Alrik coś takiego ma w swoim skrypcie z tego co pamiętam... Skrypt pod g2 ma być z tego co widzę?
EDIT:
To chyba jednak zależy od gildii i jej nastawienia do nas czy dobija czy nie ;x
Obczaj sobie to, może coś wykminisz...
func void DIA_Alrik_WannaFight_Gold()
{
	AI_Output (other, self,"DIA_Alrik_WannaFight_Gold_15_00"); //Proszę bardzo...
	B_GiveInvItems (other, self, itmi_gold, 50);
	AI_Output (self ,other,"DIA_Alrik_WannaFight_Gold_09_01"); //Mamy nowego zawodnika!
	AI_Output (self ,other,"DIA_Alrik_WannaFight_Gold_09_02"); //Zakłady obstawione...
	
	Npc_RemoveInvItems (self, itmi_gold, Npc_HasItems(self, itmi_gold) );
	CreateInvItems (self, itmi_gold, 100); //50 vom Spieler und 50 Einsatz von Alrik...
	
	AI_Output (self ,other,"DIA_Alrik_WannaFight_Gold_09_03"); //Jesteś gotowy?
	
	//--------------------------------------
	self.aivar[AIV_ArenaFight] = AF_RUNNING;
	Alrik_Kaempfe 		= Alrik_Kaempfe + 1;
	//--------------------------------------
	
	Info_ClearChoices 	(DIA_Alrik_WannaFight);
	Info_AddChoice 		(DIA_Alrik_WannaFight, "Chwileczkę...",	DIA_Alrik_WannaFight_Moment);
	Info_AddChoice 		(DIA_Alrik_WannaFight, "No chodź!",	DIA_Alrik_WannaFight_NOW);
};
func void DIA_Alrik_WannaFight_NoGold()
{
	AI_Output (other, self,"DIA_Alrik_WannaFight_NoGold_15_00"); //Nie...
	AI_Output (self, other,"DIA_Alrik_WannaFight_NoGold_09_01"); //No to je przynieś! Bez stawki nie ma walki!
	
	Info_ClearChoices 	(DIA_Alrik_WannaFight);
};
func void DIA_Alrik_WannaFight_NOW()
{
	AI_Output (other, self,"DIA_Alrik_WannaFight_NOW_15_00"); //No chodź!
	AI_Output (self, other,"DIA_Alrik_WannaFight_NOW_09_01"); //No to zobaczymy, na co cię stać!
	
	if (self.attribute[ATR_HITPOINTS] < self.attribute[ATR_HITPOINTS_MAX])
	{
		CreateInvItems (self, ItPo_Health_03, 1); 
		B_UseItem (self, ItPo_Health_03);
	};
	
	AI_StopProcessInfos (self);
	B_Attack (self,other, AR_NONE, 1);
};	
func void DIA_Alrik_WannaFight_Moment()
{
	AI_Output (other, self,"DIA_Alrik_WannaFight_Moment_15_00"); //Chwileczkę...
	AI_Output (self, other,"DIA_Alrik_WannaFight_Moment_09_01"); //Spokojnie... Ja zaczynam!
	
	if (self.attribute[ATR_HITPOINTS] < self.attribute[ATR_HITPOINTS_MAX])
	{
		CreateInvItems (self, ItPo_Health_03, 1); 
		B_UseItem (self, ItPo_Health_03);
	};
	
	AI_StopProcessInfos (self);
	B_Attack (self,other, AR_NONE, 1);
};