------ SC ------
name = "Ja";
guild = GIL_KDF;
id = 0;
voice = 15;
level = 31;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = 248000;
exp_next = 264000;
lp = 0;

// ------ Attribute ------
attribute[ATR_STRENGTH] = 50;
attribute[ATR_DEXTERITY] = 50;
attribute[ATR_MANA_MAX] = 200;
attribute[ATR_MANA] = 200;
attribute[ATR_HITPOINTS_MAX] = 500;
attribute[ATR_HITPOINTS] = 500;

// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, ITAR_KDF_H);

// ------ Kampf-Talente ------
B_AddFightSkill (self, NPC_TALENT_1H, 40);
B_AddFightSkill (self, NPC_TALENT_2H, 30);
B_AddFightSkill (self, NPC_TALENT_BOW, 20);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 10);

// ------ sonstige Talente ------

Npc_SetTalentSkill (self, NPC_TALENT_MAGE, 6);
Npc_SetTalentSkill (self, NPC_TALENT_PICKLOCK, 1); //hängt ab von DEX (auf Programmebene)
Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
//Npc_SetTalentSkill (self, NPC_TALENT_ACROBAT, 0);

//Npc_SetTalentSkill (self, NPC_TALENT_PICKPOCKET, 1); //hängt ab von DEX (auf Scriptebene)
//Npc_SetTalentSkill (self, NPC_TALENT_SMITH, 1);
Npc_SetTalentSkill (self, NPC_TALENT_RUNES, 1);
Npc_SetTalentSkill (self, NPC_TALENT_ALCHEMY, 1);
Npc_SetTalentSkill (self, NPC_TALENT_TAKEANIMALTROPHY, 1);

PLAYER_TALENT_ALCHEMY[POTION_Health_01] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Health_02] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Health_03] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Mana_01] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Mana_02] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Mana_03] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Speed] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_STR] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_DEX] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_Mana] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_Health] = TRUE;
/*
PLAYER_TALENT_SMITH[WEAPON_Common] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_01] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_01] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_02] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_02] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_03] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_03] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_04] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_04] = TRUE;
*/
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Teeth] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Claws] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Fur] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Heart] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_ShadowHorn] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_FireTongue] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFWing] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFSting] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Mandibles] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_CrawlerPlate] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DrgSnapperHorn] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood] = TRUE;

PLAYER_TALENT_RUNES[SPL_LIGHT] = TRUE;
PLAYER_TALENT_RUNES[SPL_Firebolt] = TRUE;
PLAYER_TALENT_RUNES[SPL_Icebolt] = TRUE;
PLAYER_TALENT_RUNES[SPL_LightHeal] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonGoblinSkeleton] = TRUE;
PLAYER_TALENT_RUNES[SPL_InstantFireball] = TRUE;
PLAYER_TALENT_RUNES[SPL_Zap] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonWolf] = TRUE;
PLAYER_TALENT_RUNES[SPL_WINDFIST] = TRUE;
PLAYER_TALENT_RUNES[SPL_Sleep] = TRUE;
PLAYER_TALENT_RUNES[SPL_MediumHeal] = TRUE;
PLAYER_TALENT_RUNES[SPL_LightningFlash] = TRUE;
PLAYER_TALENT_RUNES[SPL_ChargeFireball] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonSkeleton] = TRUE;
PLAYER_TALENT_RUNES[SPL_Fear] = TRUE;
PLAYER_TALENT_RUNES[SPL_IceCube] = TRUE;
PLAYER_TALENT_RUNES[SPL_ChargeZap] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonGolem] = TRUE;
PLAYER_TALENT_RUNES[SPL_DestroyUndead] = TRUE;
PLAYER_TALENT_RUNES[SPL_Pyrokinesis] = TRUE;
PLAYER_TALENT_RUNES[SPL_Firestorm] = TRUE;
PLAYER_TALENT_RUNES[SPL_IceWave] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonDemon] = TRUE;
PLAYER_TALENT_RUNES[SPL_FullHeal] = TRUE;
PLAYER_TALENT_RUNES[SPL_Firerain] = TRUE;
PLAYER_TALENT_RUNES[SPL_BreathOfDeath] = TRUE;
PLAYER_TALENT_RUNES[SPL_MassDeath] = TRUE;
PLAYER_TALENT_RUNES[SPL_ArmyOfDarkness] = TRUE;
PLAYER_TALENT_RUNES[SPL_Shrink] = TRUE;

// ------ Inventory -------
EquipItem (self, ItMw_1h_MISC_Sword);

EquipItem (self, ItAm_Mana_01);

EquipItem (self, ItRu_Light);
EquipItem (self, ItRu_InstantFireball);
EquipItem (self, ItRu_IceCube);
EquipItem (self, ItRu_FullHeal);
EquipItem (self, ItRu_FireRain);
EquipItem (self, ItRu_LightningFlash);
EquipItem (self, ItRu_Shrink);

CreateInvItems (self, itmi_gold, 100);

CreateInvItems (self, itRu_MassDeath, 1);
CreateInvItems (self, itRu_ArmyOfDarkness, 1);
CreateInvItems (self, itRu_SumGol, 1);

CreateInvItems (self, itSc_TrfSheep, 5);
CreateInvItems (self, itSc_TrfWolf, 5);
CreateInvItems (self, itSc_TrfDragonSnapper, 3);

CreateInvItems (self, ItMi_Flask, 10);
CreateInvItems (self, ItMi_RuneBlank, 10);

CreateInvItems (self, ItMi_Sulfur, 10);
CreateInvItems (self, ItMi_Quartz, 10);
CreateInvItems (self, ItMi_Pitch, 10);
CreateInvItems (self, ItMi_Rockcrystal, 10);
CreateInvItems (self, ItMi_Aquamarine, 10);
CreateInvItems (self, ItMi_HolyWater, 10);
CreateInvItems (self, ItMi_Coal, 10);
CreateInvItems (self, ItMi_DarkPearl, 10);

CreateInvItems (self, ItPl_SwampHerb, 10);
CreateInvItems (self, ItPl_Mana_Herb_01, 10);
CreateInvItems (self, ItPl_Mana_Herb_02, 10);
CreateInvItems (self, ItPl_Mana_Herb_03, 10);
CreateInvItems (self, ItPl_Health_Herb_01, 10);
CreateInvItems (self, ItPl_Health_Herb_02, 10);
CreateInvItems (self, ItPl_Health_Herb_03, 10);
CreateInvItems (self, ItPl_Dex_Herb_01, 10);
CreateInvItems (self, ItPl_Strength_Herb_01, 10);
CreateInvItems (self, ItPl_Speed_Herb_01, 10);
CreateInvItems (self, ItPl_Mushroom_01, 10);
CreateInvItems (self, ItPl_Mushroom_02, 10);
CreateInvItems (self, ItPl_Forestberry, 10);
CreateInvItems (self, ItPl_Blueplant, 10);
CreateInvItems (self, ItPl_Planeberry, 10);
CreateInvItems (self, ItPl_Temp_Herb, 10);
CreateInvItems (self, ItPl_Perm_Herb, 10);

CreateInvItems (self, ItPo_Mana_01, 10);
CreateInvItems (self, ItPo_Mana_02, 5);
CreateInvItems (self, ItPo_Mana_03, 1);

CreateInvItems (self, ItPo_Health_01, 10);
CreateInvItems (self, ItPo_Health_02, 5);
CreateInvItems (self, ItPo_Health_03, 1);

CreateInvItems (self, ItPo_Speed, 5);
};

instance PC_E3Paladin (NPC_DEFAULT) //PC_E3Paladin
{
// ------ SC ------
name = "Ja";
guild = GIL_PAL;
id = 0;
voice = 15;
level = 31;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = 248000;
exp_next = 264000;
lp = 0;

// ------ Attribute ------
attribute[ATR_STRENGTH] = 100;
attribute[ATR_DEXTERITY] = 100;
attribute[ATR_MANA_MAX] = 50;
attribute[ATR_MANA] = 50;
attribute[ATR_HITPOINTS_MAX] = 500;
attribute[ATR_HITPOINTS] = 500;

// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, ITAR_PAL_H);

// ------ Kampf-Talente ------
B_AddFightSkill (self, NPC_TALENT_1H, 100);
B_AddFightSkill (self, NPC_TALENT_2H, 90);
B_AddFightSkill (self, NPC_TALENT_BOW, 80);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 70);

// ------ sonstige Talente ------

Npc_SetTalentSkill (self, NPC_TALENT_MAGE, 0);
Npc_SetTalentSkill (self, NPC_TALENT_PICKLOCK, 1); //hängt ab von DEX (auf Programmebene)
Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
//Npc_SetTalentSkill (self, NPC_TALENT_ACROBAT, 0);

//Npc_SetTalentSkill (self, NPC_TALENT_PICKPOCKET, 1); //hängt ab von DEX (auf Scriptebene)
Npc_SetTalentSkill (self, NPC_TALENT_SMITH, 1);
//Npc_SetTalentSkill (self, NPC_TALENT_RUNES, 1);
//Npc_SetTalentSkill (self, NPC_TALENT_ALCHEMY, 1);
Npc_SetTalentSkill (self, NPC_TALENT_TAKEANIMALTROPHY, 1);
/*
PLAYER_TALENT_ALCHEMY[POTION_Health_01] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Health_02] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Health_03] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Mana_01] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Mana_02] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Mana_03] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Speed] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_STR] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_DEX] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_Mana] = TRUE;
PLAYER_TALENT_ALCHEMY[POTION_Perm_Health] = TRUE;
*/
PLAYER_TALENT_SMITH[WEAPON_Common] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_01] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_01] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_02] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_02] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_03] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_03] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_1H_Special_04] = TRUE;
PLAYER_TALENT_SMITH[WEAPON_2H_Special_04] = TRUE;

PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Teeth] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Claws] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Fur] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Heart] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_ShadowHorn] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_FireTongue] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFWing] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_BFSting] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_Mandibles] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_CrawlerPlate] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DrgSnapperHorn] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonScale] = TRUE;
PLAYER_TALENT_TAKEANIMALTROPHY[TROPHY_DragonBlood] = TRUE;
/*
PLAYER_TALENT_RUNES[SPL_LIGHT] = TRUE;
PLAYER_TALENT_RUNES[SPL_Firebolt] = TRUE;
PLAYER_TALENT_RUNES[SPL_Icebolt] = TRUE;
PLAYER_TALENT_RUNES[SPL_LightHeal] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonGoblinSkeleton] = TRUE;
PLAYER_TALENT_RUNES[SPL_InstantFireball] = TRUE;
PLAYER_TALENT_RUNES[SPL_Zap] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonWolf] = TRUE;
PLAYER_TALENT_RUNES[SPL_WINDFIST] = TRUE;
PLAYER_TALENT_RUNES[SPL_Sleep] = TRUE;
PLAYER_TALENT_RUNES[SPL_MediumHeal] = TRUE;
PLAYER_TALENT_RUNES[SPL_LightningFlash] = TRUE;
PLAYER_TALENT_RUNES[SPL_ChargeFireball] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonSkeleton] = TRUE;
PLAYER_TALENT_RUNES[SPL_Fear] = TRUE;
PLAYER_TALENT_RUNES[SPL_IceCube] = TRUE;
PLAYER_TALENT_RUNES[SPL_ChargeZap] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonGolem] = TRUE;
PLAYER_TALENT_RUNES[SPL_DestroyUndead] = TRUE;
PLAYER_TALENT_RUNES[SPL_Pyrokinesis] = TRUE;
PLAYER_TALENT_RUNES[SPL_Firestorm] = TRUE;
PLAYER_TALENT_RUNES[SPL_IceWave] = TRUE;
PLAYER_TALENT_RUNES[SPL_SummonDemon] = TRUE;
PLAYER_TALENT_RUNES[SPL_FullHeal] = TRUE;
PLAYER_TALENT_RUNES[SPL_Firerain] = TRUE;
PLAYER_TALENT_RUNES[SPL_BreathOfDeath] = TRUE;
PLAYER_TALENT_RUNES[SPL_MassDeath] = TRUE;
PLAYER_TALENT_RUNES[SPL_ArmyOfDarkness] = TRUE;
PLAYER_TALENT_RUNES[SPL_Shrink] = TRUE;
*/
// ------ Inventory -------
EquipItem (self, ItMw_2h_Pal_Sword);
EquipItem (self, ItRw_Bow_H_01);

//CreateInvItems (self, ItMw_2h_Pal_Sword, 1);
//CreateInvItems (self, ItMw_2H_Axe_H_03, 1);
CreateInvItems (self, ItRw_Crossbow_H_01, 1);

CreateInvItems (self, ItRw_Arrow, 1000);
CreateInvItems (self, ItRw_Bolt, 1000);

EquipItem (self, ItAm_Strg_01);

EquipItem (self, ItRu_PalMediumHeal);
EquipItem (self, ItRu_PalRepelEvil);

CreateInvItems (self, itmi_gold, 100);

CreateInvItems (self, itmi_nugget, 50);
CreateInvItems (self, itmiswordraw, 10);
CreateInvItems (self, itat_dragonblood, 10);

CreateInvItems (self, itsc_InstantFireball, 10);
CreateInvItems (self, itSc_TrfSheep, 5);
CreateInvItems (self, itSc_TrfWolf, 5);
CreateInvItems (self, itSc_TrfDragonSnapper, 3);

CreateInvItems (self, ItMi_Flask, 10);
CreateInvItems (self, ItMi_RuneBlank, 10);

CreateInvItems (self, ItPo_Mana_01, 10);
CreateInvItems (self, ItPo_Mana_02, 5);
CreateInvItems (self, ItPo_Mana_03, 1);

CreateInvItems (self, ItPo_Health_01, 10);
CreateInvItems (self, ItPo_Health_02, 5);
CreateInvItems (self, ItPo_Health_03, 1);

CreateInvItems (self, ItPo_Speed, 5);
};
//---------------------ADDON------------------------------------
instance PC_Bandit (NPC_DEFAULT)
{
// ------ SC ------
name = "Ja";
guild = GIL_NONE;
id = 0;
voice = 15;
level = 10;
Npctype = NPCTYPE_MAIN;

//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************

// ------ XP Setup ------
exp = 0;
exp_next = 500;
lp = 0;

// ------ Attribute ------
attribute[ATR_STRENGTH] = 60;
attribute[ATR_DEXTERITY] = 10;
attribute[ATR_MANA_MAX] = 10;
attribute[ATR_MANA] = 10;
attribute[ATR_HITPOINTS_MAX] = 200;
attribute[ATR_HITPOINTS] = 200;

//--------Talente---------------

PLAYER_TALENT_SMITH [WEAPON_1H_Harad_01] = TRUE;
PLAYER_TALENT_SMITH [WEAPON_1H_Harad_02] = TRUE;
PLAYER_TALENT_SMITH [WEAPON_1H_Harad_03] = TRUE;
PLAYER_TALENT_SMITH [WEAPON_1H_Harad_04] = TRUE;


Npc_SetTalentSkill (self, NPC_TALENT_PICKPOCKET, 1);
B_AddFightSkill (self, NPC_TALENT_1H, 60);
// ------ visuals ------
//B_SetNpcVisual (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, NO_ARMOR);

Mdl_SetVisual (self,"HUMANS.MDS");
// ------ Visual ------ "body_Mesh", bodyTex SkinColor headMesh, faceTex, teethTex, armorInstance
Mdl_SetVisualBody (self, "hum_body_Naked0", 9, 0, "Hum_Head_Pony", FACE_N_Player, 0, ITAR_Thorus_Addon);


//-------------items------------------
EquipItem (self, ItMw_BeliarWeapon_1H_02);

//---Values-----
CreateInvItems (self, Itmi_Gold, 1000);
CreateInvItems (self, ItMi_GoldNugget_Addon,5);
CreateInvItems (self, ItMw_BeliarWeapon_1H_01,1);

CreateInvItems (self, ItMw_1h_Vlk_Dagger,1);
CreateInvItems (self, ItMw_1H_Mace_L_01,1);
//---Amulette und Kram-----
/*
CreateInvItems (self, ITAm_Addon_Health,1);
CreateInvItems (self, ITRi_Addon_Health_01,1);
CreateInvItems (self, ITRi_Addon_Health_02,1);

CreateInvItems (self, ITAm_Addon_Mana,1);
CreateInvItems (self, ITRi_Addon_Mana_01,1);
CreateInvItems (self, ITRi_Addon_Mana_02,1);
*/
CreateInvItems (self, ITAm_Addon_STR,1);
CreateInvItems (self, ITRi_Addon_STR_01,1);
CreateInvItems (self, ITRi_Addon_STR_02,1);

CreateInvItems (self, ITAR_Leather_L,1);
CreateInvItems (self, ITAR_SLD_L,1);
CreateInvItems (self, ITAR_SLD_M,1);
CreateInvItems (self, ITAR_SLD_H,1);
CreateInvItems (self, ITAR_MIL_M,1);
CreateInvItems (self, ITAR_KDF_H,1);
CreateInvItems (self, ITAR_NOV_L,1);

/*
CreateInvItems (self,ItRw_Special_Arrow,1000);
CreateInvItems (self,ItRw_SecialBow,1);
*/

CreateInvItems (self,ItBE_Addon_Leather_01,1);


CreateInvItems (self,ItBE_Addon_SLD_01,1);


CreateInvItems (self,ItBE_Addon_MIL_01,1);

CreateInvItems (self,ItBE_Addon_MC,1);
CreateInvItems (self,ItBE_Addon_KDF_01,1);

CreateInvItems (self,ItBE_Addon_NOV_01,1);


CreateInvItems (self, ItMi_Addon_Joint_01,2);
CreateInvItems (self, ItPo_Addon_Geist_01,2);
CreateInvItems (self, ItPo_Addon_Geist_02,2);

CreateInvItems (self, ItWr_Addon_BookXP250,1);
CreateInvItems (self, ItWr_Addon_BookXP500,1);
CreateInvItems (self, ItWr_Addon_BookXP1000,1);
CreateInvItems (self, ItWr_Addon_BookLP2,1);
CreateInvItems (self, ItWr_Addon_BookLP3,1);
CreateInvItems (self, ItWr_Addon_BookLP5,1);
CreateInvItems (self, ItWr_Addon_BookLP8,1);

//Schnaps und Zutaten-----
CreateInvItems (self, ItFo_Addon_Schlafhammer,1);
CreateInvItems (self, ItFo_Addon_LousHammer,1);
CreateInvItems (self, ItFo_Booze,5);
CreateInvItems (self, itmw_2h_Axe_L_01,1);
CreateInvItems (self, ItPl_SwampHerb,10);
CreateInvItems (self, ItPl_Beet,10);
CreateInvItems (self, ItAt_SharkTeeth,10);
CreateInvItems (self, ItFo_Addon_Rum,20);

};
 


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