Witam wszystkich mam mały problme z tym skryptem ^_^
INSTANCE Jedzenia testowe (C_Item)
{
name = "Wanzenfleisch";
mainflag = ITEM_KAT_NONE;
flags = ITEM_MULTI;
value = Value_Bugmeat;
visual = "ItAt_Meatbug_01.3DS";
material = MAT_LEATHER;
scemeName = "FOOD";
on_state[0] = UseBugmeat;
description = name;
TEXT[1] = NAME_Bonus_HP; COUNT[1] = HP_Bugmeat;
TEXT[2] = NAME_Calories; COUNT[2] = Cal_BugMeat;
TEXT[5] = NAME_Value; COUNT[5] = Value_Bugmeat;
};
FUNC VOID UseBugmeat()
{
Npc_ChangeAttribute (self, ATR_HITPOINTS, HP_Bugmeat);
Calories = Calories + 1;
if ( Calories < 5){B_KillNpc (Pc_Hero);PrintScreen("Verhungert!",-1,-1,"FONT_OLD_20_WHITE.TGA",_TIME_MESSAGE_RAISEATTRIBUTE);Mdl_SetModelFatness( self, -5) ;};
if ( Calories < 9)&& (Calories > 5){PrintScreen ("Ich hab Hunger!",-1,-1,"FONT_OLD_20_WHITE.TGA",_TIME_MESSAGE_RAISEATTRIBUTE);Mdl_SetModelFatness( self, -2) ;} ;if ( Calories > 9)&& (Calories < 41){Mdl_SetModelFatness( self, 0) ;};
if ( Calories > 41)&& (Calories < 53){PrintScreen ("Ich könnte mal wieder abnehmen...",-1,-1,"FONT_OLD_20_WHITE.TGA",_TIME_MESSAGE_RAISEATTRIBUTE);Mdl_SetModelFatness( self, 3) ;};
if ( Calories > 53){B_KillNpc (Pc_Hero); PrintScreen ("Herzinfarkt...",-1,-1,"FONT_OLD_20_WHITE.TGA",_TIME_MESSAGE_RAISEATTRIBUTE);Mdl_SetModelFatness( self, 8) ;};
};
Wyskakuje mi bład ,,(,, ale nie pisze która linijka itp wydaje mi się że mam bład w moich zmiennych ale

zostawie to wam help me !!!