INSTANCE VLK_5644_Bronek (Npc_Default)
{
// ------ NSC ------
name = "Bronek";
guild = GIL_NONE;
id = 3;
voice = 2;
flags = 0;
npctype = NPCTYPE_FRIEND;
// ------ Attribute ------
B_SetAttributesToChapter (self, 6);
// ------ Kampf-Taktik ------
fight_tactic = FAI_HUMAN_MASTER;
// ------ Equippte Waffen ------
EquipItem (self, ItMw_1h_Bau_Mace);
// ------ Inventory ------
B_CreateAmbientInv (self);
// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Fighter",Face_B_Gorn, BodyTex_B, ITAR_SLD_M);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
// ------ NSC-relevante Talente vergeben ------
B_GiveNpcTalents (self);
// ------ Kampf-Talente ------
B_SetFightSkills (self, 70);
// ------ TA anmelden ------
daily_routine = Rtn_Start_5644;
};
FUNC VOID Rtn_Start_5644()
{
TA_Stand_Guarding (08,00,20,00,"TAVERNE");
TA_Stand_Eating (20,00,08,00,"TAVERNE");
};
FUNC VOID Rtn_Guide_5644()
{
TA_Guide_Player (09,00,21,00,"NW_BIGFARM_CROSS");
TA_Guide_Player (21,00,09,00,"NW_BIGFARM_CROSS");
};
FUNC VOID Rtn_Potem_5644()
{
TA_Stand_Guarding (08,00,20,00,"NW_BIGFARM_ALLEE_04");
TA_Stand_Eating (20,00,08,00,"NW_BIGFARM_ALLEE_04");
};