Kopiujesz to i zmieniasz instance nazwe ...
INSTANCE YScavenger (Mst_Default_Scavenger)
{
name = "Młody ścierwojad";
level = 4;
attribute [ATR_STRENGTH] = 6;
attribute [ATR_DEXTERITY] = 6;
attribute [ATR_HITPOINTS_MAX] = 35;
attribute [ATR_HITPOINTS] = 35;
//------------------------------------------------------------
protection [PROT_BLUNT] = 8;
protection [PROT_EDGE] = 8;
fight_tactic = FAI_MONSTER_COWARD;
Set_Scavenger_Visuals();
Mdl_SetModelScale(self, 0.9, 0.9, 0.9);
Npc_SetToFistMode(self);
CreateInvItems (self, ItFoMuttonRaw, 1);
};
i zamiast Set_Scavenger_Visuals podstawiasz to
Mdl_SetVisual (self, "Scavenger.mds");
// Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR
Mdl_SetVisualBody (self, "Sca_Body", DEFAULT, DEFAULT, "", DEFAULT, DEFAULT, -1);
na koniec powinno wyjsc ci coś takiego
INSTANCE Scavenger2 (Mst_Default_Scavenger)
{
name = "Ścierwojad";
level = 4;
attribute [ATR_STRENGTH] = 6;
attribute [ATR_DEXTERITY] = 6;
attribute [ATR_HITPOINTS_MAX] = 35;
attribute [ATR_HITPOINTS] = 35;
//------------------------------------------------------------
protection [PROT_BLUNT] = 8;
protection [PROT_EDGE] = 8;
fight_tactic = FAI_MONSTER_COWARD;
Mdl_SetVisual (self, "Scavenger.mds");
Mdl_SetVisualBody (self, "Sca_Body",1,1, "",1,1,-1);
Npc_SetToFistMode(self);
CreateInvItems (self, ItFoMuttonRaw, 1);
};
DEFAULT to stała liczba 0
const int DEFAULT = 0;
więc dlatego pisałem o podmianie z zera ;)