W gothic starterze po zaznaczeniu opcji reparse script wyskoczył mi dziwny błąd:
U:PAR: CONTENT\STORY\NPC\NONE_7777_MS :
Unknown Identifier:
RTN_START_7777
Skrypt NPC-a to:
instance NONE_7777_MS (Npc_Default)
{
// ------ NPC ------
name = "Mroczny Sługa";
guild = GIL_NONE;
id = 7777;
voice = 11;
flags = NPC_FLAG_GHOST;
npctype = NPCTYPE_MAIN;
// ------ Atrybuty ------
attribute[ATR_STRENGTH] = 500;
attribute[ATR_DEXTERITY] = 500;
attribute[ATR_MANA_MAX] = 500;
attribute[ATR_MANA] = 500;
attribute[ATR_HITPOINTS_MAX] = 500;
attribute[ATR_HITPOINTS] = 500;
// ------ AIVAR ------
aivar[AIV_IGNORE_Murder] = TRUE;
aivar[AIV_IgnoresArmor] = TRUE;
// ------ Taktyka walki ------
fight_tactic = FAI_HUMAN_MASTER;
// ------ Ekwipunek ------
EquipItem (self, ItMw_Secrets_Weapon);
// ------ Wygląd ------
B_SetNpcVisual (self, MALE, "Hum_Head_Psionic", Face_N_CoolPock, BodyTex_N, ITAR_XARDAS);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
// ------ Umiejętności ------
Npc_SetTalentSkill (self, NPC_TALENT_MAGE, 6);
Npc_SetTalentSkill (self, NPC_TALENT_PICKLOCK, 0);
Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 0);
Npc_SetTalentSkill (self, NPC_TALENT_ACROBAT, 0);
Npc_SetTalentSkill (self, NPC_TALENT_PICKPOCKET, 0);
Npc_SetTalentSkill (self, NPC_TALENT_SMITH, 0);
Npc_SetTalentSkill (self, NPC_TALENT_RUNES, 0);
Npc_SetTalentSkill (self, NPC_TALENT_ALCHEMY, 0);
Npc_SetTalentSkill (self, NPC_TALENT_TAKEANIMALTROPHY, 0);
// ------ Umiejętności bojowe ------
B_AddFightSkill (self, NPC_TALENT_1H, 100);
B_AddFightSkill (self, NPC_TALENT_2H, 100);
B_AddFightSkill (self, NPC_TALENT_BOW, 100);
B_AddFightSkill (self, NPC_TALENT_CROSSBOW, 100);
// ------ Rutyna ------
daily_routine = Rtn_Start_7777;
};
:nosebleed: nie identyfikuje rutyny??????
EDIT: Poradziłem sobie, temat do zamknięcia.