Zacząłem tworzyć nowy zen do gothica 1. Na początku wszystko działało ok, mesh ładował się w spacerze, zen odpalał w gothic starter mod. Po dorobieniu nowego kawałka(mówimy dalej o jednym i tym samym 3ds mającym 1700 tris, nie olbrzymie łączonym w macros) najpierw nie pojawiał się w spacerze. Pokombinowałem w ustawieniach ,,voba", ustawiłem visual na true, coś poklikałem i sie pojawił. Ale nie odpala się już w grze, po załadowaniu ,,nowa gra" crashuje z błędem "out of memory". O co może chodzic?
Spoiler
00:00 ++++++++++++++ Start by ++++++++++++++
00:01 Info: 3 B: VP: Initialize zBinkPlayer .... <zbinkplayer.cpp,#29>
00:01 Info: 3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#494>
00:01 Info: 2 B: zOPT: Initialize configurations .... <zoption.cpp,#743>
00:01 Info: 3 B: zOPT: Found file paths.d .... <zoption.cpp,#769>
00:01 Info: 5 B: zOPT: Initialising Parser .... <zoption.cpp,#773>
00:01 Info: 5 B: zOPT: Parsing paths.d ... .... <zoption.cpp,#776>
00:01 Info: 5 U: PAR: paths.d : Parse... .... <zError.cpp,#462>
00:01 Info: 5 B: zOPT: Analysing paths.d ... .... <zoption.cpp,#779>
[w] 00:01 Warn: 0 B: GOTHIC: Abnormal exit of gothic detected. .... <Zzbert.cpp,#93>
00:01 Info: 2 B: zDSK: InitFileSystem .... <Zdisk.cpp,#1629>
00:01 Info: 1 B: VFILE: Initializing filesystem (VDFS) ... .... <Zdisk_vdfs.cpp,#535>
00:01 Info: 2 B: VFILE: Loading VDFs ... .... <Zdisk_vdfs.cpp,#545>
00:01 Info: 2 B: VFILE: VDFS successfully initialized: 13 drives, 22085632 found. .... <Zdisk_vdfs.cpp,#553>
00:01 Info: 3 D: RESMAN: Classes registered: zCSoundFX zCTexture .... <zResource.cpp,#362>
00:01 ---------------
00:01 Info: 0 D: *** ZenGin v1.00 - developed 1997-2001 Mad Scientists .... <zEngine.cpp,#134>
00:01 Info: 0 D: *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#135>
00:01 Info: 0 D: *** compiled: Apr 30 2002, release-build .... <zEngine.cpp,#142>
00:01 Info: 0 D: *** zEngine-Init ... .... <zEngine.cpp,#143>
00:01 Info: 5 D: RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#462>
00:01 Info: 2 X: RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#144>
00:02 Info: 5 X: [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#147>
00:02 Info: 5 X: Store Device: Intel(R) HD Graphics 4400 .... <zError.cpp,#462>
00:02 Info: 5 X: Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#355>
00:02 Info: 5 X: Vid_SetScreenMode: Setting New Mode... .... <zRndD3D_Vid.cpp,#577>
00:02 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>
00:02 Info: 5 X: Store Device: Intel(R) HD Graphics 4400 .... <zError.cpp,#462>
00:02 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: 640 x 480 x 32(device:0 mode:0) .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPerDX: Found Intel(R) HD Graphics 4400 \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPerDX: Switching to Intel(R) HD Graphics 4400 \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: szDriver=igdumdim32.dll .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: szDescription=Intel(R) HD Graphics 4400 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: dwVendorId=32902 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: dwDeviceId=1054 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: dwSubSysId=417927228 .... <zError.cpp,#462>
00:02 Info: 5 X: D3D Device-Info: dwRevision=6 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Maximal texture width -> 8192 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Maximal texture height -> 8192 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Color-Buffer depth:32 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>
00:02 Info: 5 X: XD3D_InitPort: caps - total videomem:2227802112 .... <zRndD3D_Init.cpp,#804>
00:02 Info: 5 X: XD3D_InitPort: caps - free videomem:2225344512 .... <zRndD3D_Init.cpp,#805>
00:02 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>
00:02 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>
00:02 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>
00:02 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#462>
00:02 Info: 3 D: TEX: texMaxSize: 8192, texScaleSize: 4, texScaleBPP: -1 .... <zTexture.cpp,#556>
00:02 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>
00:02 Info: 5 X: Vid_SetMode: No changes ... .... <zRndD3D_Vid.cpp,#508>
00:02 Info: 5 U: FNT: Loading Font: font_default.tga .... <zFonts.cpp,#196>
00:02 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_DEFAULT.FNT .... <zFonts.cpp,#361>
00:02 Info: 3 C: MUS: Loading file 'system\music.src or .dat' .... <zMusic_DM.cpp,#371>
00:02 Info: 5 U: PAR: Loading MUSIC.DAT .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Symbols : 285 .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Code Size : 2872 bytes. .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:02 Info: 5 C: *** Miles Sound System implementation v 0.1 .... <zSndMSS.cpp,#485>
00:02 Info: 3 C: SND: Loading file 'system\sfx.src or .dat' .... <zSndMSS.cpp,#508>
00:02 Info: 5 U: PAR: Loading SFX.DAT .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Symbols : 2465 .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Code Size : 32771 bytes. .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:02 Info: 5 C: *** mss.dll version 6.1c .... <zSndMSS.cpp,#634>
00:02 Info: 5 C: success :Device: DirectSound - MSS Mixer .... <zSndMSS.cpp,#685>
00:02 Info: 5 C: found 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMSS.cpp,#2165>
00:02 Info: 5 C: used 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMSS.cpp,#2184>
00:02 Info: 5 C: found filter: Autopan Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Capture Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Chorus Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Compressor Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Flange Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: HighPass Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Lagrangian Interpolator .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: LowPass Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Mono Delay Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Parametric EQ Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Reverb1 Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Reverb2 Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Reverb3 Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: Stereo Delay Filter .... <zSndMSS.cpp,#701>
00:02 Info: 5 C: found filter: ShelvingEQ Filter .... <zSndMSS.cpp,#701>
00:02 Info: 4 C: opening reverb3 filter processor .... <zSndMSS.cpp,#712>
00:02 Info: 5 D: zCSoundManager: script sounds registered: 80 .... <zError.cpp,#462>
00:02 Info: 3 D: MSH: Loading Mesh: GROUNDSHADOW.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
00:02 Info: 5 D: Loading lensflare-script 'lensflare.zen' (7 fx). .... <zError.cpp,#462>
00:02 Info: 5 D: ARC: .. Closing (1 objects) .... <zError.cpp,#462>
00:02 Info: 5 D: ARC: .. Closing (15 objects) .... <zError.cpp,#462>
00:02 Info: 3 D: PFX: Loading pfx-script ... .... <zParticle.cpp,#249>
00:02 Info: 3 D: PFX: Loading file 'system\particlefx.src or .dat' .... <zParticle.cpp,#253>
00:02 Info: 5 U: PAR: Loading PARTICLEFX.DAT .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Symbols : 4586 .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Code Size : 95004 bytes. .... <zError.cpp,#462>
00:02 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:02 Info: 3 D: MSH: Loading Mesh: DEMON_DIE.MSH .... <zMesh.cpp,#3168>
00:02 Info: 3 D: MSH: Loading Mesh: COLDUMMY.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: healbody.3ds .... <zMesh.cpp,#429>
00:02 Info: 3 D: MSH: Loading Mesh: ITMI_RING_01.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: HEALBODY.3DS .... <zMesh.cpp,#429>
00:02 Info: 3 D: MSH: Loading Mesh: TELEPORT_AURA.MSH .... <zMesh.cpp,#3168>
00:02 Info: 3 D: MSH: Loading Mesh: NC_OREHEAP_PFX.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: Healbody.3DS .... <zMesh.cpp,#429>
00:02 Info: 3 D: PFX: Num ParticleFX: 280 .... <zParticle.cpp,#299>
00:02 Info: 4 D: INPUT: Initializing DirectInput .. .... <zInput_Win32.cpp,#377>
00:02 Info: 4 D: INPUT: keyboard initialized .... <zInput_Win32.cpp,#388>
00:02 Info: 4 D: INPUT: mouse initialized. .... <zInput_Win32.cpp,#395>
00:02 Info: 0 D: *** zEngine-Init ... Done ! .... <zEngine.cpp,#156>
00:02 ---------------
00:02 Info: 3 B: VP: Start opening video "\_WORK\DATA\VIDEO\logo1.bik" .... <obinkplayer.cpp,#146>
00:02 Info: 4 B: VP: Open Videofile: "LOGO1.BIK" .... <zbinkplayer.cpp,#62>
00:02 Info: 4 B: VP: Filesize: 5.4e+003 kb .... <zbinkplayer.cpp,#89>
00:02 Info: 4 B: VP: Resolution: 400x320 .... <zbinkplayer.cpp,#90>
00:02 Info: 4 B: VP: Framecount: 397 .... <zbinkplayer.cpp,#91>
00:02 Info: 4 B: VP: Framerate: 25 fps .... <zbinkplayer.cpp,#92>
00:02 Info: 4 B: VP: Trackcount (Sound): 1 .... <zbinkplayer.cpp,#93>
00:02 Info: 4 B: VP: Open Videofile finished .... <zbinkplayer.cpp,#99>
00:02 ---------------
00:02 Info: 3 B: VP: Initialize Videoplay: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#123>
00:02 Info: 4 B: VP: Pixelformat: 3 .... <zbinkplayer.cpp,#154>
00:02 Info: 4 B: VP: Scale-Factor: 1 .... <zbinkplayer.cpp,#205>
00:02 Info: 4 B: VP: Video-Offset: 120/80 .... <zbinkplayer.cpp,#206>
00:02 Info: 3 B: VP: Initialize Videoplay finished .... <zbinkplayer.cpp,#236>
00:18 Info: 3 B: VP: Deinitialize Videoplay: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#242>
00:18 Info: 4 B: VP: Frames played: 396 .... <zbinkplayer.cpp,#246>
00:18 Info: 4 B: VP: Skipped blits: 0 .... <zbinkplayer.cpp,#247>
00:18 Info: 4 B: VP: Soundbuffer-Size: 138240 bytes .... <zbinkplayer.cpp,#248>
00:18 Info: 4 B: VP: Memory used: 1e+003 kb .... <zbinkplayer.cpp,#249>
00:18 Info: 4 B: VP: Time open: 52sec. .... <zbinkplayer.cpp,#250>
00:18 Info: 4 B: VP: Time blit: 0sec. .... <zbinkplayer.cpp,#251>
00:18 Info: 3 B: VP: Deinitialize Videoplay finished .... <zbinkplayer.cpp,#258>
00:18 ---------------
00:18 Info: 4 B: VP: Closing Videofile: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#108>
00:18 Info: 4 B: VP: Closing Videofile finished .... <zbinkplayer.cpp,#114>
00:18 Info: 3 B: VP: Start opening video "\_WORK\DATA\VIDEO\logo2.bik" .... <obinkplayer.cpp,#146>
[w] 00:18 Warn: 0 B: VP: File "LOGO2.BIK" does not exist. .... <zbinkplayer.cpp,#58>
00:18 Info: 5 B: VP: Trying videofile "\_WORK\DATA\VIDEO\LOGO2640x400.BIK" .... <obinkplayer.cpp,#165>
[w] 00:18 Warn: 0 B: VP: File "LOGO2640X400.BIK" does not exist. .... <zbinkplayer.cpp,#58>
00:18 ---------------
00:18 Info: 3 B: VP: Deinitialize Videoplay: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#242>
00:18 Info: 3 B: VP: Deinitialize Videoplay finished .... <zbinkplayer.cpp,#258>
00:18 ---------------
00:18 Info: 4 B: GMAN: Open InitScreen .... <oGameManager.cpp,#741>
00:19 Info: 5 C: *** Visual FX Implementation v0.5 .... <zError.cpp,#462>
00:19 Info: 3 C: VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
00:19 Info: 5 U: PAR: Loading VISUALFX.DAT .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Symbols : 1170 .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Code Size : 14713 bytes. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info: 3 B: SG: Initializing savegame-manager ... .... <osavegame.cpp,#244>
00:19 Info: 3 C: VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
00:19 Info: 5 U: PAR: Loading VISUALFX.DAT .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Symbols : 1170 .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Code Size : 14713 bytes. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info: 5 B: SPC: Loading binary output-library 'OU.BIN' ... .... <zCCSManager.cpp,#384>
00:19 Info: 3 B: CSLib: loading library ... .... <zCCSLib.cpp,#33>
00:19 Info: 3 B: CSLib: Number of items: 7360 (UnArc) .... <zCCSLib.cpp,#39>
00:19 Info: 3 B: CSLib: Sorting library ... .... <zCCSLib.cpp,#57>
00:19 Info: 3 B: CSLib: finished loading library .... <zCCSLib.cpp,#64>
00:19 Info: 3 D: MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3168>
00:19 Info: 3 B: GAME: Loading file 'content\gothic.src or .dat' .... <oGame.cpp,#716>
00:19 Info: 5 U: PAR: Loading GOTHIC.DAT .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Symbols : 36066 .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Code Size : 1110704 bytes. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info: 3 B: NPC: Loading file 'content\fight.src or .dat' .... <oNpc_Fight.cpp,#136>
00:19 Info: 5 U: PAR: Loading FIGHT.DAT .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Symbols : 369 .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Code Size : 7042 bytes. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info: 3 U: AI: Reading Script-fight-ai finished .... <oNpc_Fight.cpp,#154>
00:19 Info: 5 U: NPC: Found player-perception AssessMagic. .... <oNPC.cpp,#14567>
00:19 Info: 5 U: GUILDS:Guild-attitude-table changed : GIL_ATTITUDES .... <oGuilds.cpp,#132>
00:19 Info: 5 U: INF: 1533 Infos found. .... <zError.cpp,#462>
00:19 Info: 5 U: TRADE: 2 ItemReactModules found. .... <zError.cpp,#462>
00:19 Info: 3 C: MENU: Initializing menusystem .... <zmenu.cpp,#104>
00:19 Info: 3 C: MENU: Loading file 'system\menu.src or .dat' .... <zmenu.cpp,#108>
00:19 Info: 5 U: PAR: Loading MENU.DAT .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Symbols : 1095 .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Code Size : 30339 bytes. .... <zError.cpp,#462>
00:19 Info: 5 U: PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info: 5 C: Creating Sound Instance MENU_BROWSE (alternative: 0) .... <zSndMSS.cpp,#1208>
00:19 Info: 5 C: Creating Sound Instance MENU_SELECT (alternative: 0) .... <zSndMSS.cpp,#1208>
00:19 Info: 5 C: Creating Sound Instance MENU_ESC (alternative: 0) .... <zSndMSS.cpp,#1208>
[w] 00:19 Warn: 0 B: ERR: BLOCK-END in D:\dev\gothic\current_work\ZenGin\_Dieter\zEngine.cpp missed: at BLOCK-END in D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp line 586 .... <zError.cpp,#425>
00:19 Info: 5 U: FNT: Loading Font: font_old_10_white_hi.tga .... <zFonts.cpp,#196>
00:19 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE_HI.FNT .... <zFonts.cpp,#361>
00:19 Info: 5 U: FNT: Loading Font: font_old_10_white.tga .... <zFonts.cpp,#196>
00:19 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE.FNT .... <zFonts.cpp,#361>
00:19 Info: 5 U: FNT: Loading Font: font_old_20_white.tga .... <zFonts.cpp,#196>
00:19 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE.FNT .... <zFonts.cpp,#361>
00:19 Info: 5 U: FNT: Loading Font: font_old_20_white_hi.tga .... <zFonts.cpp,#196>
00:19 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE_HI.FNT .... <zFonts.cpp,#361>
00:19 Info: 4 B: GMAN: MenuScreen .... <oGameManager.cpp,#766>
00:19 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1227>
00:19 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1034>
00:19 Info: 4 B: GMAN: Menu started (outgame) .... <oGameManager.cpp,#1252>
00:19 Info: 5 X: [LoadThemeByScript]: Loaded first music band. .... <zError.cpp,#462>
00:20 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1258>
00:20 Info: 4 B: MENU: NEW_GAME .... <oGameManager.cpp,#1307>
00:20 Info: 4 B: GMAN: Menu-Selection "New Game" G1WORLD.zen .... <oGameManager.cpp,#1329>
00:20 Info: 1 B: GMAN: Loading the World ... .... <oGameManager.cpp,#1333>
00:20 Info: 5 U: INF: 1533 Infos found. .... <zError.cpp,#462>
00:20 Info: 5 B: GAME: OpenLoadscreen .... <oGame.cpp,#931>
00:20 Info: 5 B: GAME: OpenLoadscreen finished .... <oGame.cpp,#976>
00:20 Info: 3 B: ---------- 0% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info: 3 B: ---------- 11% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info: 3 U: GAM: Loading startup-data: "G1WORLD.zen"... .... <oGame.cpp,#2917>
00:20 Info: 1 D: WORLD: Loading WorldFile.. G1WORLD.ZEN .... <zWorld.cpp,#2300>
00:20 Info: 3 B: ---------- 13% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info: 3 D: BSP: Loading Mesh & BSP.. .... <zBSP.cpp,#5363>
00:20 Info: 3 D: MESH: Loading Mesh.. .... <zBSP.cpp,#5401>
00:20 Info: 4 M: Beginning to share vertex features... .... <zMesh.cpp,#3302>
00:20 Info: 5 M: Enumerating Vertices... .... <zMesh.cpp,#3306>
00:20 Info: 5 M: Counting Features... .... <zMesh.cpp,#3314>
00:20 Info: 5 M: Building Mapping from Vertices to Features... .... <zMesh.cpp,#3325>
00:20 Info: 5 M: Cleaning up... .... <zMesh.cpp,#3378>
00:20 Info: 4 M: Shared 0 of a total of 0 vertex features. Memory conservation: 0 bytes. .... <zMesh.cpp,#3436>
00:20 Info: 4 M: Conservation from avoiding pointer boards: 0 bytes. .... <zMesh.cpp,#3438>
00:20 Info: 3 D: BSP : Loading Tree.. .... <zBSP.cpp,#5413>
00:20 Info: 5 U: WAY: Reading Waynet. .... <zWaynet.cpp,#1599>