Ułożenie pasków hp, mana, oddech w kronikach myrtany union 3771 4

O temacie

Autor kurzel131

Zaczęty 10.12.2022 roku

Wyświetleń 3771

Odpowiedzi 4

kurzel131

kurzel131

Użytkownicy
posty206
Propsy10
ProfesjaGracz
  • Użytkownicy
Witam, mam problem z ułożeniem pasków, które parametry odpowiadają za ich ułożenie?

Podaje aktualny kod gothic.ini


;
; G O T H I C 2
;
; INI-File
;
; contains different settings
; ... some can be modified in gothics menu
; ... some not (feel free to hack, but don't cry ... :)
; ... others won't take any effect (they will be reset during gameplay)
; ... and a few may cause a crash or some other funny things :)
;
; Be careful but DON'T PANIC !!
;



[PERFORMANCE]

recalc=0
; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

sightValue=0
; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

modelDetail=1
; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



[GAME]

animatedWindows=0
; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

camLookaroundInverse=0
; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

bloodDetail=3
; ... details of blood (0 = off), use values from 0 to 3

extendedVideoKeys=0
; ... enables extra keys for videoplay: HOME (restart),  RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

scaleVideos=0
; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

cameraLightRange=0
; ... range of cameralight in cm, default is 0 (no camera-light)

invShowArrows=1
; ... show arrows beside inventory if there are more items above or beyond, default is 1

invSwitchToFirstCategory=0
; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

enableMouse=1
; ... enable your mouse for gothic, default is 0

mouseSensitivity=1
; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5

playLogoVideos=0
; ... if set to 0 no intro logo videos will be played

skyEffects=1
; ... turn weather-effects (rain) on (1) or off (0), default is 1

highlightMeleeFocus=2
; ... here you can turn on an optional focus highlight effect during fighting

highlightInteractFocus=1
; ... here you can turn on an optional focus highlight during interactions

useGothic1Controls=0
; ... if you set this one to 0 you will have another fight interface (one key to attack).
; we feel the gothic 1 interface is more challenging, so we set the old controls to default
; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
; the side attacks are being accessed with additional side attack keys.

disallowVideoInput=0
; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)

keyDelayRate=150
; ... sets the keyboard repeat delay rate in msec (default: 150)

enableJoystick=0
; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)

keyDelayFirst=0
; ... delay for first keyboard repeat in msec (default: 0)

subTitles=1
; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

subTitlesAmbient=1
; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]

subTitlesPlayer=1
; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]

subTitlesNoise=1
; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]

invMaxColumns=12
; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]

invMaxRows=0
; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)

invSplitScreen=1
; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting

invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER,NONE
; ... determins the inventory item group order.

gametextAutoScroll=1000
; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)

usePotionKeys=1
; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here

useQuickSaveKeys=1
; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"

useSpeechReverbLevel=1
; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)

keyboardLayout=00020409
; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
; ( see http://www.microsoft.com/globaldev/keyboards/keyboards.asp , dead keys are not supportet at all )

pickLockScramble=0
PATCHVERSION=5
SHORTKEY1FARPLANEDIST=0.800000012
SHORTKEY2FARPLANEDIST=1.20000005
SHORTKEY3FARPLANEDIST=2
SHORTKEY4FARPLANEDIST=3
zShowWeaponTrails=1
itemEffects=1
spawnRemoveNpcOnlyIfEmpty=0
spawnUseDeadNpcRoutinePos=1
; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
; the value is the maximum length of combination which will be scrambled, 0 = off (default)



invCatChangeOnLast=0
invCatG1Mode=0
sightScaling=1
lod=0
[VIDEO]

zVidDevice=0
; ... index of graphic-device beginning with zero.

zVidResFullscreenX=1680
zVidResFullscreenY=1050
zVidResFullscreenBPP=32
; ... used resolution

zStartupWindowed=0
; ... should the game be started as a window-application? Just for debugging!
; ... ATTENTION: Not all resolution work in window-mode!!!

zVidBrightness=0.5
; ... brightness from 0.0 (dark) to 1.0 (bright)

zVidContrast=0.5
; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)

zVidGamma=0.5
; ... gamma from 0.0 (dark) to 1.0 (bright)

zTexMaxSize=16384
; ... size of texture in pixels, default is 16384 (max)



[SOUND]

soundVolume=1
musicVolume=1
; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

musicEnabled=1
; ... enables (1) or disables (0) music. Gothic needs less memory without music.

soundEnabled=1
; ... enables (1) or disables (0) sound.

soundUseReverb=0
; ... enables (1) or disables (0) in game reverb effects in indoor locations.

extendedProviders=0
; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)



[RENDERER_D3D]

zFogDisabled=0
; ... diables fog. set this to 1 if you have any problem with fogging

zFogRadial=1
; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.

zVidRefreshRate=0
; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
;  Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"

zForceZBuffer=0
; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
; you can force z buffering here by setting the value to "1"

zEnableTaskSwitch=1
; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)

geforce3HackWBufferBug=1
; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
; w buffer. Driver versions later than 30.82 may not have this problem either.


zSyncAmbientCol=0
; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
; seriously degrade performance (especially if you activate antialiasing!)

radeonHackAmbientColBug=0
; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
; fast enough on this card until ATI fixes the ambient col driver bug.
; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing


[SKY_OUTDOOR]

zDayColor0=82 109 198
zDayColor1=255 255 0
zDayColor2=18 16 60
zDayColor3=134 104 125
zDayColor0_OW=90 80 80
zDayColor1_OW=90 80 80
zDayColor2_OW=90 80 80
zDayColor3_OW=90 80 80
; ... these values tune the different sky colors during different daytimes

zSkyDome=1
; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)

zColorizeSky=1
; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)

zSunName=unsun5.tga
zSunSize=200
zSunAlpha=230
zMoonName=moon.tga
zMoonSize=400
zMoonAlpha=255
; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are :)

zRainWindScale=0.003
; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations

zNearFogScale=1
zFarFogScale=1
; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)



[ENGINE]

zDetailTexturesEnabled=1
; ... here you can define if the engine should support detail textures (default: 1)

zSubdivSurfacesEnabled=0
; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)

zTexCacheOutTimeMSec=240000
zTexCacheSizeMaxBytes=100000000
zSndCacheOutTimeMSec=10000
zSndCacheSizeMaxBytes=20000000
; ... with these settings you can tune the memory usage of the texture and sound resources.
; if you have more ram than 512 MB, greater values will improve performance

zVobFarClipZScale=0
; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1

zFarClipAlphaFade=1
; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance

zEnvMapTextureName=zflare1.tga
; ... texture name for the object env effects

zWaterAniEnabled=1
; ... enables (1) or disables (0) water waves. disabling improves performance

zWaterEnvMapTextureName=cloudenv_bright.tga
; ... texture name for the water env effect

zWaterEnvMapAniFPS=0
; ... animation speed in for an optional water env texture

zHighLightScale=0
; ... enables (1) or disables (0) item highlight swell (default: 0)

ZMAXFPS=0
; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)

zSmoothTimer=1
; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
; (default: 1)

zVidEnableAntiAliasing=0
; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.

zSmoothModelRootNode=1
; ... enables (1) or disables (0) model moving smooting (default: 1)

zMouseRotationScale=3.3
; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)

zDontSwitchToThirdPerson=0
; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun

zCacheInAllNSCAtNewGame=0
; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup

zCloudShadowScale=1
; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!

zTexAnisotropicFiltering=0
; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
; default: 0

NOAMBIENTPFX=0
; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
; in order to improve speed

zVobPointLight=1
; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.

ZNEARVALUE=-1
; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)

zSkyRenderFirst=1
; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
; (default: 1)

zMaxFPS=0
; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
; the spacer needs a fixed value here in order to work properly during editing small ZEN Files

zAmbientPFXEnabled=1
; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)

zAmbientVobsEnabled=1
; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2

zEnvMappingEnabled=1
; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)

zKillSysKeys=0
; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
; this feature is untested and unsupported.

zSmoothMouse=3
; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
; (default: 3) ATTENTION: modifying this value may result in different gameplay.

zMusic16ChannelsOnly=0
; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
; use 16 channels.

zInventoryItemsDistanceScale=1.29999995
; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
; range: 0..1000. (default: 0)

zWindEnabled=1
; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)

zWindCycleTime=4
zWindCycleTimeVar=2
zWindStrength=70
zWindStrengthVar=40
zWindAngleVelo=0.9
zWindAngleVeloVar=0.8
; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen;)

zSunMaxScreenBlendScale=0.8
zRayTurboPolyTreshold=500



[KEYS]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300

keyTorch=14004900
Nostalgic_BetterTorches_UseKey=14003300
keyUp=c8001100
keyDown=d0001f00
keyLeft=cb001000
keyRight=cd001200
keyStrafeLeft=d3001e00
keyStrafeRight=d1002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200
[KEYSDEFAULT0]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=cb001000
keyRight=cd001200
keyStrafeLeft=d3001e00
keyStrafeRight=d1002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200
keyTorch=14004900

[KEYSDEFAULT1]
keyEnd=0100
keyHeal=2300
keyPotion=1900
keyLockTarget=4f00
keyParade=cf000d02
keyActionRight=d100
keyActionLeft=d300
keyUp=c8001100
keyDown=d0001f00
keyLeft=1000
keyRight=1200
keyStrafeLeft=cb001e00
keyStrafeRight=cd002000
keyAction=1d000c02
keySlow=2a003600
keySMove=38009d00
keyWeapon=39000e02
keySneak=2d00
keyLook=13005200
keyLookFP=21005300
keyInventory=0f000e00
keyShowStatus=30002e00
keyShowLog=31002600
keyShowMap=3200
keyTorch=14004900


[INTERNAL]
idComputerName=DESKTOP-86RL4M1
idUserName=OS
gameStartFailed=0
gameAbnormalExit=0
gameStarts=201
soundProviderIndex=0
soundSampleRateIndex=0
soundSpeakerIndex=0
texDetailIndex=1
gamePath=
playerInstanceName=
gameScript=
logStatistics=0
extendedMenu=1
debugAllChannels=0
debugAllInstances=0
debugChannels=
cutscenesDisabled=0
menuAction=LEAVE_GAME
vidResIndex=14
menuShowVersion=1
perfQualityIndex=0
zFastSaveGames=1
UnionActivated=0
GhostAlpha=0.300000012
gameStartsKm=1
cheatMenu=0
gameCompile=1.0
[DEBUG]
gameStartFailed=0
gameAbnormalExit=0
[SHOW_ADDITIONAL_INFO]
SpeedWorldKey=Z
; . . . Istnieje możliwość zmiany klawisza wpisując tylko drukowane litery, jednak Domyślny klawisz to Z
bNeedSpeedMode=3
speedModeMult=2,4
bShowFps=1
bShowDate=1
bMunitionInfo=1
damageShowZero=1
damageMode=0
bNeedShowDamageInfo=1
bNeedShowBarAboveEnemy=1
bShowEnemyHealth=1
bshowPlayerHealthAndMana=1
baseScaleEnemyBar=1
bNeedShowEnemyNameAbobeBar=0
speedWorldKey=Z
sDay=Dzień
MunitionColorR=51
MunitionColorG=204
MunitionColorB=51
MunitionPosX=1
MunitionPosY=750
damageColorR=255
damageColorG=105
damageColorB=0
damageStartPosX=5500
damageStartPosY=4000
playerHealthName=HP
playerManaName=MP
bNeedShowEnemyNameAboveBar=0
datePosX=1
datePosY=100
dateColorR=255
dateColorG=215
dateColorB=0
bNeedShowSpeedModeInfo=1
speedModePosX=1
speedModePosY=200
playerSwimBarParams=6,7000,1000,200
playerHealthBarParams=4,7400,1079,212
playerManaBarParams=5,7873,1079,212
hpNamePosX=550
hpNamePosY=7200
manaNamePosX=550
manaNamePosY=7764
swimNamePosX=550
swimNamePosY=6636
swimName=o2
bNeedExtSwim=1
hpNamePosX_NEW=150
hpNamePosY_NEW=7200
manaNamePosX_NEW=150
manaNamePosY_NEW=7764
swimNamePosX_NEW=150
swimNamePosY_NEW=6636
bAllowSpeedInInv=0
speedText=Zapieprzasz:  x
[SHOW_ADDITIONAL_INFO_TRANSLATE]
sDay=Dzień:
playerHealthName=HP
playerManaName=MP
yourQuiverIsEmpty!=Koniec Amunicji!
speedGame=Prędkość gry x
[SHOW_ADDITIONAL_INFO_COLOR]
sDayColorR=160
sDayColorG=32
sDayColorB=240
MunitionColorR=255
MunitionColorG=255
MunitionColorB=255
damageColorR=255
damageColorG=165
damageColorB=0

[SHOW_ADDITIONAL_INFO_POSITION]
sDayStartPosX=50
sDayStartPosY=220
MunitionPosX=50
MunitionPosY=420
SpeedPosX=50
SpeddPosY=620
bFpsPosX=50
bFpsPosY=50
damageStartPosX=50
damageStartPosY=4000
playerHealthBarParams=4,7400,1079,212
playerManaBarParams=5,7873,1079,212
playerHealthNamePosMode=0
playerManaNamePosMode=0
[UNION]
dialogCommonColorR=0
dialogCommonColorG=255
dialogCommonColorB=0
dialogSelectedColorR=255
dialogSelectedColorG=215
dialogSelectedColorB=0
menuSelectedColorR=0
menuSelectedColorG=255
menuSelectedColorB=0
bFixFocus=0
bUseFastKeys=1
bColorChests=1
bQuickLoot=1
bQuickLootChests=1
minSlotSL=10
maxSlotSL=15
lastSaveSlotSL=11
numberSaveSL=3806
iMsgPositionX=200
bRemoveEmptyBodies=0
[FULLFOCUSNAME]
EnableNameToDescriptionChange=1
AiScriptvarIndex=99
ShowBurnTorchName=1
ShowCountInfo=1
[UNION_QUICKLOOT]
LootItems=1
LootNpcs=1
LootContainers=1
Key=MOUSE_BUTTONRIGHT, KEY_V
AnimatedText=1
LootInDanger=1
ForceAmountInfo=1
[HOTBAR]
ShowIconsOutsideOfInventory=1
HotBarCellSize=50
HotBarBackTexture=INV_SLOT_HIGHLIGHTED.TGA
[ZBUGFIXES]

MidnightFix=1
; ... suppresses midnight healing of nearest NPCs
; allows to avoid such sitiuations as enemy full refreshing during the fight

UnconsciousFix=1
; ... forces MOB interaction interruption on transition to unconscious state, so it accomplishes correctly
; for example, without the fix you may receive no expirience when lay out an NPC sleeped on bed

WaterWeaponFix=1
; ... fixes AI starvation on weapon mode changing while walking in water

PackStringFix=1
; ... fixes inventory bugs related to packString usage (such as items disappearence)

GetAmountFix=1
; ... fixes oCNpcInventory::GetAmount function, which is widely used in scripts and can return wrong results

PutInInvFix=1
; ... fixes oCNpc::PutInInv function, which doesn't remove burning torches from the world properly

RemoveLightFix=1
; ... updates lighting when zCVobLight is removed

EventThrottling=1
; ... throttles some types of input messages in hero's AI queue to preserve his long-lasting starvation
; ex., changing sword to bow and bow to sword several times without ability to interrupt
; the option value (if not zero) is number of player's commands in AI queue when throttling starts

[ZMARKITEMS]

TrackReadDocs=1
; ... enables (1) or disables (0) tracking a set of read documents
; when disabled marking unread documents is impossible
; if disabled during the game all the collected data may be lost
; a document is considered read when it's onstate[0] function gets executed

TrackNewItems=1
; ... enables (1) or disables (0) tracking the hero's inventory
; when disabled marking new/added items is impossible
; if disabled during the game all the collected data may be lost
; a snapshot of hero's inventory is made when the inventory gets closed while in focus

; If a document is unread it is marked in container cells using the following options
UnreadDocPrio=1
; ... sets the render order of the texture or disables the feature (0)
; elements with high value are rendered last
; an item itself has zero priority, so elements with negative priority are rendered behind the item

UnreadDocTexName=GreenBook.tga
; ... the name of the texture unread documents will be marked by

UnreadDocTexPos=1000|4500|4000|7500
; ... position of the texture x1|y1|x2|y2
; a container cell bounds are 0|0|8192|8192

UnreadDocOpacity=96
; ... sets the texture opacity [0-255]

; New item instances are marked in hero's inventory using the following options
NewItemPrio=3
NewItemTexName=GreenPlus.tga
NewItemTexPos=3900|900|7100|4100
NewItemOpacity=200

; Old item instances which amount was increased are marked in hero's inventory using the following options
AddItemPrio=2
AddItemTexName=ArrowUp.tga
AddItemTexPos=4200|1200|6800|3800
AddItemOpacity=128
[ZTORCHCONTROL]

SaveTorches=1
; ... forces burning torches saving

ExchangeTorchOnTeleport=1
; ... replaces the torch with the new one on teleport or world change
; sometimes it helps to recover torch effects

TorchRemoveRange=5000
; ... removes burning torches which are too far
; also removes torches when leaving location
; set 0 to disable the feature

TorchHotkeyLogicalValue=30
; ... sets internal logical value for torch hotkey and introduces the associated option [KEYS].keyTorch
; set 0 for no effect

TorchHotkeyOverride=#
; ... when disabled (#) has no effect
; else the key is used instead of [KEYS].keyTorch value
; key format example: KEY_LSHIFT + KEY_T

[ZMISCUTILS]

NameToDescCats=MAGIC|POTION|RUNE
; ... for items from listed categories the value of 'description' field will be used as focus name
; example: 'Scroll' -> 'Firebolt'
; all possible categories: NF|FF|MUN|ARMOR|FOOD|DOCS|POTION|LIGHT|RUNE|MAGIC
; leave single symbol '|' to disable the feature

PrintZenFocus=1
; ... enables focus name drawing for objects with ZEN visals (such as burning torches)

AppendAmountInfo=1
; ... adds amount info to focus names of items (example: 'Gold' -> 'Gold (x99)`)

XChar=x
; ... string that is used for amount info displaying

CorrectModelFocusNamePos=1
; ... corrects horizontal position of focus names

RemoveKeys=0
; ... opening a chest or a door forces the key removal (if the key is useless in the current world)
; script logic isn't checked, so the option is disabled by default to preclude quest bugs

SuppressRemoveKeysKey=KEY_LSHIFT
; ... RemoveKeys option is disabled while the key is pressed

FastFood=1
; ... allows hero to repeatedly use healing items with x5 speed and no action from the player

FastFoodKey=KEY_LSHIFT
; ... consuming a healing item while this key is pressed triggers FastFood effect (if it is enabled)

DiaHyperskipKey=KEY_LSHIFT
; ... skipping a dialog replique while this key is pressed incurs skipping the whole repliques chain
; leave single symbol '#' to disable the feature

MoveLogEntry=1
; ... moves last updated topics in diary to the top

SaveTimedOverlays=1
; ... saves hero's temporary overlays such as sprint from potion of haste

ReapplyOverlays=HUMANS_SPRINT.MDS
; ... forces the listed overlays to be applied last
; the default value may help to avoid bugs with ring of haste

SecondsPerGameHour=250
; ... sets the duration of game hour
; the engine default is 250.0
; non-positive value precludes the engine modification or recovers it

PostLoadDelay=750
; ... sets post-load delay (in milliseconds, G2 & G2A only)
; the engine default value is 2500
; set negative value to preclude the engine modification or to recover it

JumpBackNoTurn=1
; ... disables automatical turning to enemy while in jump back (G2 & G2A only)

StrafeNoTurn=1
; ... enables straightforward strafing even if an enemy is in focus

[ZUTILITIES]
bColorNpcs=1
bColorChests=1
bColorDoors=1
bColorItems=1
bUseQuickSave=1
bTrampleMeatbugs=1
sCantSave=Nie można teraz zapisać rozgrywki!
sCantLoad=Nie można teraz wczytać rozgrywki!
sNoSave=Taki zapis nie istnieje!
sSaveName=QuickSave
iMinSaveSlot=15
iMaxSaveSlot=20
iLastSaveSlot=20
iLastSaveNumber=113
bRenderInvItems=1
[LHIVER20_DE]
DIFFICULTY=3
[GFA]
freeAimingEnabled=1
focusUpdateIntervalMS=0
showFocusWhenNotAiming=0
reticleSizePx=64
overwriteControlSchemeRanged=0
overwriteControlSchemeSpells=0
[AST]
iColorWispR=0
iColorWispG=255
iColorWispB=0
iColorWispR=255
iColorWispG=255
iColorWispB=255
; . . . Kolor napisu Ognika, ustawiony jest na BIAŁY
costWispSkill_1=0
; . . . The cost of learning the skill of searching/highlighting melee/ranged weapons and ammunition, default is 3000.
; Koszt nauki umiejętności wyszukiwania / podświetlania broni bliskiej / dystansowej i amunicji, domyślnie 3000.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_2=0
; . . . The cost of learning the skill of searching/highlighting potions/ancient tablets, default is 2000.
; Koszt nauki umiejętności wyszukiwania / podświetlania mikstur / tabliczek, domyślnie 2000.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_3=0
; . . . The cost of learning the skill of searching/highlighting food, default is 7000.
; Koszt nauki umiejętności wyszukiwania / podświetlania jedzenia, domyślnie wynosi 7000.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_4=0
; . . . The cost of learning the skill of searching/highlighting armor/helmets, default is 1500.
; Koszt opanowania umiejętności znajdowania / podświetlania zbroi / hełmów, domyślnie 1500.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_5=0
; . . . The cost of learning the skill of searching/highlighting magical items (rings/amulets/belts), default is 1500.
; ... ... ... Koszt opanowania umiejętności odnajdywania / podświetlania magicznych przedmiotów (pierścieni / amuletów / pasów), domyślnie 1500.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_6=0
; . . . The cost of learning the skill of searching/highlighting runes/scrolls, default is 1500.
; Koszt opanowania umiejętności znajdowania / podświetlania run / zwojów, domyślnie 1500.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_7=0
; . . . The cost of learning the skill of searching/highlighting documents, default is 1500.
; Koszt opanowania umiejętności wyszukiwania / podświetlania dokumentów, domyślnie 1500.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_8=0
; . . . The cost of learning the skill of increasing the search/highlighting radius of items, default is 5000.
; Koszt nauczenia się umiejętności zwiększania promienia wyszukiwania / podświetlania rzeczy, domyślnie 5000.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_9=0
; . . . The cost of learning the skill of increasing the speed of the Wisp, default is 4000.
; Koszt nauczenia się umiejętności zwiększenia prędkości zbierania, domyślnie wynosi 4000.
;------------------------------------------------------------------------------------------------------------------------------
costWispSkill_0=0
; . . . The cost of learning the skill of collecting trophies (loot of dead NPCs), default is 10000.
; Koszt nauki umiejętności zbierania trofeów (loot z martwych NPC) , domyślnie jest 10000.
;------------------------------------------------------------------------------------------------------------------------------
;
;
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
;
;
;------------------------------------------------------------------------------------------------------------------------------
anotherCurrencyInstName=0
; . . . The option allows you to use a different instance of the 'currency' for the Wisp. Disabled by default and the original currency is used.
; Zmienna umożliwia użycie innej instancji „waluty” dla ognika. Domyślnie wyłączone i używana jest oryginalna waluta.
;------------------------------------------------------------------------------------------------------------------------------
currencyInstanceName=ITMI_GOLD
; . . . A currency instance different from the original. Used only if anotherCurrencyInstName option is active.
; Instancja waluty inna niż oryginał. Używane tylko, jeśli zmienna jest włączona  anotherCurrencyInstName.
;------------------------------------------------------------------------------------------------------------------------------
maxItemCost=0
; . . . Items with a price of maxItemCost and higher will not be shown/raised with the Wisp. default is 0.
; . . . If maxItemCost = 0, things are shown/raised with any cost...
; Przedmioty z ceną maxItemCost i wyższą nie będą pokazywane / podświetlane za pomocą ognika. wartość domyślna to 0
; Jeśli maxItemCost = 0, rzeczy są podświetlane / podnoszone za każdym razem ...
;------------------------------------------------------------------------------------------------------------------------------
WispStringColor=#ffffff
; . . . The help caption color in HEX format. default is '#ffffff' - (WHITE).
; Kolor napisu pomocniczego ognika w formacie HEX. domyślnie „#ffffff” - (BIAŁY)
;------------------------------------------------------------------------------------------------------------------------------
WispStringPositionX=0
; . . . The Wips's help caption position along the X-axis.default is 0.
; Położenie napisu pomocniczego oscylującego światła wzdłuż osi x. domyślną wartością jest 0
; 0 - Prawa strona ekranu, 1 - Lewa strona ekranu
;------------------------------------------------------------------------------------------------------------------------------
WispStringPositionY=0
; . . . The Wips's help caption position along the Y-axis. Default is 0.
; . . . If X and Y are equal to 0, then the label is displayed in the standard position.
; Położenie wyświetlanego napisu w osi y. Domyślnie jest to 0
; Jeśli X i Y są równe 0, etykieta jest wyświetlana w pozycji standardowej.
;------------------------------------------------------------------------------------------------------------------------------
activationButton=F5
; . . . Wisp summoning button. default is F5.
; . . . By default, it is called in conjunction with the activationSubButton help button. LEFT SHIFT + F5.
; Przycisk ognika. wartość domyślna to F5
; Domyślnie jest wywoływany w połączeniu z pomocniczym przyciskiem aktywacji SubButton. LEWY SHIFT + F5
;------------------------------------------------------------------------------------------------------------------------------
ActivationSubButton=F6
; . . . Help button for calling the Wisp. default is LEFT SHIFT.
; . . . To disable the help button, set the value to 0, then the Wisp will be called only through the activationButton.
; Przycisk przełączania trybu pracy ognika: zbieranie rzeczy lub podświetlenie rzeczy. wartość domyślna to F1
; Domyślnie jest wywoływany w połączeniu z przyciskiem pomocniczym toggleSearchModeSubButton. LEWY SHIFT + F1
;------------------------------------------------------------------------------------------------------------------------------
toggleSearchModeSubButton=LEFT SHIFT
; . . . Help button for switching the operating mode of the Wisp. default is LEFT SHIFT.
; . . . To disable the help button, set the value to 0, then the switching of the operating mode will be carried out only by means of the toggleSearchModeButton button.
; . . . Below are the service variables required for translation into another language.
; Dodatkowy przycisk do przełączania trybu pracy ognika. Domyślnym jest LEWY SHIFT
; Aby wyłączyć przycisk pomocniczy, należy ustawić wartość na 0, wówczas przełączanie trybu pracy będzie się odbywać tylko za pomocą przycisku toggleSearchModeButton.
;------------------------------------------------------------------------------------------------------------------------------
toggleSearchModeButton=SHIFT F5
; . . . The button for switching the operating mode of the Wisp: collecting things/highlighting things. default is F1.
; . . . By default, it is called in conjunction with the toggleSearchModeSubButton help button. LEFT SHIFT + F1.
; Przycisk przełączania trybu pracy ognika: zbieranie rzeczy / podświetlenie rzeczy. wartość domyślna to F1
; Domyślnie jest wywoływany w połączeniu z przyciskiem pomocniczym toggleSearchModeSubButton. LEWY SHIFT + F1
;------------------------------------------------------------------------------------------------------------------------------


sWispSearch=Coś znaleziono.
sWispHighlightMode=Podświetla.
sWispFollow=Szuka.
sWispName=Ognik
sWispSkills=Menu umiejętności Ognika.
sWispSkill1=1. Szukanie broni: (0)
sWispSkill2=2. Szukanie mikstur: (0)
sWispSkill3=3. Szukanie roślin: (0)
sWispSkill4=4. Szukanie zbroi: (0)
sWispSkill5=5. Szukanie magicznych przedmiotów: (0)
sWispSkill6=6. Szukanie run/zwojów: (0)
sWispSkill7=7. Szukanie dokumentów: (0)
sWispSkill8=8. Zwiększony promień szukania: (0)
sWispSkill9=9. Zwiększona prędkość wyszukiwania: (0)
sWispSkill10=0. Grabież NPC: (0)
sWispLearnMoney=złotych monet
sWispSkillExit=Wyjście (PPM - ESC)
sWispLearned=nauczony
sWispNotLearned=nienauczony
sWispError=błąd
sWispGive=Ognik otrzymał:
sWispFocusEnabled=Ôîęóń âęëţ÷ĺí.
sWispFocusDisabled=Ôîęóń îňęëţ÷ĺí.
[WISP]
iMsgPositionX=200
iMsgPositionY=4800

costWispSkill_1=0
; . . . The cost of learning the skill of searching/highlighting melee/ranged weapons and ammunition, default is 3000.
costWispSkill_2=0
; . . . The cost of learning the skill of searching/highlighting potions/ancient tablets, default is 2000.
costWispSkill_3=0
; . . . The cost of learning the skill of searching/highlighting food, default is 7000.
costWispSkill_4=0
; . . . The cost of learning the skill of searching/highlighting armor/helmets, default is 1500.
costWispSkill_5=0
; . . . The cost of learning the skill of searching/highlighting magical items (rings/amulets/belts), default is 1500.
costWispSkill_6=0
; . . . The cost of learning the skill of searching/highlighting runes/scrolls, default is 1500.
costWispSkill_7=0
; . . . The cost of learning the skill of searching/highlighting documents, default is 1500.
costWispSkill_8=0
; . . . The cost of learning the skill of increasing the search/highlighting radius of items, default is 5000.
costWispSkill_9=0
; . . . The cost of learning the skill of increasing the speed of the Wisp, default is 4000.
costWispSkill_0=10
; . . . The cost of learning the skill of collecting trophies (loot of dead NPCs), default is 10000.
removeEmptyBodies=0
; . . . The option allows the wisp to remove empty bodies after it takes things out of them. Disabled by default..
anotherCurrencyInstName=0
; . . . The option allows you to use a different instance of the 'currency' for the Wisp. Disabled by default and the original currency is used.
currencyInstanceName=ITMI_GOLD
; . . . A currency instance different from the original. Used only if anotherCurrencyInstName option is active.
maxItemCost=0
; . . . Items with a price of maxItemCost and higher will not be shown/raised with the Wisp. default is 0.
; . . . If maxItemCost = 0, things are shown/raised with any cost...
WispStringColor=#ffffff
; . . . The help caption color in HEX format. default is '#ffffff' - (WHITE).
WispStringPositionX=0
; . . . The Wips's help caption position along the X-axis.default is 0.
WispStringPositionY=0
; . . . The Wips's help caption position along the Y-axis. Default is 0.
; . . . If X and Y are equal to 0, then the label is displayed in the standard position.
activationButton=F5
; . . . Wisp summoning button. default is F5.
; . . . By default, it is called in conjunction with the activationSubButton help button. LEFT SHIFT + F5.
activationSubButton=LEFT SHIFT
; . . . Help button for calling the Wisp. default is LEFT SHIFT.
; . . . To disable the help button, set the value to 0, then the Wisp will be called only through the activationButton.
focusButton=H
; . . . Focus switch button (Player can/cannot focus on the Wisp). default is H.
; . . . By default, it is called in conjunction with the toggleSearchModeSubButton help button. LEFT SHIFT + H.
focusSubButton=LEFT SHIFT
; . . . Help button for switching the focus mode. default is LEFT SHIFT.
; . . . To disable the help button, set the value to 0, then the switching of the operating mode will be carried out only through the focusButton button.
toggleSearchModeButton=F6
; . . . The button for switching the operating mode of the Wisp: collecting things/highlighting things. default is F1.
; . . . By default, it is called in conjunction with the toggleSearchModeSubButton help button. LEFT SHIFT + F1.
toggleSearchModeSubButton=LEFT SHIFT
; . . . Help button for switching the operating mode of the Wisp. default is LEFT SHIFT.
; . . . To disable the help button, set the value to 0, then the switching of the operating mode will be carried out only by means of the toggleSearchModeButton button.
; . . . Below are the service variables required for translation into another language.
sWispSearch=Coś znaleziono.
sWispHighlightMode=Podświetla.
sWispFollow=Szuka.
sWispName=Ognik
sWispSkills=Menu umiejętności Ognika.
sWispSkill1=1. Szukanie broni: (0)
sWispSkill2=2. Szukanie mikstur: (0)
sWispSkill3=3. Szukanie roślin: (0)
sWispSkill4=4. Szukanie zbroi: (0)
sWispSkill5=5. Szukanie magicznych przedmiotów: (0)
sWispSkill6=6. Szukanie run/zwojów: (0)
sWispSkill7=7. Szukanie dokumentów: (0)
sWispSkill8=8. Zwiększony promień szukania: (0)
sWispSkill9=9. Zwiększona prędkość wyszukiwania: (0)
sWispSkill10=0. Grabież NPC: (0)
sWispLearnMoney=złotych monet
sWispSkillExit=Wyjście (PPM - ESC)
sWispLearned=nauczony
sWispNotLearned=nienauczony
sWispError=błąd
sWispGive=Ognik otrzymał:
sWispFocusEnabled=Włączony
sWispFocusDisabled=Wyłączony
[UNION_XP_BAR]
xpPosX=3000
xpPosY=7900
xpSizeX=2000
xpSizeY=100
bShowTextDigits=1
bShowTextPercent=1
xpAddShiftNamePosX=0
xpAddShiftNamePosY=0
xpTextFont=FONT_OLD_10_WHITE.TGA
[ADV_INVENTORY]
adv_history_mode=0
invAdvCntRows=9
invAdvCntCol=6
historyInputSize=12
historyOutputSize=3
historyPosX=100
historyPosY=700
bNeedSyncPlayerAndTradeCategories=1
keySwitchCatBase=KEY_LSHIFT
keySwitchCatSecond=MOUSE_WHEELDOWN
keySwitchCatBaseBack=KEY_LSHIFT
keySwitchCatSecondBack=MOUSE_WHEELUP
keyShowHistoryBase=NO_KEY
keyShowHistorySecond=KEY_GRAVE
keyCamRotate=KEY_RSHIFT
keyFastFavorite=KEY_EQUALS
bUseDefaultGothicTextures=1
customCurrencyName=NONE
activeItemRenderMode=2
activeItemRotateX=0
activeItemRotateY=0.200000003
activeItemRotateZ=0
bNeedShowNewItems=1
invSizeFilter=200
invSizeCell=350
invSizeArrow=350
 
https://www.facebook.com/Chronologymu-210309256118451/ Jak ktoś lubi serwer pvp S2 do mu online to może zajrzeć na mój serwer testowy.

Czudak

Czudak

Użytkownicy
posty141
Propsy60
ProfesjaSkrypter
  • Użytkownicy
Typowe. Nic skąd to jest, jaka konfiguracja, jakie mody, czy są jakieś wtyczki w ogóle, a jak tak, to jakie. Zrzucone .INI i "zrupcie z tym coś". Powodzenia życzę. xD
 

Yetem12

Yetem12

Użytkownicy
posty207
Propsy48
Profesjabrak
  • Użytkownicy
Obstawiam że każdy widział plik gothic.init więc nie wiem po co ta ściana tekstu xD
 

kurzel131

kurzel131

Użytkownicy
posty206
Propsy10
ProfesjaGracz
  • Użytkownicy
Typowe. Nic skąd to jest, jaka konfiguracja, jakie mody, czy są jakieś wtyczki w ogóle, a jak tak, to jakie. Zrzucone .INI i "zrupcie z tym coś". Powodzenia życzę. xD

Pisałem mod kroniki myrtany, skrypty union, reszty nie znam.
 
https://www.facebook.com/Chronologymu-210309256118451/ Jak ktoś lubi serwer pvp S2 do mu online to może zajrzeć na mój serwer testowy.

bogu9821

bogu9821

Użytkownicy
posty404
Propsy185
ProfesjaProgramista
  • Użytkownicy
Tyko takiego czegoś jak skrypty union nie ma. :>
 
while(false) Do();


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