Kilka pytań odnośnie skryptów i innych 10943 41

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Autor SanTiago

Zaczęty 21.01.2017 roku

Wyświetleń 10943

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SanTiago

SanTiago

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posty212
Propsy47
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Dzień dobry. Modyfikacja moja idzie na przód, ale mam jeden problem i dla pytania.

Problem:
Odnośnie wstawiania postaci, to robiłem tak, jak było w poradniku, wstawiłem odpowiednie nazwy, waypointy, ale potem wywalało mi błąd, że coś jest źle właśnie tu:

Spoiler
// *********
// MyMod
// *********
func void STARTUP_MyMod ()
{
      Wld_InsertNpc       (PAL_5000_Manolo,"WP_STRAND1_01");

      func void INIT_SUB_NAZWANASZEGOSWIATA ()
   {
   };

func void INIT_MyMod ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_MyMod();
};


Pytanie:
1. Jak zrobić, aby opcja dialogowa aktywowała się po jednym dniu, na przykład od pierwszej rozmowy.
2. Czy tolerujecie światy i itemki z WoGa?  :D

Zaznaczam, że nie znalazłem odpowiedzi na te pytania, więc piszę tu.
 

Bogdan Zwei

Bogdan Zwei

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Wulgarny skurwiel pierdolony.
posty1864
Propsy541
Profesjabrak
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  • Wulgarny skurwiel pierdolony.
Podaj treść błędu. Jak na razie wiemy tylko, że masz problem, ale nie wiemy o co chodzi.

1. Użyj zmiennej i funkcji WLD_GetDay().
2. Jedyne, co nie jest tolerowane to piractwo. WoG to strona, z której wszyscy z nas coś czerpią oraz dają od siebie.
 
:ok: zachęca do dalszej pomocy. Nie zapominaj o tym!

Prywatne wiadomości typu "Ej, pomocy" kasuję od razu. Od tego jest forum, a nie PW.

To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth.

In order to realize our true self we must be willing to live without being dependent upon the opinion of others.

Toworish

Toworish

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posty1664
Propsy254
ProfesjaNierób
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  • http://chomikuj.pl/ToWoRiSh
func void STARTUP_MyMod ()
{
      Wld_InsertNpc       (PAL_5000_Manolo,"WP_STRAND1_01");

      func void INIT_SUB_NAZWANASZEGOSWIATA ()
   {
   };

brakuje zamknięcia funkcji startup_mymod()

btw polecam zawsze wklepywać w szukajkę treści błędów których nie rozumiesz, większość znajdziesz i jakoś zrozumiesz z tematów już powstałych(ale to tylko tak na przyszłość)
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

SanTiago

SanTiago

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posty212
Propsy47
ProfesjaLvl designer
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Powinno być tak? Dobrze zamknąłem?
Spoiler
func void STARTUP_MyMod ()
{
      Wld_InsertNpc       (PAL_5000_Manolo,"WP_STRAND1_01");

      func void INIT_SUB_MyMod ()
   {
   };
   };
 

Splash

Splash

Moderator
posty4209
Propsy3412
ProfesjaNierób
  • Moderator
Nie. Nie można tworzyć funkcji wewnątrz innej funkcji. Jeśli nie masz zamiaru używać funkcji INIT_SUB_MyMod, to po co ją tworzysz?
 
Nie zajmuję się multiplayerami do Gothica. Przestańcie zawracać mi tym głowę...
Ps. Siemekk ma downa i śpi w pufie

SanTiago

SanTiago

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posty212
Propsy47
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Po prostu skopiowałem z tamtego tematu i powstawiałem to, co chciałem. Potem faktycznie ją usunąłem i dalej było to samo.
 

Splash

Splash

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posty4209
Propsy3412
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  • Moderator
Dlatego podanie treści błędu byłoby niesamowicie pomocne.
 
Nie zajmuję się multiplayerami do Gothica. Przestańcie zawracać mi tym głowę...
Ps. Siemekk ma downa i śpi w pufie

SanTiago

SanTiago

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posty212
Propsy47
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Przecież dopiero co to zrobiłem.
No ale dobra, testnę po usunięciu tej funkcji jeszcze raz.
 

Splash

Splash

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posty4209
Propsy3412
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To nie jest treść błędu:
Cytuj
wywalało mi błąd, że coś jest źle właśnie tu
 
Nie zajmuję się multiplayerami do Gothica. Przestańcie zawracać mi tym głowę...
Ps. Siemekk ma downa i śpi w pufie

SanTiago

SanTiago

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posty212
Propsy47
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Splash

Splash

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posty4209
Propsy3412
ProfesjaNierób
  • Moderator
Zmień kodowanie pliku na ANSI, a następnie usuń znak występujący w tej linijce. Po zmianie kodowania powinien zmienić się na znak zapytania.
 
Nie zajmuję się multiplayerami do Gothica. Przestańcie zawracać mi tym głowę...
Ps. Siemekk ma downa i śpi w pufie

Toworish

Toworish

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http://chomikuj.pl/ToWoRiSh
posty1664
Propsy254
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  • http://chomikuj.pl/ToWoRiSh
Nie wiem jaka jest treść błędu ale powinno to wyglądać tak:
func void STARTUP_MyMod ()
{
      Wld_InsertNpc       (PAL_5000_Manolo,"WP_STRAND1_01");
};
      func void INIT_SUB_MyMod ()
   {
   };

Lub tak: jeśli nie używasz funkcji init_sub_mod()
func void STARTUP_MyMod ()
{
      Wld_InsertNpc       (PAL_5000_Manolo,"WP_STRAND1_01");
   };
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

SanTiago

SanTiago

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posty212
Propsy47
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Przecież chyba tak było.
Cytuj
Zmień kodowanie pliku na ANSI
A co to znaczy? Bo ja słyszę o czymś takim chyba pierwszy raz.
 

Toworish

Toworish

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posty1664
Propsy254
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Nie bo z tego co podałeś braowało: };

patrz swój pierwszy post btw post Splasha czytaj przed moim, bo dodaliśmy w tym samym momencie
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

SanTiago

SanTiago

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posty212
Propsy47
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Nadal jest error z tym znaczkiem.

Post połączony: 2017-01-21, 18:21
No dobra, zmieniłem to kodowanie, ale tego znaczka tam nie ma.
 

Splash

Splash

Moderator
posty4209
Propsy3412
ProfesjaNierób
  • Moderator
Jak masz Notepad ++ to wybierz opcję Format -> Koduj w ANSI. Jak nie, to otwórz plik notatnikiem i wybierz opcję Zapisz jako. Dalej sobie chyba poradzisz.
 
Nie zajmuję się multiplayerami do Gothica. Przestańcie zawracać mi tym głowę...
Ps. Siemekk ma downa i śpi w pufie

SanTiago

SanTiago

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posty212
Propsy47
ProfesjaLvl designer
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Zrobiłem wszystko tak, jak powiedziałeś, ale i tak to samo.
http://ifotos.pl/zobacz/Bez-tytul_aeshasx.png
Nie ma tu żadnych znaczków, pomimo zmiany kodowania.
 

Toworish

Toworish

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posty1664
Propsy254
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  • http://chomikuj.pl/ToWoRiSh
Możesz wrzucić calutki startup.d tutaj?
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

SanTiago

SanTiago

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posty212
Propsy47
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Spoiler
// *******************************************************************
// Startup und Init Funktionen der Level-zen-files
// -----------------------------------------------
// Die STARTUP-Funktionen werden NUR beim ersten Betreten eines Levels
// (nach NewGame) aufgerufen, die INIT-Funktionen jedesmal
// Die Funktionen müssen so heissen wie die zen-files
// *******************************************************************

// *********
// GLOBAL
// *********

func void STARTUP_GLOBAL()
{
   // wird fuer jede Welt aufgerufen (vor STARTUP_<LevelName>)
   Game_InitGerman();
};

func void INIT_GLOBAL()
{
   // wird fuer jede Welt aufgerufen (vor INIT_<LevelName>)
   Game_InitGerman();
};


// *********
// Testlevel
// *********


func void STARTUP_Testlevel ()
{

};

   func void INIT_SUB_Testlevel ()
   {
   };

func void INIT_Testlevel ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_Testlevel();
};

//------------------------------------------------------------
//      Addon World ADANOSTEMPEL
//------------------------------------------------------------
func void STARTUP_ADDON_PART_ADANOSTEMPLE_01 ()
{
   Wld_InsertNpc (BDT_1090_Addon_Raven,"ADW_ADANOSTEMPEL_RAVEN_11");

   Wld_InsertNpc (BDT_10400_Addon_DeadBandit,"ADW_ADANOSTEMPEL_RHADEMES_DEADBDT_01");
   Wld_InsertNpc (BDT_10401_Addon_DeadBandit,"ADW_ADANOSTEMPEL_RHADEMES_DEADBDT_02");

   Wld_InsertNpc (Stoneguardian_ADANOSTEMPELENTRANCE_01,"ADW_ADANOSTEMPEL_ENTRANCE_17");
   //Wld_InsertNpc (Stoneguardian_ADANOSTEMPELENTRANCE_02,"ADW_ADANOSTEMPEL_ENTRANCE_18M");
   Wld_InsertNpc (Stoneguardian_ADANOSTEMPELENTRANCE_03,"ADW_ADANOSTEMPEL_ENTRANCE_20");
   Wld_InsertNpc (Stoneguardian_ADANOSTEMPELENTRANCE_04,"ADW_ADANOSTEMPEL_ENTRANCE_13");

   Wld_InsertNpc (Stoneguardian_TREASUREPITS_05A,"ADW_ADANOSTEMPEL_TREASUREPITS_05A");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_05B,"ADW_ADANOSTEMPEL_TREASUREPITS_05B");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_05C,"ADW_ADANOSTEMPEL_TREASUREPITS_05C");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_05D,"ADW_ADANOSTEMPEL_TREASUREPITS_05D");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_05E,"ADW_ADANOSTEMPEL_TREASUREPITS_05E");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_05F,"ADW_ADANOSTEMPEL_TREASUREPITS_05F");

   Wld_InsertNpc (Giant_Rat,"ADW_ADANOSTEMPEL_TREASUREPITS_07A");
   Wld_InsertNpc (Giant_Rat,"ADW_ADANOSTEMPEL_TREASUREPITS_07B");
   
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_09A,"ADW_ADANOSTEMPEL_TREASUREPITS_09A");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_09B,"ADW_ADANOSTEMPEL_TREASUREPITS_09B");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_09C,"ADW_ADANOSTEMPEL_TREASUREPITS_09C");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_09D,"ADW_ADANOSTEMPEL_TREASUREPITS_09D");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_09E,"ADW_ADANOSTEMPEL_TREASUREPITS_09E");
   Wld_InsertNpc (Stoneguardian_TREASUREPITS_09F,"ADW_ADANOSTEMPEL_TREASUREPITS_09F");


   Wld_InsertNpc (Stoneguardian_RHADEMES_14A,"ADW_ADANOSTEMPEL_RHADEMES_14A");
   Wld_InsertNpc (Stoneguardian_RHADEMES_14B,"ADW_ADANOSTEMPEL_RHADEMES_14B");
   Wld_InsertNpc (Stoneguardian_RHADEMES_14C,"ADW_ADANOSTEMPEL_RHADEMES_14C");
   Wld_InsertNpc (Stoneguardian_RHADEMES_14D,"ADW_ADANOSTEMPEL_RHADEMES_14D");
   Wld_InsertNpc (Stoneguardian_RHADEMES_14E,"ADW_ADANOSTEMPEL_RHADEMES_14E");
   Wld_InsertNpc (Stoneguardian_RHADEMES_14F,"ADW_ADANOSTEMPEL_RHADEMES_14F");

   Wld_InsertNpc (NONE_ADDON_112_Rhademes,"ADW_ADANOSTEMPEL_RHADEMES");
};

func void INIT_SUB_ADDON_PART_ADANOSTEMPLE_01 ()
{
   
};

func void INIT_ADDON_PART_ADANOSTEMPLE_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();

   CurrentLevel = ADDONWORLD_ZEN;   

   INIT_SUB_ADDON_PART_ADANOSTEMPLE_01();
};

//------------------------------------------------------------
//      Addon World GOLDMINE
//------------------------------------------------------------
func void STARTUP_ADDON_PART_GOLDMINE_01 ()
{
   //----------------------Humans----------------------------
   Wld_InsertNpc    (STRF_1118_Addon_Patrick,    "ADDON_GOLDMINE");
   Wld_InsertNpc    (STRF_1119_Addon_Monty,    "ADDON_GOLDMINE");
   Wld_InsertNpc    (STRF_1120_Addon_Tonak,    "ADDON_GOLDMINE");
   Wld_InsertNpc    (STRF_1121_Addon_Telbor,    "ADDON_GOLDMINE");
   Wld_InsertNpc    (STRF_1122_Addon_Pardos,    "ADDON_GOLDMINE");
   
   Wld_InsertNpc    (BDT_1095_Addon_Crimson,    "ADDON_GOLDMINE");
   
   
   Wld_InsertNpc   (BDT_10023_Addon_Wache,      "ADDON_GOLDMINE");
   Wld_InsertNpc   (BDT_10024_Addon_Garaz,      "ADDON_GOLDMINE");
   
   //----------------tote Sklaven--------------------
   Wld_InsertNpc   (STRF_1131_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
   Wld_InsertNpc   (STRF_1132_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
   Wld_InsertNpc   (STRF_1133_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
   Wld_InsertNpc   (STRF_1134_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
   Wld_InsertNpc   (STRF_1135_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
   
   //----------------Plus Buddler, Wachen, Sklaven--------------------
   Wld_InsertNpc   (STRF_1128_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1129_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1130_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1136_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1137_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1138_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1139_Addon_Sklave, "ADDON_GOLDMINE");
   Wld_InsertNpc   (STRF_1140_Addon_Sklave, "ADDON_GOLDMINE");
   
   Wld_InsertNpc   (BDT_10025_Addon_Wache, "ADDON_GOLDMINE");
   Wld_InsertNpc   (BDT_10026_Addon_Wache, "ADDON_GOLDMINE");
   Wld_InsertNpc   (BDT_10027_Addon_Buddler, "ADDON_GOLDMINE");
   Wld_InsertNpc   (BDT_10028_Addon_Buddler, "ADDON_GOLDMINE");
   Wld_InsertNpc   (BDT_10029_Addon_Buddler, "ADDON_GOLDMINE");
   Wld_InsertNpc   (BDT_10030_Addon_Buddler, "ADDON_GOLDMINE");
   
      
      
   //------------ Monster ANZAHL (10) WICHTIG für Garaz (FIXME_FILLER) ----------------------------
   Wld_InsertNpc    (GoldMinecrawler,    "ADW_MINE_MC_04");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_04");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_03");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_03");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_08");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_08");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_07");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_07");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_02");
   Wld_InsertNpc    (GoldMinecrawler,          "ADW_MINE_MC_02");

   Wld_InsertNpc    (Meatbug,          "ADW_MINE_LAGER_08");
   Wld_InsertNpc    (Meatbug,          "ADW_MINE_LAGER_09");
   Wld_InsertNpc    (Meatbug,          "ADW_MINE_LAGER_05");
   Wld_InsertNpc    (Meatbug,          "ADW_MINE_LAGER_SIDE_04");
   
   Wld_InsertNpc    (Stoneguardian_MineDead1,    "ADW_GRUFT_01");
   Wld_InsertNpc    (Stoneguardian_MineDead2,    "ADW_GRUFT_02");
   Wld_InsertNpc    (Stoneguardian_MineDead3,    "ADW_MINE_TO_GRUFT_05");
   Wld_InsertNpc    (Stoneguardian_MineDead4,    "ADW_MINE_TO_GRUFT_06");
   
   
   
   
   

};

func void INIT_SUB_ADDON_PART_GOLDMINE_01 ()
{
   
};

func void INIT_ADDON_PART_GOLDMINE_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_GOLDMINE_01();
};

//------------------------------------------------------------
//      Addon World CANYON
//------------------------------------------------------------
func void STARTUP_ADDON_PART_CANYON_01 ()
{
   //----------------------freies Land------------------------

   Wld_InsertNpc    (Blattcrawler,    "ADW_CANYON_TELEPORT_PATH_09");
   Wld_InsertNpc    (Blattcrawler,    "ADW_CANYON_TELEPORT_PATH_09");
   Wld_InsertNpc    (Blattcrawler,    "ADW_CANYON_TELEPORT_PATH_09");

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_TELEPORT_PATH_03");
   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_TELEPORT_PATH_03");

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_TELEPORT_PATH_04");

   Wld_InsertNpc    (CanyonRazor01,    "ADW_CANYON_MINE1_01");
   

   Wld_InsertNpc    (CanyonRazor02,    "ADW_CANYON_PATH_TO_LIBRARY_07A");
   Wld_InsertNpc    (CanyonRazor03,    "ADW_CANYON_PATH_TO_LIBRARY_07A");
   

   Wld_InsertNpc    (CanyonRazor04,    "ADW_CANYON_PATH_TO_LIBRARY_36");
   Wld_InsertNpc    (CanyonRazor05,    "ADW_CANYON_PATH_TO_LIBRARY_36");
   

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_LIBRARY_40");
   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_LIBRARY_40");

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_LIBRARY_03");

   Wld_InsertNpc    (Bloodhound,    "ADW_CANYON_PATH_TO_BANDITS_31");

   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_BANDITS_52");
   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_BANDITS_52");

   Wld_InsertNpc    (CanyonRazor06,    "ADW_CANYON_PATH_TO_MINE2_04");
   

   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_31A");
   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_31A");
   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_31A");

   Wld_InsertNpc    (Blattcrawler,    "ADW_CANYON_PATH_TO_BANDITS_55");
   Wld_InsertNpc    (Blattcrawler,    "ADW_CANYON_PATH_TO_BANDITS_55");

   Wld_InsertNpc    (Shadowbeast_Addon_Fire,    "ADW_CANYON_PATH_TO_BANDITS_06E");

   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_16A");
   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_16A");
   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_16A");

   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_PATH_TO_LIBRARY_17");

   Wld_InsertNpc    (orcbiter,    "ADW_CANYON_ORCS_09");


   Wld_InsertNpc    (Wolf,    "ADW_CANYON_PATH_TO_LIBRARY_37");
   Wld_InsertNpc    (Wolf,    "ADW_CANYON_PATH_TO_LIBRARY_37");
   Wld_InsertNpc    (Wolf,    "ADW_CANYON_PATH_TO_LIBRARY_12A");
   Wld_InsertNpc    (Wolf,    "ADW_CANYON_PATH_TO_LIBRARY_12A");
   Wld_InsertNpc    (Wolf,    "ADW_CANYON_PATH_TO_LIBRARY_12A");
   Wld_InsertNpc    (Wolf,    "ADW_CANYON_PATH_TO_LIBRARY_12A");

   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_ORCS_08");
   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_ORCS_08");

   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_PATH_TO_LIBRARY_14");
   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_PATH_TO_LIBRARY_14");

   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_PATH_TO_LIBRARY_19");
   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_PATH_TO_LIBRARY_20");
   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_PATH_TO_LIBRARY_20");

   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_ORCS_04");

   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_ORCS_05");
   Wld_InsertNpc    (OrcWarrior_Roam,    "ADW_CANYON_ORCS_05");

   Wld_InsertNpc    (OrcWarrior_Rest,    "ADW_CANYON_ORCS_02");
   Wld_InsertNpc    (OrcShaman_Sit_CanyonLibraryKey,    "ADW_CANYON_ORCS_02");
   Wld_InsertNpc    (OrcShaman_Sit,    "ADW_CANYON_ORCS_02");

   Wld_InsertNpc    (Bloodhound,    "ADW_CANYON_PATH_TO_MINE2_09");
   Wld_InsertNpc    (Bloodhound,    "ADW_CANYON_PATH_TO_MINE2_09");

   Wld_InsertNpc    (Bloodhound,    "ADW_CANYON_PATH_TO_MINE2_06");
   

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_BANDITS_26");
   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_BANDITS_26");

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_BANDITS_24");

   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_BANDITS_66");
   Wld_InsertNpc    (Giant_DesertRat,    "ADW_CANYON_PATH_TO_BANDITS_66");
   
   Wld_InsertNpc    (Minecrawler,          "ADW_CANYON_PATH_TO_BANDITS_22");
   Wld_InsertNpc    (MinecrawlerWarrior,    "ADW_CANYON_PATH_TO_BANDITS_22");

   Wld_InsertNpc    (Minecrawler,          "ADW_CANYON_PATH_TO_BANDITS_21");

   Wld_InsertNpc    (Minecrawler,          "ADW_CANYON_PATH_TO_BANDITS_17");
   Wld_InsertNpc    (Minecrawler,          "ADW_CANYON_PATH_TO_BANDITS_17");
   
   Wld_InsertNpc    (MinecrawlerWarrior,    "ADW_CANYON_PATH_TO_BANDITS_14");
   Wld_InsertNpc    (Minecrawler,    "ADW_CANYON_PATH_TO_BANDITS_14");
   
   Wld_InsertNpc    (Minecrawler,          "ADW_CANYON_PATH_TO_BANDITS_62");
   Wld_InsertNpc    (Minecrawler,          "ADW_CANYON_PATH_TO_BANDITS_19");
   
   Wld_InsertNpc    (Blattcrawler,          "ADW_CANYON_PATH_TO_BANDITS_06");

   Wld_InsertNpc    (Blattcrawler,          "ADW_CANYON_PATH_TO_BANDITS_09");

   //Höhle
   Wld_InsertItem (ItRi_Addon_Health_02,"FP_ITEM_CANYON_02");
   
   //hintere Mine
   Wld_InsertItem (ItRi_Addon_MANA_01,"FP_ITEM_CANYON_09");
   
   //----------------------Library----------------------------
   Wld_InsertNpc    (Shadowbeast_Addon_Fire_CanyonLib,    "ADW_CANYON_LIBRARY_04");
   Wld_InsertNpc    (Shadowbeast_Addon_Fire,    "ADW_CANYON_LIBRARY_LEFT_08");
   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_LEFT_07");
   Wld_InsertNpc    (Shadowbeast_Addon_Fire,    "ADW_CANYON_LIBRARY_RIGHT_07");
   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_RIGHT_13");

   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_STONIE_01");
   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_STONIE_02");
   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_STONIE_03");
   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_STONIE_04");
   Wld_InsertNpc    (Stoneguardian,    "ADW_CANYON_LIBRARY_STONIE_05");
   Wld_InsertItem  (ItMi_Addon_Stone_05,"ADW_ITEM_CANYON_TOKEN_01");
   
   Wld_InsertNpc    (MinecrawlerWarrior,    "ADW_CANYON_MINE1_13");
   Wld_InsertNpc    (MinecrawlerWarrior,    "ADW_CANYON_MINE2_09");
   Wld_InsertNpc    (MinecrawlerWarrior,    "ADW_CANYON_MINE2_09");

   Wld_InsertNpc    (Minecrawler,    "ADW_CANYON_MINE1_10");
   Wld_InsertNpc    (Minecrawler,    "ADW_CANYON_MINE1_05");

   Wld_InsertItem  (ItMi_Zeitspalt_Addon,"FP_ITEM_CANYON_UNIQUE"); 
   
};
func void INIT_SUB_ADDON_PART_CANYON_01 ()
{

};
func void INIT_ADDON_PART_CANYON_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_CANYON_01();
};
//------------------------------------------------------------
//      Addon World ENTRANCE
//------------------------------------------------------------
func void STARTUP_ADDON_PART_ENTRANCE_01 ()
{
   Wld_InsertNpc (KDW_14000_Addon_Saturas_ADW   ,"ADW_ENTRANCE");
   Wld_InsertNpc (KDW_14010_Addon_Cronos_ADW    ,"ADW_ENTRANCE");
   Wld_InsertNpc (KDW_14020_Addon_Nefarius_ADW  ,"ADW_ENTRANCE");
   Wld_InsertNpc (KDW_14030_Addon_Myxir_ADW     ,"ADW_ENTRANCE");
   Wld_InsertNpc (KDW_14040_Addon_Riordian_ADW  ,"ADW_ENTRANCE");
   Wld_InsertNpc (KDW_14050_Addon_Merdarion_ADW ,"ADW_ENTRANCE");
   
   Wld_InsertNpc (NONE_Addon_114_Lance_ADW,"ADW_ENTRANCE");          //Leiche im Sumpf
   Wld_InsertNpc (VLK_4304_Addon_William,"ADW_ENTRANCE");          //Unterhalpb des Hügels, auf der PIR Seite
   Wld_InsertNpc (PIR_1352_Addon_AlligatorJack,"ADW_ENTRANCE");   //Auf dem weg zu den Banditen
   
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_PLATEAU_08");
   
   
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_05");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_05");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_05");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_02B");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_02B");


   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_11");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_11");
   //Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_VALLEY_02A"); //RAUS wegen AlliJack

   Wld_InsertNpc (Waran ,"ADW_ENTRANCE_2_VALLEY_08");
   
   Wld_InsertNpc (Waran ,"ADW_ENTRANCE_PATH2BANDITS_05P");
   Wld_InsertNpc (Waran ,"ADW_ENTRANCE_PATH2BANDITS_05P");
 

   Wld_InsertNpc (Sleepfly ,"ADW_ENTRANCE_PATH2BANDITS_10");
   Wld_InsertNpc (Sleepfly ,"ADW_ENTRANCE_PATH2BANDITS_10");
   
   Wld_InsertNpc (Bloodfly ,"ADW_ENTRANCE_PATH2BANDITS_03");

   Wld_InsertNpc (Waran ,"ADW_ENTRANCE_PATH2BANDITS_05");

   Wld_InsertNpc (Razor ,"ADW_ENTRANCE_RUIN1_01");
   Wld_InsertNpc (Giant_Rat ,"ADW_ENTRANCE_RUIN1_01");
   
   
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_BEHINDAKROPOLIS_04");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_BEHINDAKROPOLIS_04");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_PIRATECAMP_13");
   Wld_InsertNpc (Blattcrawler ,"ADW_ENTRANCE_2_PIRATECAMP_13");

   Wld_InsertNpc (Stoneguardian_NailedPortalADW1 ,"ADW_PORTALTEMPEL_08A");
   Wld_InsertNpc (Stoneguardian_NailedPortalADW2 ,"ADW_PORTALTEMPEL_08B");

   Wld_InsertNpc (Molerat ,"ADW_ENTRANCE_PATH2BANDITSCAVE1_05");
   Wld_InsertNpc (Molerat ,"ADW_ENTRANCE_PATH2BANDITSCAVE1_06");
   Wld_InsertNpc (Molerat ,"ADW_ENTRANCE_2_PIRATECAMP_05");
   Wld_InsertNpc (Molerat ,"ADW_ENTRANCE_2_PIRATECAMP_05");

   Wld_InsertNpc (Gobbo_Warrior ,"ADW_ENTRANCE_2_PIRATECAMP_19");
   Wld_InsertNpc (Gobbo_Black ,"ADW_ENTRANCE_2_PIRATECAMP_19");
   Wld_InsertNpc (Gobbo_Black ,"ADW_ENTRANCE_2_PIRATECAMP_19");

   Wld_InsertNpc (Shadowbeast ,"ADW_ENTRANCE_2_PIRATECAMP_22");
   
   //Items
   Wld_InsertItem (ItWr_StonePlateCommon_Addon,"FP_ITEM_ADWPORTAL_01");
   Wld_InsertItem (ItWr_HitPointStonePlate3_Addon,"FP_ITEM_ADWPORTAL_02");
   
   Wld_InsertItem (ItRi_Addon_Health_01,"FP_ITEM_ENTRANCE_09");
   
};

func void INIT_SUB_ADDON_PART_ENTRANCE_01 ()
{
};

func void INIT_ADDON_PART_ENTRANCE_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_ENTRANCE_01();
};
//------------------------------------------------------------
//      Addon World Banditenlager
//------------------------------------------------------------
FUNC VOID STARTUP_ADDON_PART_BANDITSCAMP_01()
{
   //FUNKTIONEN
   //Machvoll_Goldmobis_ADW();
   //ITEMS
      
   //Pflanzen auf den Stufen von Bloodwyns Behausung
   
   Wld_InsertItem (ItPl_Health_Herb_02,"FP_ITEM_BL_STAIRS_01");
   Wld_InsertItem (ItPl_Mana_Herb_01,"FP_ITEM_BL_STAIRS_02");
   Wld_InsertItem (ItPl_Mana_Herb_03,"FP_ITEM_BL_STAIRS_03");
   Wld_InsertItem (ItPl_Mana_Herb_02,"FP_ITEM_BL_STAIRS_04");
   Wld_InsertItem (ItPl_Health_Herb_03,"FP_ITEM_BL_STAIRS_05");
   
   Wld_InsertItem (ItSc_LightningFlash,"FP_BL_ITEM_SMITH_01"); //Regal
   Wld_InsertItem (ItPl_Speed_Herb_01,"FP_BL_ITEM_SMITH_02"); //hinter den Kisten im Hof
   Wld_InsertItem (ItPl_Temp_Herb,"FP_BL_ITEM_SMITH_BACK_01");//links neben dem Haus
   
   Wld_InsertItem (ItPo_Mana_02,"FP_ITEM_BL_TRYSTAN");
   
   Wld_InsertItem (ItAm_Addon_Health,"FP_ITEM_MINE_01");//BALKEN VERSTECK
   
   Wld_InsertItem (ITKE_ADDON_BUDDLER_01,"FP_ITEM_BL_CHEST");
   Wld_InsertItem (ITWr_Addon_Hinweis_02,"FP_ITEM_BL_SNAF");
   
   Wld_InsertItem (ItPo_Health_Addon_04,"FP_RAVEN_01");
   Wld_InsertItem (ItPo_Mana_Addon_04,"FP_RAVEN_02");
   
   
   //IM SUMPF
   Wld_InsertItem (ItPl_Temp_Herb,"FP_ITEM_BANDITSCAMP_01");
   Wld_InsertItem (ItPo_Mana_03,"FP_ITEM_BANDITSCAMP_02");
   
   Wld_InsertItem (ItRi_Addon_MANA_02,"FP_ITEM_BANDITSCAMP_03"); //TOLLES ITEM !!!
   
   Wld_InsertItem (ItSc_IceCube,"FP_ITEM_BANDITSCAMP_04");
   Wld_InsertItem (ItPl_Speed_Herb_01,"FP_ITEM_BANDITSCAMP_05");
   Wld_InsertItem (ItPo_Health_03,"FP_ITEM_BANDITSCAMP_06");
   Wld_InsertItem (ItPo_Mana_03,"FP_ITEM_BANDITSCAMP_07");
   Wld_InsertItem (ItPl_Perm_Herb,"FP_ITEM_BANDITSCAMP_08");
   Wld_InsertItem (ItPl_Temp_Herb,"FP_ITEM_BANDITSCAMP_09");
   Wld_InsertItem (ItPo_Health_02,"FP_ITEM_BANDITSCAMP_10");
   Wld_InsertItem (ItMi_GoldNugget_Addon,"FP_ITEM_BANDITSCAMP_11");
   Wld_InsertItem (ItPo_Health_02,"FP_ITEM_BANDITSCAMP_12");
   Wld_InsertItem (ItPo_Speed,"FP_ITEM_BANDITSCAMP_13");
   Wld_InsertItem (ItPl_Temp_Herb,"FP_ITEM_BANDITSCAMP_14");
   Wld_InsertItem (ItPo_Health_03,"FP_ITEM_BANDITSCAMP_15");
   Wld_InsertItem (ItMW_Addon_Keule_2h_01,"FP_ITEM_BANDITSCAMP_16");
   Wld_InsertItem (ItMi_GoldNugget_Addon,"FP_ITEM_BANDITSCAMP_17");
   Wld_InsertItem (ItPl_Speed_Herb_01,"FP_ITEM_BANDITSCAMP_19");
   Wld_InsertItem (ItPl_Temp_Herb,"FP_ITEM_BANDITSCAMP_20");
   //NSCs
   
   //-----------------VORPOSTEN--------------------------------------
   
   //Franco und seine Jäger
   Wld_InsertNpc (BDT_1093_Addon_Franco,"BANDIT");
   
   Wld_InsertNpc (BDT_10011_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_10012_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_1076_Addon_Bandit,"BANDIT");//EX Schmied
   Wld_InsertNpc (BDT_1077_Addon_Bandit,"BANDIT");//EX Händler
   
   //Vorposten 1 Holzbau/Palisade
   
   Wld_InsertNpc (BDT_1073_Addon_Sancho,"BANDIT");
   Wld_InsertNpc (BDT_1087_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_10022_Addon_Miguel,"BANDIT");
   
   //Vorposten 2 Versteck
   Wld_InsertNpc (BDT_1072_Addon_Logan,"BANDIT");
   Wld_InsertNpc (BDT_1080_Addon_Tom,"BANDIT");
   
   //Vorposten 3 Ruine
   Wld_InsertNpc (BDT_1074_Addon_Edgor,"BANDIT");
   Wld_InsertNpc (BDT_1078_Addon_Bandit,"BANDIT");//EX Wirt
   
   //Sonstige im Sumpf
   Wld_InsertNpc (BDT_10016_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_10017_Addon_Juan  ,"BANDIT");
   //--------------------LAGER-----------------------------------------
   
   Wld_InsertNpc (BDT_10014_Addon_Thorus, "BANDIT");//
   
   Wld_InsertNpc (BDT_1071_Addon_Ramon, "BANDIT");//TORWACHE
   Wld_InsertNpc (BDT_10004_Addon_Finn,"BANDIT");
   Wld_InsertNpc (BDT_1088_Addon_Torwache,"BL_ENTRANCE_GUARD_02");
   
   
   Wld_InsertNpc (BDT_1083_Addon_Esteban,"BANDIT");
   Wld_InsertNpc (BDT_1081_Addon_Wache_01,"BANDIT");
   Wld_InsertNpc (BDT_10005_Addon_Wache_02,"BANDIT");
   
   Wld_InsertNpc (BDT_1097_Addon_Fisk,"BANDIT");//Händler
   Wld_InsertNpc (BDT_1098_Addon_Snaf,"BANDIT");//Wirt
   Wld_InsertNpc (BDT_1099_Addon_Huno,"BANDIT");//Schmied
   
   
   Wld_InsertNpc (BDT_1070_Addon_Paul,"BL_DOWN_CENTER_07");
   Wld_InsertNpc (BDT_1082_Addon_Skinner,"BANDIT");
   Wld_InsertNpc (BDT_1075_Addon_Fortuno,"BANDIT");
   Wld_InsertNpc (BDT_1084_Addon_Senyan,"BANDIT");
   Wld_InsertNpc (BDT_10015_Addon_Emilio,"BANDIT");
   
   Wld_InsertNpc (BDT_1096_Addon_Lennar,"BANDIT");
   Wld_InsertNpc (BDT_1079_Addon_Carlos,"BANDIT");
   
   Wld_InsertNpc (BDT_1091_Addon_Lucia ,"BANDIT");
   //Wld_InsertNpc (BDT_1092_Addon_Isabel,"BANDIT");
   
   Wld_InsertNpc   (BDT_10031_Addon_Wache, "BANDIT");
   Wld_InsertNpc   (BDT_1086_Addon_Scatty,   "BANDIT");
   
   Wld_InsertNpc (BDT_1085_Addon_Bloodwyn,"BANDIT");
   
   Wld_InsertNpc (STRF_1141_Addon_Sklave,"BANDIT");
   Wld_InsertNpc (STRF_1142_Addon_Sklave,"BANDIT");
   Wld_InsertNpc (STRF_1143_Addon_Sklave,"BANDIT");
   Wld_InsertNpc (STRF_1144_Addon_Sklave,"BANDIT");
   
   
   Wld_InsertNpc (BDT_10001_Addon_Bandit_L,"BANDIT");
   Wld_InsertNpc (BDT_10002_Addon_Bandit_M,"BANDIT");
   Wld_InsertNpc (BDT_10003_Addon_Bandit_H,"BANDIT");
   
   Wld_InsertNpc (BDT_10006_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_10007_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_10008_Addon_Bandit,"BANDIT");
   
   Wld_InsertNpc (BDT_10009_Addon_Bandit,"BANDIT");
   Wld_InsertNpc (BDT_10010_Addon_Bandit,"BANDIT");
   
   Wld_InsertNpc (BDT_10018_Addon_Torwache,"BANDIT");
   Wld_InsertNpc (BDT_10019_Addon_Wache,"BANDIT");
   Wld_InsertNpc (BDT_10020_Addon_Wache,"BANDIT");
   Wld_InsertNpc (BDT_10021_Addon_Wache,"BANDIT");
   
   //-----------------Ravens Tempel ----------------------
   Wld_InsertNpc (Zombie_Addon_Knecht,"BL_RAVEN_SIDE_17");
   Wld_InsertNpc (Zombie_Addon_Knecht,"BL_RAVEN_SIDE_18");
   Wld_InsertNpc (Zombie_Addon_Knecht,"BL_RAVEN_SIDE_19");
   Wld_InsertNpc (Zombie_Addon_Knecht,"BL_RAVEN_SIDE_20");
   Wld_InsertNpc (Zombie_Addon_Knecht,"BL_RAVEN_SIDE_21");
   Wld_InsertNpc (Zombie_Addon_Knecht,"BL_RAVEN_SIDE_22");
   
   
   //-----------------MONSTER------------------------------------
   Wld_InsertNpc (SwampGolem,"ADW_PATH_TO_GOLEM_05");
   Wld_InsertNpc (SwampGolem,"ADW_PATH_TO_GOLEM_06");
   Wld_InsertNpc (SwampGolem,"ADW_PATH_TO_GOLEM_08");
   
   Wld_InsertNpc (SwampGolem,"ADW_SWAMP_GOLEM_02");
   Wld_InsertNpc (SwampGolem,"ADW_SWAMP_GOLEM_03");
   Wld_InsertNpc (SwampGolem,"ADW_SWAMP_GOLEM_04");
   
   //Bloodflies rechts vom Eingang BL
   Wld_InsertNpc (Bloodfly,"ADW_BL_FLIES_03");
   Wld_InsertNpc (Bloodfly,"ADW_BL_FLIES_04");
   Wld_InsertNpc (Bloodfly,"ADW_BL_FLIES_06");
   Wld_InsertNpc (Bloodfly,"ADW_BL_FLIES_07");
   
   //Steg
   Wld_InsertNpc (Gobbo_Black,"ADW_BANDIT_VP1_05");
   
   
   //Sharks hinter Vorposten 3
   Wld_InsertNpc (MIS_Addon_Swampshark_Lou,"ADW_SHARK_01");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_02");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_03");
   //und Weg zurück zum Damm
   Wld_InsertNpc (Swampshark,"ADW_SHARK_04");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_05");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_06");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_07");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_08");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_09");
   Wld_InsertNpc (Swampshark,"ADW_SHARK_10");
   
   
   //Swamp Shark Straße
   Wld_InsertNpc (SwampGolem,"ADW_SWAMP_WAND_01");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_WAND_02");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_WAND_03");
   
   Wld_InsertNpc (Swampshark,"ADW_SWAMP_SHARKSTREET_02");
   Wld_InsertNpc (Swampshark,"ADW_SWAMP_SHARKSTREET_03");
   Wld_InsertNpc (Swampshark,"ADW_SWAMP_SHARKSTREET_07");
   Wld_InsertNpc (Swampshark,"ADW_SWAMP_SHARKSTREET_08");
   Wld_InsertNpc (Swampshark,"ADW_SWAMP_SHARKSTREET_09");
   Wld_InsertNpc (Swampshark,"ADW_SWAMP_SHARKSTREET_10");

   Wld_InsertNpc (Swamprat,"ADW_CANYON_PATH_TO_BANDITS_01B");
   
   Wld_InsertNpc (Sleepfly,"ADW_LITTLE_HILL_03");
   Wld_InsertNpc (Sleepfly,"ADW_LITTLE_HILL_03");
   Wld_InsertNpc (Sleepfly,"ADW_LITTLE_HILL_04");
   
   //Weg rauf zum Big Sea
   Wld_InsertNpc (Sleepfly,"ADW_SWAMP_04");
   Wld_InsertNpc (Sleepfly,"ADW_SWAMP_04");
   
   Wld_InsertNpc (Sleepfly,"ADW_SWAMP_05");
   Wld_InsertNpc (Sleepfly,"ADW_SWAMP_05");

   //Little Sea
   
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_LITTLE_SEA_01");
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_LITTLE_SEA_01");
   
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_LITTLE_SEA_02");
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_LITTLE_SEA_02");
   
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_LITTLE_SEA_03");
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_LITTLE_SEA_03");
   
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_12");
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_13");
   
   //Pfuetze
   Wld_InsertNpc (Swamprat,"ADW_PFUETZE_01");
   Wld_InsertNpc (Swamprat,"ADW_PFUETZE_02");
   Wld_InsertNpc (Swamprat,"ADW_PFUETZE_03");
   Wld_InsertNpc (Swamprat,"ADW_PFUETZE_04");
   
   //Ruine
   Wld_InsertNpc (Gobbo_Warrior,"ADW_BANDIT_VP1_07_D");
   Wld_InsertNpc (Gobbo_Black,"ADW_BANDIT_VP1_07_E");
   Wld_InsertNpc (Gobbo_Black,"ADW_BANDIT_VP1_07_F");
   Wld_InsertNpc (Gobbo_Black,"ADW_SWAMP_LITTLE_SEA_03_B");
   Wld_InsertNpc (Gobbo_Black,"ADW_SWAMP_09_C");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HOHLWEG_01");
   
   
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_LOCH_01");
   Wld_InsertNpc (Waran,"ADW_SWAMP_LOCH_02");
   Wld_InsertNpc (Waran,"ADW_SWAMP_LOCH_03");
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_LOCH_04");

   Wld_InsertNpc (Gobbo_Black,"ADW_SWAMP_08_D");
   Wld_InsertNpc (Gobbo_Black,"ADW_SWAMP_08_E");
   
   Wld_InsertNpc (Bloodfly,"ADW_PATH_TO_BL_09");
   Wld_InsertNpc (Swampdrone,"ADW_PATH_TO_BL_10");
   Wld_InsertNpc (Bloodfly,"ADW_PATH_TO_BL_10");
   Wld_InsertNpc (Bloodfly,"ADW_PATH_TO_LOCH_01");
   Wld_InsertNpc (Bloodfly,"ADW_PATH_TO_LOCH_01");

   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HILLS_DOWN_05");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_10");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_13");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_14");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_06");
   Wld_InsertNpc (Bloodfly,"ADW_SWAMP_05");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_12");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_BF_NEST_06");

   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HOHLWEG_03");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HOHLWEG_04");
   
   //----------------Senat--- (und Wege dorthin)--------------------
   
   //Items
   Wld_InsertItem (ItPl_Mana_Herb_01,"FP_ITEM_SENAT_01");
   Wld_InsertItem (ItPl_Health_Herb_02,"FP_ITEM_SENAT_02");
   Wld_InsertItem (ItPl_Temp_Herb,"FP_ITEM_SENAT_03");
   Wld_InsertItem (ItPl_Health_Herb_03,"FP_ITEM_SENAT_04");
   Wld_InsertItem (ItPl_Mana_Herb_02,"FP_ITEM_SENAT_05");
   //Monster   
   Wld_InsertNpc (Stoneguardian_Sani01,"ADW_SENAT_SIDE_01");
   Wld_InsertNpc (Stoneguardian_Sani02,"ADW_SENAT_SIDE_02");
   Wld_InsertNpc (Stoneguardian_Sani03,"ADW_SENAT_SIDE_03");
   
   
   Wld_InsertNpc (Stoneguardian_Sani04,"ADW_SENAT_GUARDIAN_01");
   Wld_InsertNpc (Stoneguardian_Sani05,"ADW_SENAT_GUARDIAN_02");
   Wld_InsertNpc (Stoneguardian_Sani06,"ADW_SENAT_GUARDIAN_03");
   
   Wld_InsertNpc (StoneGuardian_Heiler,"ADW_SENAT_INSIDE_01");
   
   Wld_InsertNpc (Waran,"ADW_SENAT_MONSTER_01");
   Wld_InsertNpc (Waran,"ADW_SENAT_MONSTER_02");
   Wld_InsertNpc (Waran,"ADW_SENAT_MONSTER_03");
   Wld_InsertNpc (Waran,"ADW_SENAT_MONSTER_04");

   Wld_InsertNpc (Waran,"ADW_SENAT_05");
   Wld_InsertNpc (Waran,"ADW_SENAT_05");
   
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_HILLS_DOWN_07");
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_HILLS_DOWN_07");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HILLS_DOWN_05");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HILLS_DOWN_06");
   
   
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HILLS_DOWN_03");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HILLS_DOWN_03");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_15");
   Wld_InsertNpc (Swamprat,"ADW_HOHLWEG_CENTER");
   Wld_InsertNpc (Swamprat,"FP_ROAM_BF_NEST_26");
   Wld_InsertNpc (Swamprat,"ADW_BANDITSCAMP_RAKEPLACE_03");
   Wld_InsertNpc (Swampdrone,"ADW_CANYON_PATH_TO_BANDITS_02");
   Wld_InsertNpc (Swampdrone,"ADW_PFUETZE_02");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_LOCH_05");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_LOCH_06");


   Wld_InsertNpc (Swamprat,"ADW_SWAMP_TO_BIGSEA_01");
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_TO_BIGSEA_01");
   
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_HOHLWEG_02");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HOHLWEG_05");
   Wld_InsertNpc (Swampdrone,"ADW_SWAMP_HOHLWEG_05");
   
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_07");
   Wld_InsertNpc (Swamprat,"ADW_SWAMP_07");
};



FUNC VOID INIT_SUB_ADDON_PART_BANDITSCAMP_01()
{   
      //Die portalräume im banditenlager
      Wld_AssignRoomToGuild("tavern01"  , GIL_NONE);
      Wld_AssignRoomToGuild("beds01"     , GIL_PUBLIC);
      Wld_AssignRoomToGuild("merchant01", GIL_PUBLIC);
      Wld_AssignRoomToGuild("schmied01" , GIL_NONE);
      Wld_AssignRoomToGuild("zoll01"     , GIL_NONE);
      Wld_AssignRoomToGuild("raven01"     , GIL_PUBLIC);
};
FUNC VOID INIT_ADDON_PART_BANDITSCAMP_01()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_BANDITSCAMP_01();
};

//#############################################
//###                              ###
//###         Piratenlager            ###
//###                              ###
//#############################################

FUNC VOID STARTUP_ADDON_PART_PIRATESCAMP_01 ()
{
   //--------- Piraten --------------------------
   Wld_InsertNpc (PIR_1350_Addon_Francis,"STRAND");      //Vor Gregs Hütte -->SitBench
   Wld_InsertNpc (PIR_1351_Addon_Samuel,"STRAND");         //In der Höhle   
   Wld_InsertNpc (PIR_1353_Addon_Morgan,"STRAND");         //Vor Sams Höhle
   Wld_InsertNpc (PIR_1354_Addon_Henry,"STRAND");         //An der Palisade --> ArmsCrossed
   Wld_InsertNpc (PIR_1355_Addon_Skip,"STRAND");         //
   Wld_InsertNpc (PIR_1356_Addon_Bill,"STRAND");         //Am Strand -->Saw
   Wld_InsertNpc (PIR_1357_Addon_Garett ,"STRAND");      //Am Lagerschuppen
   
   Wld_InsertNpc (PIR_1360_Addon_Pirat,"STRAND");         //An der Palisade --> RepairHut
   Wld_InsertNpc (PIR_1361_Addon_Pirat,"STRAND");         //An der Palisade --> Saw
   Wld_InsertNpc (PIR_1362_Addon_Bones,"STRAND");         //Trainiert
   Wld_InsertNpc (PIR_1363_Addon_Pirat,"STRAND");         //Bank
   Wld_InsertNpc (PIR_1364_Addon_Pirat,"STRAND");         //FixME_Hoshi --> noch TA setzen!!!
   Wld_InsertNpc (PIR_1365_Addon_Matt,"STRAND");         //SmallTalk
   Wld_InsertNpc (PIR_1366_Addon_Brandon,"STRAND");         //Smalltalk
   
   Wld_InsertNpc (PIR_1367_Addon_Owen,"STRAND");         //Holzfälelrlager
   Wld_InsertNpc (PIR_1368_Addon_Malcom,"STRAND");         //tot ind er geheimen Höhle
   
   
   Wld_InsertNpc (PIR_1370_Addon_Angus,"STRAND");         //tot
   Wld_InsertNpc (PIR_1371_Addon_Hank ,"STRAND");         //tot
   
   
   //--------- Turm Banditen-------------------------
   
   Wld_InsertNpc (BDT_10100_Addon_TowerBandit,"STRAND");         
   Wld_InsertNpc (BDT_10101_Addon_TowerBandit,"STRAND");         
   Wld_InsertNpc (BDT_10102_Addon_TowerBandit,"STRAND");   
   
   Wld_InsertItem (ItMi_Addon_GregsTreasureBottle_MIS,"FP_ADW_GREGSBOTTLE");       
   
   
   // --------- Monster -----------------------------
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
   
   // -------- Strandlurker ------------------------
   Wld_InsertNpc (BeachWaran1,"ADW_PIRATECAMP_BEACH_27");
   Wld_InsertNpc (BeachWaran2,"ADW_PIRATECAMP_BEACH_27");
   
   Wld_InsertNpc (BeachLurker1,"ADW_PIRATECAMP_BEACH_28");
   Wld_InsertNpc (BeachLurker2,"ADW_PIRATECAMP_BEACH_28");
   Wld_InsertNpc (BeachLurker2,"ADW_PIRATECAMP_BEACH_28");
   
   Wld_InsertNpc (BeachShadowbeast1,"ADW_PIRATECAMP_CAVE3_04");
   
   //-------- Einsamer Strand -----------------------
   
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_11");
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_12");
   Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_10");
   Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_10");
   Wld_InsertNpc (FireWaran,"DAW_PIRTECAMP_LONEBEACH_07");
   Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_08");
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_05");
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_04");
   
   Wld_InsertNpc (ZOMBIE01,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
   Wld_InsertNpc (MAYAZOMBIE02,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
   Wld_InsertNpc (ZOMBIE03,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
   
   // --------- Versteckte Höhle ----------------------
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_SECRETCAVE_01");
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_SECRETCAVE_01");
   
   //---------- Holzfällerlager -----------------------
   
   Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
   Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
   Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
   
   // --------- Vor dem Turm ------------------------
   
   Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_01");
   Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_01");
   Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_02");
   
   // --------- Hinter dem Turm --------------------
   
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   
   //---------- Wasserloch -------------------------
   
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_WATERHOLE_08");
   
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_WATERHOLE_04");
   
   //---------- Weg ---------------------------------
   
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATECAMP_WAY_SPAWN_01");
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATECAMP_WAY_SPAWN_02");
   
   
   //========================================================
   //            Items
   //========================================================
   
   
   
   //-------- Treibgut im Seichten Wasser -----
   
   Wld_InsertItem (ItFo_Addon_Rum,"FP_ITEMSPAWN_SHALLOWWATER_01");   
   Wld_InsertItem (ItMi_GoldNugget_Addon,"FP_ITEMSPAWN_SHALLOWWATER_02");   
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_03");
   Wld_InsertItem (ItMi_JeweleryChest,"FP_ITEMSPAWN_SHALLOWWATER_04");
   Wld_InsertItem (ItMi_GoldChalice,"FP_ITEMSPAWN_SHALLOWWATER_05");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_06");   
   Wld_InsertItem (ItMi_GoldRing,"FP_ITEMSPAWN_SHALLOWWATER_07");
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_08");
   Wld_InsertItem (ItSe_GoldPocket100,"FP_ITEMSPAWN_SHALLOWWATER_09");
   Wld_InsertItem (ItMi_RuneBlank,"FP_ITEMSPAWN_SHALLOWWATER_10");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_11");   
   Wld_InsertItem (ItPo_Health_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_12");   
   Wld_InsertItem (ItMi_Skull,"FP_ITEMSPAWN_SHALLOWWATER_13");   
   Wld_InsertItem (ItPo_Health_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_14");   
   Wld_InsertItem (ItMi_SilverCandleHolder,"FP_ITEMSPAWN_SHALLOWWATER_15");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_16");
   Wld_InsertItem (ItMi_SilverRing,"FP_ITEMSPAWN_SHALLOWWATER_17");   
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_18");   
   Wld_InsertItem (ItPo_Mana_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_19");
   Wld_InsertItem (ItMi_GoldCup,"FP_ITEMSPAWN_SHALLOWWATER_20");
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_21");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_22");
   Wld_InsertItem (ItMi_GoldChest,"FP_ITEMSPAWN_SHALLOWWATER_23");
   Wld_InsertItem (ItMi_GoldCup,"FP_ITEMSPAWN_SHALLOWWATER_24");   
   Wld_InsertItem (ItSe_GoldPocket100,"FP_ITEMSPAWN_SHALLOWWATER_25");   
   Wld_InsertItem (ItMi_Nugget,"FP_ITEMSPAWN_SHALLOWWATER_26");
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_27");   
   Wld_InsertItem (ItMi_SilverPlate,"FP_ITEMSPAWN_SHALLOWWATER_28");
   Wld_InsertItem (ItMi_SilverCup,"FP_ITEMSPAWN_SHALLOWWATER_29");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_30");   
   
   
   Wld_InsertItem (ItAm_Addon_STR,"FP_ITEMSPAWN_LONEBEACH_02");   //-->Feuerwaranstrand in der Höhle
/*

   //-------- Sonstige Item FP ------------
   
   
   
   
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WATERHOLE_01");   //-->Hinten im Talkessel mit dem See
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_SECRETCAVE_01");   //-->In der unterirdische Stunthöhle
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WAY_01");         //-->Auf dem Platz vor dem Piratenlager, an dem grossen Felsen zum Canyon hin
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WAY_02");         //-->Auf dem grossen Platz vor Piratenlager, an der Felswand
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_01");      //-->Zwischen Turm und Abgrund zum Wasserloch
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_02");      //-->Hinterm Turm
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_03");      //-->Auf dem Turm
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LONEBEACH_01");   //-->Feuerwaranstrand
   
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WATER_01");      //-->Auf Felseninsel
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BEACH_01");      //-->Piratenstrand ganz links
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BEACH_02");      //-->Piratenstrand, hinter der ersten Hütte
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_01");   //-->Lurkerstrand vorne
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_02");   //-->Lurkerstrand hinten
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_03");   //-->Lurkerstrand Höhle
   
   */
};

FUNC VOID INIT_SUB_ADDON_PART_PIRATESCAMP_01 ()
{
};

FUNC VOID INIT_ADDON_PART_PIRATESCAMP_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_PIRATESCAMP_01();
};

//#############################################
//###                              ###
//###         Part VALLEY               ###
//###                              ###
//#############################################

FUNC VOID STARTUP_ADDON_PART_VALLEY_01 ()
{
   Wld_InsertNpc (None_Addon_115_Eremit,"ADW_VALLEY_PATH_031_HUT");
   
   // ------ Troll ------
   Wld_InsertNpc (Valley_Troll,"ADW_VALLEY_BIGCAVE_07");
   Wld_InsertNpc (Valley_Troll,"ADW_VALLEY_PATH_048_B");

   // ------ Gobbo_Black ------
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_PATH_003_A");
   Wld_InsertNpc (Gobbo_Warrior,"ADW_VALLEY_BIGCAVE_08");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_BIGCAVE_08");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_BIGCAVE_08");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_BIGCAVE_08");
   Wld_InsertNpc (MayaZombie03,"ADW_VALLEY_BIGCAVE_18");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_PATH_012");
   Wld_InsertNpc (Gobbo_Warrior_Visir,"ADW_VALLEY_PATH_115_F");
   Wld_InsertNpc (Gobbo_Warrior,"ADW_VALLEY_PATH_115_F");
   Wld_InsertNpc (Gobbo_Warrior,"ADW_VALLEY_PATH_054_B");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_PATH_054_B");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_PATH_054_D");
   Wld_InsertNpc (Gobbo_Black,"ADW_VALLEY_PATH_054_E");
   Wld_InsertNpc (Gobbo_Warrior,"ADW_VALLEY_PATH_054_F");
   Wld_InsertNpc (Gobbo_Warrior,"ADW_VALLEY_PATH_058_CAVE_09");
   Wld_InsertNpc (Gobbo_Warrior_Visir,"ADW_VALLEY_PATH_058_CAVE_09");
   Wld_InsertNpc (Gobbo_Warrior,"ADW_VALLEY_PATH_058_CAVE_09");

   // ------ Harpie ------
   Wld_InsertNpc (Harpie,"ADW_VALLEY_BIGCAVE_06");
   Wld_InsertNpc (Harpie,"ADW_VALLEY_BIGCAVE_06");
   Wld_InsertNpc (Harpie,"ADW_VALLEY_BIGCAVE_15");
   Wld_InsertNpc (Harpie,"ADW_VALLEY_BIGCAVE_15");
   Wld_InsertNpc (Harpie,"ADW_VALLEY_BIGCAVE_15");
   Wld_InsertNpc (Harpie,"ADW_VALLEY_PATH_110");
   Wld_InsertNpc (Harpie,"ADW_VALLEY_PATH_110");

   // ------ Snapper ------
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_020");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_020");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_BIGCAVE_01");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_048_A");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_048_A");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_048_A");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_047_D");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_047_D");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_047_D");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_047_G");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_047_G");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_038_E");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_038_E");
   Wld_InsertNpc (Snapper,"ADW_VALLEY_PATH_038_J");
   
   // ------ Shadowbeast ------
   Wld_InsertNpc (Shadowbeast,"ADW_VALLEY_PATH_029");

   // ------ Skeleton ------
   Wld_InsertNpc (Skeleton,"ADW_VALLEY_PATH_020_CAVE_05");
   Wld_InsertNpc (Skeleton,"ADW_VALLEY_PATH_020_CAVE_05");
   
   // ------Scavenger ------
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_032_G");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_032_G");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_032_G");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_121_A");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_121_A");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_121_A");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_120_A");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_120_A");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_120_A");

   // ------ Molerat ------
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_027");
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_045");
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_129_B");
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_129_B");
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_129_B");

   // ------ Minecrawler ------
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_131");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_131");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_132_A");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_132_A");
   Wld_InsertNpc (Minecrawler_Priest,"ADW_VALLEY_PATH_134");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_134");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_135");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_135");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_135");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_135");
   Wld_InsertNpc (Minecrawler,"ADW_VALLEY_PATH_135");
   Wld_InsertNpc (MinecrawlerWarrior,"ADW_VALLEY_PATH_058_CAVE_13");
   
   // ------ Blattcrawler ------
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_024_A");
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_024_A");
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_125");
   Wld_InsertNpc (SwampGolem_Valley,"ADW_VALLEY_PATH_064_A");   
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_062");
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_062");

   // ------ Bloodfly ------
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_102_A");
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_102_A");
   Wld_InsertNpc (Scavenger_Demon,"ADW_VALLEY_PATH_116_A");
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_043");
   Wld_InsertNpc (Swamprat,"ADW_VALLEY_PATH_043");
   Wld_InsertNpc (Blattcrawler,"ADW_VALLEY_PATH_053");
   Wld_InsertNpc (Bloodfly,"ADW_VALLEY_PATH_017");
   
   // ------ Meatbug ------
   Wld_InsertNpc (Meatbug,"ADW_VALLEY_PATH_058");

   // ------ Orcs ------
   Wld_InsertNpc (OrcWarrior_Rest,"ADW_VALLEY_PATH_033_A");
   Wld_InsertNpc (OrcWarrior_Sit,"ADW_VALLEY_PATH_035");
   Wld_InsertNpc (OrcWarrior_Sit,"ADW_VALLEY_PATH_036");
   Wld_InsertNpc (OrcShaman_Sit,"ADW_VALLEY_PATH_115_E");
   
   // ------ Zombie ------
   Wld_InsertNpc (MayaZombie01,"ADW_VALLEY_PATH_072");
   Wld_InsertNpc (Zombie04,"ADW_VALLEY_PATH_072");
   Wld_InsertNpc (Zombie03,"ADW_VALLEY_PATH_073");
   Wld_InsertNpc (MayaZombie04_Totenw,"ADW_VALLEY_PATH_072");
   Wld_InsertNpc (Zombie04,"ADW_VALLEY_PATH_073");
   Wld_InsertNpc (Zombie02,"ADW_VALLEY_PATH_073");
   
   
   Wld_InsertNpc (Stoneguardian_NailedValleyShowcase_01,"ADW_VALLEY_SHOWCASE1_02");
   Wld_InsertNpc (Stoneguardian_NailedValleyShowcase_02,"ADW_VALLEY_SHOWCASE1_03");
   Wld_InsertItem (ItMi_Zeitspalt_Addon,"FP_ITEM_VALLEY_02");
   
   //Qurahodrons Grab
   Wld_InsertItem (ItRi_Addon_STR_02,"FP_ITEM_VALLEY_12");
};

FUNC VOID INIT_SUB_ADDON_PART_VALLEY_01 ()
{
};

FUNC VOID INIT_ADDON_PART_VALLEY_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_VALLEY_01();
};




// *************
// Alte Oberwelt
// *************

func void STARTUP_OLDCAMP ()
{
   
   //ITEMS
   Wld_InsertItem (ItMi_GornsTreasure_MIS,"FP_ITEM_GORN");
   Wld_InsertItem (ItKE_ErzbaronFlur,"FP_ITEM_OC_01");
   Wld_InsertItem (ItKE_ErzbaronRaum,"FP_ITEM_OC_02");

   Wld_InsertItem (ItWr_HitPointStonePlate2_Addon,"FP_ROAM_ORK_OC_04_2");

   
   // Foltermeister
   //------------------------------------------
   Wld_InsertNpc   (VLK_4100_Brutus,"OC1");
   
   // Gefangene im Kerker
   //------------------------------------------
   Wld_InsertNpc   (STRF_1100_Straefling,"OC1");
   Wld_InsertNpc   (STRF_1101_Draal    ,"OC1");
   Wld_InsertNpc   (STRF_1102_Straefling,"OC1");
   Wld_InsertNpc   (STRF_1103_Straefling,"OC1");
   Wld_InsertNpc   (PC_FIGHTER_OW       ,"OC1");
   
   // Kerker Wache
   //------------------------------------------
   Wld_InsertNpc   (PAL_261_Gerold,"OC1");
   
   // Vorstand
   //------------------------------------------
   Wld_InsertNpc   (PAL_250_Garond,"OC1");
   Wld_InsertNpc   (PAL_251_Oric,"OC1");
   Wld_InsertNpc   (PAL_252_Parcival,"OC1");
   
   // Koch und Wachen EBR Haus
   //------------------------------------------
   Wld_InsertNpc   (PAL_262_Wache,"OC1");
   Wld_InsertNpc   (PAL_263_Wache,"OC1");
   Wld_InsertNpc   (STRF_1107_Straefling,"OC1");
   
   // Haupt- Tor  Wachen
   //------------------------------------------
   Wld_InsertNpc   (PAL_253_Wache,"OC1");
   Wld_InsertNpc   (PAL_254_Wache,"OC1");
   
   // Training, Abends Campfire
   //------------------------------------------
   Wld_InsertNpc   (PAL_255_Ritter,"OC1");
   Wld_InsertNpc   (PAL_256_Ritter,"OC1");
   Wld_InsertNpc   (PAL_257_Ritter,"OC1");
   Wld_InsertNpc   (PAL_258_Keroloth,"OC1");
   
   // Palisadenwachen
   //------------------------------------------
   Wld_InsertNpc   (PAL_267_Sengrath,"OC1");
   Wld_InsertNpc   (PAL_268_Udar,"OC1");

   Wld_InsertNpc   (PAL_264_Ritter,"OC1");
   Wld_InsertNpc   (PAL_265_Ritter,"OC1");
   Wld_InsertNpc   (PAL_266_Ritter,"OC1");
   
   // Magier
   //------------------------------------------
   Wld_InsertNpc   (PC_Mage_OW,"OC1");
   
   // sonstige Typen
   //------------------------------------------
   Wld_InsertNpc   (PAL_260_Tandor,"OC1"); // Lagerhaus Wache
   
   Wld_InsertNpc   (Sheep,"FP_SLEEP_OC_SHEEP_01");
   Wld_InsertNpc   (Sheep,"FP_SLEEP_OC_SHEEP_02");
   Wld_InsertNpc   (Sheep,"FP_SLEEP_OC_SHEEP_03");
   
   Wld_InsertNpc   (PAL_269_Ritter,"OC1");
   Wld_InsertNpc   (PAL_270_Ritter,"OC1");
   Wld_InsertNpc   (PAL_271_Ritter,"OC1");

   Wld_InsertNpc   (PAL_272_Ritter,"OC1");
   
   Wld_InsertNpc   (VLK_4101_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4102_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4103_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4104_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4105_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4106_Dobar,"OC1");
   Wld_InsertNpc   (VLK_4107_Parlaf,"OC1");
   Wld_InsertNpc   (VLK_4108_Engor,"OC1");
   Wld_InsertNpc   (VLK_4109_Waffenknecht,"OC1");
   
   Wld_InsertNpc   (VLK_4140_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4141_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4142_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4143_Haupttorwache,"OC1");
   Wld_InsertNpc   (VLK_4144_Waffenknecht,"OC1");

   Wld_InsertNpc   (VLK_4145_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4146_Waffenknecht,"OC1");
   Wld_InsertNpc   (VLK_4147_Waffenknecht,"OC1");

   Wld_InsertNpc   (PAL_273_Ritter,"OC1");
   Wld_InsertNpc   (PAL_274_Ritter,"OC1");
   
   // arbeitende STRF + Wache
   //------------------------------------------
   Wld_InsertNpc   (STRF_1108_Straefling,"OC1");
   Wld_InsertNpc   (STRF_1109_Straefling,"OC1");
   Wld_InsertNpc   (PAL_259_Wache,"OC1");
   
   // Orks  ** noch mehr Roamer ***
   //------------------------------------------
   Wld_InsertNpc   (OrcElite_Roam,"OC14");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC_ORK_BETWEEN_CAMPS_01");
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_LITTLE_CAMP_01");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC_ORK_BETWEEN_CAMPS_02");
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_LITTLE_CAMP_03");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC10");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC9");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC_ORK_BACK_CAMP_02");
   Wld_InsertNpc   (OrcElite_Roam,"OC8");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC6");
   Wld_InsertNpc   (OrcWarrior_Roam,"OC_ORK_BACK_CAMP_15");
   
   
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_MAIN_CAMP_05");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_MAIN_CAMP_05");   
   Wld_InsertNpc   (OrcWarrior_Roam,"OC_ORK_MAIN_CAMP_04");
      
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_MAIN_CAMP_01");   
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_MAIN_CAMP_02");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_MAIN_CAMP_03");
      
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_LITTLE_CAMP_03");   
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_LITTLE_CAMP_03");
      
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_BACK_CAMP_16");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_16");
      
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_06");   
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_BACK_CAMP_06");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_06");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_06");   
   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_07");   
   Wld_InsertNpc   (OrcShaman_Sit,"OC7");   
   Wld_InsertNpc   (OrcElite_Roam,"OC7");
   
   Wld_InsertNpc   (OrcShaman_Sit,"OC_ORK_LITTLE_CAMP_05");
   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_MAIN_CAMP_10");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_MAIN_CAMP_11");
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_MAIN_CAMP_12");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_MAIN_CAMP_03");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_MAIN_CAMP_02");
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_MAIN_CAMP_07");
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_MAIN_CAMP_04");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC1");
   Wld_InsertNpc   (OrcWarrior_Rest,"OC2");      
   Wld_InsertNpc   (OrcWarrior_Rest,"OC1");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC13");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC11");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_LITTLE_CAMP_02");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_LITTLE_CAMP_02");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_LITTLE_CAMP_06");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_LITTLE_CAMP_04");
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_01");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_02");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_03");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_04");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_05");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_06");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_07");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_08");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_09");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_10");   
   Wld_InsertNpc   (OrcElite_Roam,"OC_ORK_BACK_CAMP_11");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_12");
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_13");   
   Wld_InsertNpc   (OrcWarrior_Rest,"OC_ORK_BACK_CAMP_14");
   
   Wld_InsertNpc   (OrcWarrior_Rest,"FP_REST_ORK_OC_18");
   Wld_InsertNpc   (Sheep         ,"FP_SLEEP_SHEEP_ORK");   
   
   // Hoshpak
   
   Wld_InsertNpc   (OrcShaman_Hosh_Pak   ,"FP_CAMPFIRE_HOSHPAK_01");
   Wld_InsertNpc   (OrcShaman_Sit   ,"FP_CAMPFIRE_HOSHPAK_02");   
   Wld_InsertNpc   (OrcWarrior_Rest,"FP_ROAM_HOSHPAK_05");   
   Wld_InsertNpc   (OrcWarrior_Rest,"FP_ROAM_HOSHPAK_03");   

   // Warge
   Wld_InsertNpc   (Warg,"OC_PATH_04");
   Wld_InsertNpc   (Warg,"OC_PATH_02");
   Wld_InsertNpc   (Warg,"OC_PATH_02");
   Wld_InsertNpc   (Warg,"OC_PATH_02");
   Wld_InsertNpc   (Warg,"FP_ROAM_WARG_OC_10");
   Wld_InsertNpc   (Warg,"FP_ROAM_WARG_OC_10");
   Wld_InsertNpc   (Warg,"FP_ROAM_WARG_OC_13");
   Wld_InsertNpc   (Warg,"FP_ROAM_WARG_OC_13");
   <
 

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na samym końcu pliku masz znak < zamiast };
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.


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