Failure - Mds not found 3406 3

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Autor Vic7im

Zaczęty 26.07.2015 roku

Wyświetleń 3406

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Vic7im

Vic7im

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Hello guys, good morning to you all!

I've been working on an overlay mds that will be used in the fight against the ice dragon, basically the run/jump animations are disabled, and walk animations are replaced with those used when you walk in the water, with some pfxs added here and there.

The problem is that I compile the animations using the Sourcer, I don't get errors (just one warning that I'll write below) but once in-game, when trying to apply the mds (f2 - apply overlaymds humans_iceroot) it says
Failure - Mds not found or something along these lines.

The fact is that I've already done different .mds files and all those are working perfectly, as intended! I've even created brand new ones that actually work, and I don't know what's causing this error =( Could you guys give me a hand, look at the .mds and check if I've done some rookie mistakes?

Model ("HuS")
{
meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)

aniEnum
{
aniDisable ("T_STAND_2_JUMP")     
aniDisable ("T_RUNL_2_JUMP")     
aniDisable ("T_RUNR_2_JUMP")     
aniDisable ("T_STAND_2_JUMPUPLOW")
aniDisable ("T_RUNL_2_JUMPUPLOW")
aniDisable ("T_RUNR_2_JUMPUPLOW")
aniDisable ("T_STAND_2_JUMPUPMID")
aniDisable ("T_RUNL_2_JUMPUPMID")
aniDisable ("T_RUNR_2_JUMPUPMID")
aniDisable ("T_t_Run_2_RunL")
aniDisable ("t_RunL_2_Run")
aniDisable ("t_RunR_2_Run")
aniDisable ("t_JumpB")
aniDisable ("t_RunStrafeL")
aniDisable ("t_RunStrafeR")
aniDisable ("T_WalkStrafeL")
aniDisable ("T_WalkStrafeR")
ani        ("S_RUN"                      1              "S_RUN"                 0.1 0.1  MI "HUM_RUNAMBIENT_M01.ASC"                       F  1   50)   
aniAlias   ("S_WALK"                    1               "S_WALK"               0.1 0.1  MI "S_RUN"                                        F)   
ani        ("T_WALK_2_WALKL"            1               "S_WALKL"              0.0 0.0  M. "HUM_ICEROOT_M01.ASC"                        F  1   13) 
{
*eventPFX (2 18 "FROZENPARTICLE" "Bip01 Spine2" ATTACH
}
ani        ("S_WALKL"                   1               "S_WALKL"              0.0 0.0  M. "HUM_ICEROOT_M01.ASC"                        F  14  49   FPS:10)         
{
*eventSFXGrnd (15 "RUN")
*eventPFX (2 18 "FROZENPARTICLE" "Bip01 Spine2" ATTACH
}
ani        ("T_WALKL_2_WALK"            1               "S_WALK"                0.0 0.0  M. "HUM_ICEROOT_M01.ASC"                        F  50  60)
aniBlend   ("T_WALKR_2_WALK"                            "S_WALK"                0.2 0.2)                                                                                 
aniBlend   ("T_WALK_2_WALKBL"                           "S_WALKBL"             0.2 0.2)                                                                                 
aniAlias   ("S_WALKBL"                  1               "S_WALKBL"             0.0 0.0  M. "S_WALKL"                                     R)                           
aniBlend   ("T_WALKBL_2_WALK"                           "S_WALK"                0.2 0.2)                                                                                                                       
}
}

Mind that "HUM_ICEROOT_M01" is basically a renamed "HUM_WATERWALK_M01" (both filename and animation file)

Many many thanks, hope you guys can help =)
 

chicken

chicken

RaveN Studio
posty1230
Propsy559
ProfesjaNierób
  • RaveN Studio

chicken
RaveN Studio

Failure - Mds not found
#1 2015-07-26, 11:19(Ostatnia zmiana: 2015-07-26, 11:55)
Mds looks fine.
Did you put that file into MDS_Overlay folder? Or maybe a typo in the name?
A little tip: don't compile animations by using Sourcer, Gothic will do.
Delete compiled mds and animations from this mds and let the game compile them for you.

oskardon

oskardon

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posty91
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And while doing that, keep an eye on ZSpy logs - maybe they will give you some clue.
 
Life is brutal and full of zasadzkas.

Vic7im

Vic7im

Użytkownicy
posty84
Propsy92
Profesjabrak
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Thanks guys, will do, I'll let you know!
 


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