[Gothic 1] Niewidoczny model świata, crash "out of memory" 1476 0

O temacie

Autor boguc

Zaczęty 15.09.2024 roku

Wyświetleń 1476

Odpowiedzi 0

boguc

boguc

Użytkownicy
posty209
Propsy344
ProfesjaGrafik 3D
  • Użytkownicy
Zacząłem tworzyć nowy zen do gothica 1. Na początku wszystko działało ok, mesh ładował się w spacerze, zen odpalał w gothic starter mod. Po dorobieniu nowego kawałka(mówimy dalej o jednym i tym samym 3ds mającym 1700 tris, nie olbrzymie łączonym w macros) najpierw nie pojawiał się w spacerze. Pokombinowałem w ustawieniach ,,voba", ustawiłem visual na true, coś poklikałem i sie pojawił. Ale nie odpala się już w grze, po załadowaniu ,,nowa gra" crashuje z błędem "out of memory". O co może chodzic?
Log:
Spoiler
00:00 ++++++++++++++ Start by  ++++++++++++++
00:01 Info:  3 B: VP: Initialize zBinkPlayer .... <zbinkplayer.cpp,#29>
00:01 Info:  3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#494>
00:01 Info:  2 B:   zOPT: Initialize configurations  .... <zoption.cpp,#743>
00:01 Info:  3 B:     zOPT: Found file paths.d .... <zoption.cpp,#769>
00:01 Info:  5 B:     zOPT: Initialising Parser .... <zoption.cpp,#773>
00:01 Info:  5 B:     zOPT: Parsing paths.d ... .... <zoption.cpp,#776>
00:01 Info:  5 U:    PAR: paths.d : Parse... .... <zError.cpp,#462>
00:01 Info:  5 B:     zOPT: Analysing paths.d ... .... <zoption.cpp,#779>
[w] 00:01 Warn:  0 B:   GOTHIC: Abnormal exit of gothic detected. .... <Zzbert.cpp,#93>
00:01 Info:  2 B:   zDSK: InitFileSystem .... <Zdisk.cpp,#1629>
00:01 Info:  1 B:   VFILE: Initializing filesystem (VDFS) ... .... <Zdisk_vdfs.cpp,#535>
00:01 Info:  2 B:   VFILE: Loading VDFs ... .... <Zdisk_vdfs.cpp,#545>
00:01 Info:  2 B:   VFILE: VDFS successfully initialized: 13 drives, 22085632 found. .... <Zdisk_vdfs.cpp,#553>
00:01 Info:  3 D:   RESMAN: Classes registered: zCSoundFX zCTexture  .... <zResource.cpp,#362>
00:01 ---------------
00:01 Info:  0 D:   *** ZenGin v1.00 - developed 1997-2001 Mad Scientists  .... <zEngine.cpp,#134>
00:01 Info:  0 D:     *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#135>
00:01 Info:  0 D:       *** compiled: Apr 30 2002, release-build .... <zEngine.cpp,#142>
00:01 Info:  0 D:       *** zEngine-Init ... .... <zEngine.cpp,#143>
00:01 Info:  5 D:       RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#462>
00:01 Info:  2 X:       RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#144>
00:02 Info:  5 X:         [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#147>
00:02 Info:  5 X:         Store Device: Intel(R) HD Graphics 4400 .... <zError.cpp,#462>
00:02 Info:  5 X:       Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#355>
00:02 Info:  5 X:       Vid_SetScreenMode: Setting New Mode... .... <zRndD3D_Vid.cpp,#577>
00:02 Info:  4 X:       RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>
00:02 Info:  5 X:         Store Device: Intel(R) HD Graphics 4400 .... <zError.cpp,#462>
00:02 Info:  5 X:         zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: 640 x 480 x 32(device:0 mode:0) .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPerDX: Found Intel(R) HD Graphics 4400 \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPerDX: Switching to Intel(R) HD Graphics 4400 \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: szDriver=igdumdim32.dll .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: szDescription=Intel(R) HD Graphics 4400 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: wProduct=0 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: wVersion=0 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: wSubVersion=0 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: wBuild=0 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: dwVendorId=32902 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: dwDeviceId=1054 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: dwSubSysId=417927228 .... <zError.cpp,#462>
00:02 Info:  5 X:         D3D Device-Info: dwRevision=6 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Maximal texture width  -> 8192 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Maximal texture height -> 8192 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: no w-buffering .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Color-Buffer depth:32 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>
00:02 Info:  5 X:         XD3D_InitPort: caps - total videomem:2227802112 .... <zRndD3D_Init.cpp,#804>
00:02 Info:  5 X:         XD3D_InitPort: caps - free videomem:2225344512 .... <zRndD3D_Init.cpp,#805>
00:02 Info:  5 X:         XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>
00:02 Info:  5 X:         XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>
00:02 Info:  5 X:         Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>
00:02 Info:  5 X:         Number of rebuild textures:0 .... <zError.cpp,#462>
00:02 Info:  3 D:       TEX: texMaxSize: 8192, texScaleSize: 4, texScaleBPP: -1 .... <zTexture.cpp,#556>
00:02 Info:  4 X:       RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>
00:02 Info:  5 X:         Vid_SetMode: No changes ... .... <zRndD3D_Vid.cpp,#508>
00:02 Info:  5 U:       FNT: Loading Font: font_default.tga .... <zFonts.cpp,#196>
00:02 Info:  4 B:       FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_DEFAULT.FNT .... <zFonts.cpp,#361>
00:02 Info:  3 C:       MUS: Loading file 'system\music.src or .dat' .... <zMusic_DM.cpp,#371>
00:02 Info:  5 U:      PAR: Loading MUSIC.DAT .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Linking skipped. .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Symbols   : 285 .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Code Size : 2872 bytes. .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Linking ok (0s). .... <zError.cpp,#462>
00:02 Info:  5 C:       *** Miles Sound System implementation v 0.1 .... <zSndMSS.cpp,#485>
00:02 Info:  3 C:       SND: Loading file 'system\sfx.src or .dat' .... <zSndMSS.cpp,#508>
00:02 Info:  5 U:      PAR: Loading SFX.DAT .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Linking skipped. .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Symbols   : 2465 .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Code Size : 32771 bytes. .... <zError.cpp,#462>
00:02 Info:  5 U:      PAR: Linking ok (0s). .... <zError.cpp,#462>
00:02 Info:  5 C:       *** mss.dll version 6.1c .... <zSndMSS.cpp,#634>
00:02 Info:  5 C:       success :Device: DirectSound - MSS Mixer .... <zSndMSS.cpp,#685>
00:02 Info:  5 C:       found 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMSS.cpp,#2165>
00:02 Info:  5 C:       used 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMSS.cpp,#2184>
00:02 Info:  5 C:       found filter: Autopan Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Capture Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Chorus Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Compressor Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Flange Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: HighPass Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Lagrangian Interpolator .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: LowPass Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Mono Delay Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Parametric EQ Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Reverb1 Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Reverb2 Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Reverb3 Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: Stereo Delay Filter .... <zSndMSS.cpp,#701>
00:02 Info:  5 C:       found filter: ShelvingEQ Filter .... <zSndMSS.cpp,#701>
00:02 Info:  4 C:       opening reverb3 filter processor .... <zSndMSS.cpp,#712>
00:02 Info:  5 D:       zCSoundManager: script sounds registered: 80 .... <zError.cpp,#462>
00:02 Info:  3 D:       MSH: Loading Mesh: GROUNDSHADOW.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:02 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
00:02 Info:  5 D:       Loading lensflare-script 'lensflare.zen' (7 fx). .... <zError.cpp,#462>
00:02 Info:  5 D:       ARC: .. Closing (1 objects) .... <zError.cpp,#462>
00:02 Info:  5 D:       ARC: .. Closing (15 objects) .... <zError.cpp,#462>
00:02 Info:  3 D:       PFX: Loading pfx-script ... .... <zParticle.cpp,#249>
00:02 Info:  3 D:         PFX: Loading file 'system\particlefx.src or .dat' .... <zParticle.cpp,#253>
00:02 Info:  5 U:        PAR: Loading PARTICLEFX.DAT .... <zError.cpp,#462>
00:02 Info:  5 U:        PAR: Linking skipped. .... <zError.cpp,#462>
00:02 Info:  5 U:        PAR: Symbols   : 4586 .... <zError.cpp,#462>
00:02 Info:  5 U:        PAR: Code Size : 95004 bytes. .... <zError.cpp,#462>
00:02 Info:  5 U:        PAR: Linking ok (0s). .... <zError.cpp,#462>
00:02 Info:  3 D:         MSH: Loading Mesh: DEMON_DIE.MSH .... <zMesh.cpp,#3168>
00:02 Info:  3 D:         MSH: Loading Mesh: COLDUMMY.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: healbody.3ds .... <zMesh.cpp,#429>
00:02 Info:  3 D:         MSH: Loading Mesh: ITMI_RING_01.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: HEALBODY.3DS .... <zMesh.cpp,#429>
00:02 Info:  3 D:         MSH: Loading Mesh: TELEPORT_AURA.MSH .... <zMesh.cpp,#3168>
00:02 Info:  3 D:         MSH: Loading Mesh: NC_OREHEAP_PFX.MSH .... <zMesh.cpp,#3168>
[w] 00:02 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: Healbody.3DS .... <zMesh.cpp,#429>
00:02 Info:  3 D:         PFX: Num ParticleFX: 280 .... <zParticle.cpp,#299>
00:02 Info:  4 D:       INPUT: Initializing DirectInput .. .... <zInput_Win32.cpp,#377>
00:02 Info:  4 D:         INPUT: keyboard initialized .... <zInput_Win32.cpp,#388>
00:02 Info:  4 D:         INPUT: mouse initialized. .... <zInput_Win32.cpp,#395>
00:02 Info:  0 D:       *** zEngine-Init ... Done ! .... <zEngine.cpp,#156>
00:02 ---------------
00:02 Info:  3 B:     VP: Start opening video "\_WORK\DATA\VIDEO\logo1.bik" .... <obinkplayer.cpp,#146>
00:02 Info:  4 B:       VP: Open Videofile: "LOGO1.BIK" .... <zbinkplayer.cpp,#62>
00:02 Info:  4 B:         VP: Filesize: 5.4e+003 kb .... <zbinkplayer.cpp,#89>
00:02 Info:  4 B:         VP: Resolution: 400x320 .... <zbinkplayer.cpp,#90>
00:02 Info:  4 B:         VP: Framecount: 397 .... <zbinkplayer.cpp,#91>
00:02 Info:  4 B:         VP: Framerate: 25 fps .... <zbinkplayer.cpp,#92>
00:02 Info:  4 B:         VP: Trackcount (Sound): 1 .... <zbinkplayer.cpp,#93>
00:02 Info:  4 B:         VP: Open Videofile finished .... <zbinkplayer.cpp,#99>
00:02 ---------------
00:02 Info:  3 B:     VP: Initialize Videoplay: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#123>
00:02 Info:  4 B:       VP: Pixelformat: 3 .... <zbinkplayer.cpp,#154>
00:02 Info:  4 B:       VP: Scale-Factor: 1 .... <zbinkplayer.cpp,#205>
00:02 Info:  4 B:       VP: Video-Offset: 120/80 .... <zbinkplayer.cpp,#206>
00:02 Info:  3 B:       VP: Initialize Videoplay finished .... <zbinkplayer.cpp,#236>
00:18 Info:  3 B:     VP: Deinitialize Videoplay: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#242>
00:18 Info:  4 B:       VP: Frames played: 396 .... <zbinkplayer.cpp,#246>
00:18 Info:  4 B:       VP: Skipped blits: 0 .... <zbinkplayer.cpp,#247>
00:18 Info:  4 B:       VP: Soundbuffer-Size: 138240 bytes .... <zbinkplayer.cpp,#248>
00:18 Info:  4 B:       VP: Memory used: 1e+003 kb .... <zbinkplayer.cpp,#249>
00:18 Info:  4 B:       VP: Time open: 52sec. .... <zbinkplayer.cpp,#250>
00:18 Info:  4 B:       VP: Time blit: 0sec. .... <zbinkplayer.cpp,#251>
00:18 Info:  3 B:       VP: Deinitialize Videoplay finished .... <zbinkplayer.cpp,#258>
00:18 ---------------
00:18 Info:  4 B:     VP: Closing Videofile: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#108>
00:18 Info:  4 B:       VP: Closing Videofile finished .... <zbinkplayer.cpp,#114>
00:18 Info:  3 B:     VP: Start opening video "\_WORK\DATA\VIDEO\logo2.bik" .... <obinkplayer.cpp,#146>
[w] 00:18 Warn:  0 B:       VP: File "LOGO2.BIK" does not exist. .... <zbinkplayer.cpp,#58>
00:18 Info:  5 B:       VP: Trying videofile "\_WORK\DATA\VIDEO\LOGO2640x400.BIK" .... <obinkplayer.cpp,#165>
[w] 00:18 Warn:  0 B:       VP: File "LOGO2640X400.BIK" does not exist. .... <zbinkplayer.cpp,#58>
00:18 ---------------
00:18 Info:  3 B:     VP: Deinitialize Videoplay: "F:\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#242>
00:18 Info:  3 B:       VP: Deinitialize Videoplay finished .... <zbinkplayer.cpp,#258>
00:18 ---------------
00:18 Info:  4 B:     GMAN: Open InitScreen .... <oGameManager.cpp,#741>
00:19 Info:  5 C:     *** Visual FX Implementation v0.5 .... <zError.cpp,#462>
00:19 Info:  3 C:     VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
00:19 Info:  5 U:    PAR: Loading VISUALFX.DAT .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Symbols   : 1170 .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Code Size : 14713 bytes. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info:  3 B:     SG: Initializing savegame-manager ... .... <osavegame.cpp,#244>
00:19 Info:  3 C:     VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
00:19 Info:  5 U:    PAR: Loading VISUALFX.DAT .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Symbols   : 1170 .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Code Size : 14713 bytes. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info:  5 B:     SPC: Loading binary output-library 'OU.BIN' ... .... <zCCSManager.cpp,#384>
00:19 Info:  3 B:     CSLib: loading library ... .... <zCCSLib.cpp,#33>
00:19 Info:  3 B:       CSLib: Number of items: 7360 (UnArc) .... <zCCSLib.cpp,#39>
00:19 Info:  3 B:       CSLib: Sorting library ... .... <zCCSLib.cpp,#57>
00:19 Info:  3 B:       CSLib: finished loading library .... <zCCSLib.cpp,#64>
00:19 Info:  3 D:     MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3168>
00:19 Info:  3 B:     GAME: Loading file 'content\gothic.src or .dat' .... <oGame.cpp,#716>
00:19 Info:  5 U:    PAR: Loading GOTHIC.DAT .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Symbols   : 36066 .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Code Size : 1110704 bytes. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info:  3 B:     NPC: Loading file 'content\fight.src or .dat' .... <oNpc_Fight.cpp,#136>
00:19 Info:  5 U:    PAR: Loading FIGHT.DAT .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Symbols   : 369 .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Code Size : 7042 bytes. .... <zError.cpp,#462>
00:19 Info:  5 U:    PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info:  3 U:     AI: Reading Script-fight-ai finished .... <oNpc_Fight.cpp,#154>
00:19 Info:  5 U:     NPC: Found player-perception AssessMagic. .... <oNPC.cpp,#14567>
00:19 Info:  5 U:    GUILDS:Guild-attitude-table changed : GIL_ATTITUDES .... <oGuilds.cpp,#132>
00:19 Info:  5 U:     INF: 1533 Infos found. .... <zError.cpp,#462>
00:19 Info:  5 U:    TRADE: 2 ItemReactModules found. .... <zError.cpp,#462>
00:19 Info:  3 C:     MENU: Initializing menusystem .... <zmenu.cpp,#104>
00:19 Info:  3 C:       MENU: Loading file 'system\menu.src or .dat' .... <zmenu.cpp,#108>
00:19 Info:  5 U:      PAR: Loading MENU.DAT .... <zError.cpp,#462>
00:19 Info:  5 U:      PAR: Linking skipped. .... <zError.cpp,#462>
00:19 Info:  5 U:      PAR: Symbols   : 1095 .... <zError.cpp,#462>
00:19 Info:  5 U:      PAR: Code Size : 30339 bytes. .... <zError.cpp,#462>
00:19 Info:  5 U:      PAR: Linking ok (0s). .... <zError.cpp,#462>
00:19 Info:  5 C:       Creating Sound Instance MENU_BROWSE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:19 Info:  5 C:       Creating Sound Instance MENU_SELECT   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:19 Info:  5 C:       Creating Sound Instance MENU_ESC   (alternative: 0) .... <zSndMSS.cpp,#1208>
[w] 00:19 Warn:  0 B:     ERR: BLOCK-END in D:\dev\gothic\current_work\ZenGin\_Dieter\zEngine.cpp missed: at BLOCK-END in D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp line 586 .... <zError.cpp,#425>
00:19 Info:  5 U:     FNT: Loading Font: font_old_10_white_hi.tga .... <zFonts.cpp,#196>
00:19 Info:  4 B:     FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE_HI.FNT .... <zFonts.cpp,#361>
00:19 Info:  5 U:     FNT: Loading Font: font_old_10_white.tga .... <zFonts.cpp,#196>
00:19 Info:  4 B:     FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_10_WHITE.FNT .... <zFonts.cpp,#361>
00:19 Info:  5 U:     FNT: Loading Font: font_old_20_white.tga .... <zFonts.cpp,#196>
00:19 Info:  4 B:     FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE.FNT .... <zFonts.cpp,#361>
00:19 Info:  5 U:     FNT: Loading Font: font_old_20_white_hi.tga .... <zFonts.cpp,#196>
00:19 Info:  4 B:     FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_OLD_20_WHITE_HI.FNT .... <zFonts.cpp,#361>
00:19 Info:  4 B:     GMAN: MenuScreen .... <oGameManager.cpp,#766>
00:19 Info:  3 B:     GMAN: Entering Menu-Section .... <oGameManager.cpp,#1227>
00:19 Info:  3 B:     VID: Videomode found .... <oGameManager.cpp,#1034>
00:19 Info:  4 B:     GMAN: Menu started (outgame) .... <oGameManager.cpp,#1252>
00:19 Info:  5 X:     [LoadThemeByScript]: Loaded first music band. .... <zError.cpp,#462>
00:20 Info:  4 B:     GMAN: Menu finished .... <oGameManager.cpp,#1258>
00:20 Info:  4 B:     MENU: NEW_GAME .... <oGameManager.cpp,#1307>
00:20 Info:  4 B:     GMAN: Menu-Selection "New Game" G1WORLD.zen .... <oGameManager.cpp,#1329>
00:20 Info:  1 B:     GMAN: Loading the World ... .... <oGameManager.cpp,#1333>
00:20 Info:  5 U:     INF: 1533 Infos found. .... <zError.cpp,#462>
00:20 Info:  5 B:     GAME: OpenLoadscreen .... <oGame.cpp,#931>
00:20 Info:  5 B:     GAME: OpenLoadscreen finished .... <oGame.cpp,#976>
00:20 Info:  3 B:     ---------- 0% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  3 B:     ---------- 11% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  3 U:     GAM: Loading startup-data: "G1WORLD.zen"... .... <oGame.cpp,#2917>
00:20 Info:  1 D:       WORLD: Loading WorldFile.. G1WORLD.ZEN .... <zWorld.cpp,#2300>
00:20 Info:  3 B:         ---------- 13% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  3 D:         BSP: Loading Mesh & BSP.. .... <zBSP.cpp,#5363>
00:20 Info:  3 D:         MESH: Loading Mesh.. .... <zBSP.cpp,#5401>
00:20 Info:  4 M:         Beginning to share vertex features...         .... <zMesh.cpp,#3302>
00:20 Info:  5 M:           Enumerating Vertices...                       .... <zMesh.cpp,#3306>
00:20 Info:  5 M:           Counting Features...                          .... <zMesh.cpp,#3314>
00:20 Info:  5 M:           Building Mapping from Vertices to Features... .... <zMesh.cpp,#3325>
00:20 Info:  5 M:           Cleaning up...                                     .... <zMesh.cpp,#3378>
00:20 Info:  4 M:           Shared 0 of a total of 0 vertex features. Memory conservation: 0 bytes. .... <zMesh.cpp,#3436>
00:20 Info:  4 M:         Conservation from avoiding pointer boards: 0 bytes. .... <zMesh.cpp,#3438>
00:20 Info:  3 D:         BSP : Loading Tree.. .... <zBSP.cpp,#5413>
00:20 Info:  5 U:        WAY: Reading Waynet. .... <zWaynet.cpp,#1599>
00:20 Info:  5 U:        WAY: Waynet ok. .... <zWaynet.cpp,#1653>
00:20 Info:  3 B:         ---------- 70% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  5 D:         ARC: .. Closing (6 objects) .... <zError.cpp,#462>
00:20 Info:  3 U:       GAM: Loading startup-data "G1WORLD.zen" finished. .... <oGame.cpp,#2921>
00:20 Info:  3 B:     ---------- 71% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  3 U:     GAM: Cleaning world... .... <oGame.cpp,#2928>
00:20 Info:  3 U:     GAM: .. finished .... <oGame.cpp,#2930>
00:20 Info:  3 B:     ---------- 73% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  3 B:     ---------- 92% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  5 U:    PAR: Warning : Engine calls an undefined function. (index : 0 ) .... <zError.cpp,#462>
00:20 Info:  3 B:     ---------- 94% ---------- .... <zviewprogressbar.cpp,#142>
00:20 Info:  2 D:     MDL: Loading Model-Script '\_WORK\DATA\ANIMS\HUMANS.MDS' ... .... <zModelProto.cpp,#3965>
00:20 Info:  5 D:       MDL: Loading Model-Hierarchy: HUMANS.mdh .... <zModelProto.cpp,#1664>
00:20 Info:  5 D:       MDL: Parsing 'aniEnum'... .... <zModelProto.cpp,#3445>
00:20 Info:  5 C:       Creating Sound Instance M_FALL_SMALL   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:20 Info:  5 C:       Creating Sound Instance WALK_WATER   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:20 Info:  5 C:       Creating Sound Instance WALK_WATER   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIM   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIM   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIM   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIM   (alternative: 3) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIMWAVES   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIMWAVES   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIMWAVES   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIMBACK   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIMBACK   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIM2HANG   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SWIM2DIVE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance DIVEWAVES   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance DIVEWAVES   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BREATHBUBBLES   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BREATHBUBBLES   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BREATHBUBBLES   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance DROWN   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance DRAWSOUND_BOW   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WHOOSH   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WHOOSH   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WHOOSH   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WHOOSH   (alternative: 3) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WHOOSH   (alternative: 4) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WHOOSH   (alternative: 5) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BACK   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BACK   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance FIG_SWORDFINAL   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BOWSHOOT   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BOWRELOAD   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance CROSSBOWSHOOT   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance DRINKBOTTLE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance RELEASECORK   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance EAT_APPLE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance EAT_BREAD   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance EAT_MEAT   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance EAT_SOUP   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SMOKE_JOINT   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_ALARM   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SCROLL_UNFOLD   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MAP_UNFOLD   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance SPIT_FIRE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 3) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 4) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 5) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance INST_LUTE   (alternative: 6) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance CHAIR_USE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance LADDER_STEP   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance LADDER_STEP   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance LADDER_STEP   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BACKPACK_HANDLE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BELLOWS_OUT   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance BELLOWS_IN   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance HAMMER   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance HAMMER   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance HAMMER   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance PSILAB_DRAWLIQUID   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance COULDRON_STIR   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance COULDRON_STIR   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance PICKORE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance PICKORE   (alternative: 1) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance PICKORE   (alternative: 2) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WASHSELF01   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance WASHSELF02   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance HUMAN_PISSOFF   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MFX_FIRESPELL_HUMANBURN   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MFX_FIRESTORM_COLLIDE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MFX_THUNDERBALL_COLLIDE4   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MFX_FIREBALL_COLLIDE1   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MFX_FIREBALL_COLLIDE3   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 C:       Creating Sound Instance MFX_THUNDERBALL_COLLIDE   (alternative: 0) .... <zSndMSS.cpp,#1208>
00:21 Info:  5 D:       MDL: numAnis: 1321, numMAN: 864 .... <zModelProto.cpp,#3924>
00:21 Info:  5 D:       MDL: fpsRates min, max, avg: 1, 30, 20.19 .... <zModelProto.cpp,#3926>
00:21 Info:  3 D:     MDL: Loading Model-Mesh: HUM_BODY_NAKED0.mdm .... <zModelProto.cpp,#4343>
00:21 Info:  3 D:     MORPH: Loading MorphMesh: HUM_HEAD_PONY.mmb .... <zMorphMesh.cpp,#374>
[w] 00:21 Warn:  0 C:     lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
00:21 Info:  5 C:     Shutting down MSS .... <zSndMSS.cpp,#554>
00:21 Info:  5 X:     EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#266>
00:21 Info:  5 X:     EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#284>
[w] 00:21 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#124>
00:21 Info:  5 X:     [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#292>
[w] 00:22 Warn:  0 C:     lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
[w] 00:22 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#467>
[w] 00:22 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#467>
[w] 00:22 Warn:  0 GO    THIC 1.08k_mod, Parser Version: 50 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 Us    er:  admin,  CPUType: 586,  Mem: 2048 MB total, 1174 MB free .... <zError.cpp,#467>
[w] 00:22 Warn:  0 St    artup Options: .... <zWin32.cpp,#2393>
[w] 00:22 Warn:  0 -g    ame:defaultmod.ini -zwindow -zlog:5,s

 .... <zWin32.cpp,#2394>
[w] 00:22 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:748C1A11 (0xA18C2424 0x183949B8 0x0126F314 0x748C1A56) SHW32.DLL, Ordinal99()+6673 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:748C7A93 (0xA18C2424 0x18AC7CF4 0x183949B8 0x18AC7CF4) SHW32.DLL .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:748C1A56 (0xA18C2424 0x005AD9A5 0xA18C2424 0x008416E0) SHW32.DLL, shi_malloc()+22 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0054EC0A (0xA18C2424 0x008416E0 0x00841B7C 0x0000008C) GothicMod.exe, operator new[]()+10 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zMemory.cpp, line 110+10 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005AD9A5 (0x18AC7CF4 0x18E7F0AC 0x0126F490 0x18AC7CF4) GothicMod.exe, zCRayCacheElement::zCRayCacheElement()+69 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zRayCache.cpp, line 142+69 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005AE0CF (0x00000010 0x0126F490 0x00000000 0x40FCA797) GothicMod.exe, zCRayCache::NextNode()+191 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zRayCache.cpp, line 357+53 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0051EF4B (0x461C3C00 0x16442054 0x0126F5FC 0x0B8C4EB0) GothicMod.exe, zCBspLeaf::TraceRayCollectVobs()+283 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 3270+33 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0051F7CC (0x0126F504 0x16442054 0x0126F5FC 0x0126F504) GothicMod.exe, zCBspBase::RayIntersection()+492 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 3584+28 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0051F82B (0x0126F504 0x16442054 0x00000000 0x16442054) GothicMod.exe, zCBspBase::RayIntersection()+587 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 3628+22 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0051FA17 (0x0126F5FC 0x0126F504 0x000008A1 0x16442054) GothicMod.exe, zCBspTree::TraceRay()+455 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 3685 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005F4375 (0x0126F5BC 0x164420A4 0x000008A1 0x189E7038) GothicMod.exe, zCWorld::TraceRayNearestHit()+181 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zWorld.cpp, line 896 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005F4B56 (0x0126F5BC 0x189E7038 0x000008A1 0x18E7F0AC) GothicMod.exe, zCWorld::TraceRayNearestHitCache()+134 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zWorld.cpp, line 1052+113 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0053DE09 (0x0126F720 0x0126F794 0x18E7F140 0x0126F888) GothicMod.exe, zCCollObjectCharacter::TestSoftCollisions()+937 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zCollisionObjectMiscChar.cpp, line 1397+129 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0053EC95 (0x0126F878 0x18E7F010 0x00000000 0x189E7038) GothicMod.exe, zCCollObjectCharacter::DetectCollisionsSelf()+405 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zCollisionObjectMiscChar.cpp, line 1591 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:00538907 (0x0126F888 0x0126F878 0x00000000 0x189E7038) GothicMod.exe, zCCollisionDetector::DetectCollisions()+71 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zCollisionDetector.cpp, line 351 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005F1CB3 (0x00000000 0x015E82A8 0x189E7038 0x00000001) GothicMod.exe, zCVob::CheckAndResolveCollisions()+467 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zVobMove.cpp, line 2106 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005F0E35 (0x015E83A0 0x189E7038 0x0126FB74 0x447A0000) GothicMod.exe, zCVob::EndMovement()+725 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zVobMove.cpp, line 1678 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:005EEC4F (0x0126FB14 0x0126FB18 0x015E82A8 0x00000000) GothicMod.exe, zCVob::ResetXZRotationsWorld()+271 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zVobMove.cpp, line 757+11 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0063A0BE (0x0126FB74 0x00869978 0x0126FB70 0xFFFFFFFE) GothicMod.exe, oCGame::SetupPlayers()+1534 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\oGame.cpp, line 1494 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0063EC02 (0x189E7038 0x00000001 0x00869978 0x0126FCA4) GothicMod.exe, oCGame::EnterWorld()+306 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\oGame.cpp, line 2825 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0063C198 (0xFFFFFFFE 0x0126FC10 0x0126FC28 0x00000000) GothicMod.exe, oCGame::LoadGame()+296 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\oGame.cpp, line 2027 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0042834E (0x00000000 0x0077A8D8 0x01513501 0x0126FEB4) GothicMod.exe, CGameManager::Menu()+2398 byte(s), D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp, line 1337 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:00424EBE (0x007D1078 0x76753290 0x0021064E 0x015E82A8) GothicMod.exe, CGameManager::Run()+974 byte(s), D:\dev\gothic\current_work\Gothic\_Bert\oGameManager.cpp, line 683 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:006D867B (0x002C7000 0x0000002C 0x00000003 0x0000040E) GothicMod.exe, MainProg()+75 byte(s), D:\dev\gothic\current_work\Gothic\_Ulf\Phoenix.cpp, line 115 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:004F4326 (0x00400000 0x00000000 0x01513501 0x00000007) GothicMod.exe, HandledWinMain()+966 byte(s), D:\dev\gothic\current_work\ZenGin\_Carsten\zWin32.cpp, line 772 .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:004F3E90 (0x00400000 0x00000000 0x01513501 0x00000007) GothicMod.exe, WinMain()+128 byte(s), D:\dev\gothic\current_work\ZenGin\_Carsten\zWin32.cpp, line 684+21 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:0077A9B8 (0xC1009DE7 0x70A310E8 0x6A009DE7 0x7941E801) GothicMod.exe, WinMainCRTStartup()+224 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 00    23:740D89CA (0x00000000 0x00000000 0x00000000 0x00000000) windows.storage.dll, StateRepoVerbsCache_Destroy()+25146 byte(s) .... <zError.cpp,#467>
[w] 00:22 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#467>
[w] 00:24 Warn:  0 B:     GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#360>
00:24 Info:  3 B:     VP: zBinkPlayer deinitialized .... <zbinkplayer.cpp,#46>
 
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