link:
http://www.speedyshare.com/FGVeX/INSTALL.exe
http://www.mediafire.com/?83df4t4qa1dtyrb
http://chomikuj.pl/LukPL/Themodders/DreamVader
hasło
awruk32167
błędy językowe już polskich linijek zgłaszamy na
http://themodders.org/index.php?/topic/18824-bledy-jezykowe/Błędy techniczne takie jak źle działające czary itp. zgłaszamy dla każdej edycji oddzielnie.
Ruskie linijki (te które się nie spolszczyły) zgłaszamy w temacie właściwym dla edycji.
Spoiler
stare linki
2012-12-16
http://d01.megashares.com/dl/suYTMJS/_INSTALL.exe
http://www.mediafire.com/?vu59vifo6s6ub42
http://www.speedyshare.com/n8rUr/INSTALL.exe
główne róznice pomiędzy edycjami:
między Rebalance v1 a ReBalance v2.1
Spoiler
- Includes all of the changes from previous versions.
- Chests traps. 3 types: Fire and nekromance. Fire - fire damage, the higher fire protection - the less damage. Nekromance - or magic damage, or poisoning, or a skeleton in the present (at the swordsman and superhard skeleton disabled). On the Slasher and Superharde - traps are included! On all the other can be turned off at the beginning of the game. Not all traps are disabled.
- Poisoning from some monsters (hornets, drones, mantis). If poisoning visual effects and color changing strip endurance. Treatment - Potion antidote. (Do not be turned off). If poisoning is reduced endurance and health Hero.
- Changed and fixed rate endurance using weapons. Endurance gradually recovering herself if GG at rest (standing without arms in their hands, sitting)
- Hero is "groaning" if health less than 30% of the maximum endurance and 0.
- With stamina to 0 and use of weapons - Health Hero begins to fall in proportion to consumption of stamina on this weapon.
- If Equipped small arms (in the hands of Hero) endurance spent if the enemy within sight.
- Change the order of quests ukurkov and requirements for entry. Guru and Guardian are in the 1st chapter.
- Changed some logic and AI monsters.
- Added patrols orcs.
- Orcs have learned to swim.
- Extraction of simple ore, coal, smelting steel billets and blades for sharpening. Accordingly cut freebie with blanks Brian.
- Fixed missing loot any weapons. Possible only when killing spirits silver sword, but with them, and take nothing.
- Lares - you can take a walk on the partner Khorinis to Chapter 1, after going to the forest and the East to the water mages.
- Runes worked only if learned.
- One-handed or two-handed staffs all magicians.
- Changed guru visuals staffs and cover the light, added a few new ones. Removed from visual Beliar's Claw - he cuts the air like a normal sword.
- Guru can wear a mask Sleeper.
- Vatras free and infinitely treats only novices and magicians of water. Others - after donations. Number halyavskoy mana limited. Water mages preference. Saggita also not rubber for free.
- Change the wording pickpocketing
- Changed the requirements and parameters of some armor and weapons, something perepryatat.
- Looking for help can call the zombie guard (on the normal and difficult) or skeleton (at rest).
- Fire mages will have a 5-chapter battle robe.
- Hero will not lose anything if you buy a place Yory (maybe even win).
- Several new quests, new potions.
- Gallahad need 4 letters.
- Several prizes
- Tournament statistics after each chapter in the diary. Just before sailing on Irdorat.
- Fixed a bug with the combat animations and a combo two-handed weapon (> 30)
- Fixed bugs of previous versions and original. Added new.
- The transfer of money for the release of the lock mercenaries
- Cut freebie with Save/Load for a permanent plant
- Removed the skills learned at the Alligator Jack
- Alfred buying trophies from swamp shark
- Changed rewards students Bospera and Harada.
- Added the missing key to the chest. Can not get them all.
- New chests (tombs and bookshelves).
- At Super Lightweight and health regeneration is given from the start, the other - to teach after studying the third circle of magic (and mana regeneration as well).
- Added the scheme caves of orcs.
- Necromancers can get a unique staff.
- Added video files Voice orc guards, some videos are disabled.
- Change the look and screensavers.
- Vatras train accelerated regeneration stamina in the third chapter (all)
- "Steal Life" applies not only to people but also to the monsters. Not all monsters and people.
- Dream: the "Superharde" - 9 hours a day, the rest - to choose from. Changed the logic and calculation of recovery sleep. 100% recovery - 9 hours if you select sleep restriction, 24 hours - if you sleep without restrictions.
- Dar Sprinter come for free at the beginning of the game and will not disappear. : D
- Added monsters statistics on types of weapons
- Added a new roll turning Necromancers
- Added a couple of helmets
między ReBalance v2.1 a Slash N Craft1.0
Spoiler
Major changes:
- The flow of all the skills and attributes of ownership only potions, boxes, plants, through the use of arms.
Arms swinging through strength, agility, skill points, mana, depending on which weapon (magic). Bleeding endurance - potions, tablets, the use of weapons (heavy weapons - pumping faster) crafting.
- Learning skills and attributes not (all such teachers are removed).
Teach only the circles of magic, runes, trophies, recipes, forging and the rest of crafting.
Scale-pumping through weapons changed - faster than normal readjustment. But do not count on a freebie.
Parallel pumping - the difference in skill> 30 rises and the second skill in pairs odnoruch-dvuruch, bow-bow.
Requirements of entry:
- Necromancer: 40 MP + 40 intelligence
- Guru: 20 Intelligence + 60 mana
- Water: 40 intelligence
- Fire and militia without restrictions.
- Warriors 45-50 force (the guild)
- Added agility for pickpocketing, power bonus (and \ or agility) and bonus stamina crafting (mining, forging, etc.)
- Skeleton Key is used to success or failure is clicked when opening the chest, pick find, buy, or forge (1 = 10 red-hot steel spikes, one must know the simple shoeing).
- The possibility of breakage during cooking spoons, saws for cutting, are for sale.
- Ability to enchant any weapon (except magic and light.) At the same time can be sharpened and 1 1 odnoruch dvuruch. Duration sharpener - 1 hour of real time, the damage + 15%, one needs to sharpen the blade.
- Guardians of Magic changed: instead of "treatment" made "The Shield." Education in chapters 1-3-5, cost 20-40-60 LP. "The Shield" adds physical defense (20-40-60%), the duration of the same intelligence.
- Instead of the runes "Absorption spirit" added Fleece "Magic Shield" (Round 2) - protection from magic / fire +20%, equal to the duration of the intellect. Added "Shield Guru" 30% of the total (4 disc).
- New enhanced potion attributes (> = 3 chapter)
- Added book learning weapon skills.
- Study Architects language spaced by chapter.
- Removed the requirement for agility crossbow.
- Added a helmet for the armor of the slide, the ax bandit.
- Removed Rune Lightning Rune Call Wolf moved to 1st Round, fixed manufacturing runes treatment.
- New ring with a bonus to the weapon.
- Fix grammar, minor fixes.
Written, of course, not all. Much forgotten.
między Slash'n'craft 1.0 a Slash'n'craft1.1
Spoiler
. Added "Skill hacking" - reduces damage and fire magic trap. Experience increases the number of compromised picks chests (not just open). Display - ranked by chapter. The higher the percentage of skill - the less damage.
2. Added undead with bow. Can impose unpleasant effects on Hero (paladins and mages fire are immune to these effects.) Zombies with crossbows (from an old mine) - also shot. Evil shoot.
3. Scheme is modified poisoning: poisoning decreased endurance (speed reduced), max. Health Hero reduced one-off for 20% recovery. When (+ poisoning stamina = 0) and the use of weapons - consumed health. If Hero poisoned stamina = 0 and does not hold a weapon (or in "with his fists bald") - nothing is spent.
4. Fixed rate endurance and recovery.
5. Changed AI undead.
6. Tweaked damage swords of the undead (reduced).
7. Joining the mercenaries (Cord)
8. Number of hearts of demons
9. Lizards bought orcs crossbow .... And learned how to use them.
10. Fixed dialogues.
11. Time cloistered weapons increased to 2 hours of real time.
.....
Something else, I do not remember.
SnC v1.1F2
- Added a new helmet.
- The opportunity to correct an issue with sleeping mask. The mask should appear in your inventory along with an entry in the diary of the murder of a magician.
-
SnC v1.1F1
- Fixed damage traps. Changed slightly. Break chests became more interesting.
- Added skill hacking (screen)
- New columns in the statistics of the Chapter Blog
- Fixed bug with shields in learning magic Rocks near Keepers