Tak jak w temacie-stworzyłem postać+dialog,ale nie mogę z nią pogadać wg(czyli coś jak klikanie na ścierwojada bez wyciągniętej broni).Podaję skrypty:
// -----------------------------------
// This script file was created with NSC Script Generator 2.2 by Mirage Game Development
// Mirage Game Development - copyright 2005
// File: NONE_1000_Arnold
// -----------------------------------
instance NONE_1000_Arnold (Npc_Default)
{
// ------ NSC ------
name = "Arnold";
guild = GIL_NONE;
id = 1000;
voice = 19;
npctype = NPCTYPE_AMBIENT;
// ------ Attributes ------
B_SetAttributesToChapter(self, 2);
// ------ Fight tactic ------
fight_tactic = FAI_HUMAN_NORMAL;
// ------ Equipted weapons ------
EquipItem (self, ItMw_2h_Rod);
EquipItem (self, ItRw_Bow_L_03_MIS);
// ------ Inventory ------
B_CreateAmbientInv (self);
CreateInvItems (self, ItPo_Perm_STR, 10);
// ------ Visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_FatBald", Face_N_ZombieMud, BodyTex_N, ITAR_Prisoner);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds");
// ------ Fight skills ------
B_SetFightSkills (self, 2);
};
FUNC VOID Rtn_Start_1000()
{
TA_Stand_Dementor(00,00,08,00,"NW_XARDAS_START");
TA_Stand_Dementor(08,00,00,00,"NW_XARDAS_START");
};
Teraz dialog:
//========================================
//-----------------> OPCJA *KONIEC*
//========================================
INSTANCE DIA_Arnold_EXIT(C_INFO)
{
npc = NONE_1000_Arnold;
nr = 999;
condition = DIA_Arnold_EXIT_Condition;
information = DIA_Arnold_EXIT_Info;
permanent = TRUE;
description = "KONIEC";
};
FUNC INT DIA_Arnold_EXIT_Condition()
{
return TRUE;
};
FUNC VOID DIA_Arnold_EXIT_Info()
{
AI_StopProcessInfos (self);
};
//========================================
//-----------------> HELLO1
//========================================
INSTANCE DIA_Arnold_HELLO1 (C_INFO)
{
npc = NONE_1000_Arnold;
nr = 1;
condition = DIA_Arnold_HELLO1_Condition;
information = DIA_Arnold_HELLO1_Info;
permanent = FALSE;
description = "Kim jesteś?";
};
FUNC INT DIA_Arnold_HELLO1_Condition()
{
return TRUE;
};
FUNC VOID DIA_Arnold_HELLO1_Info()
{
AI_Output (other, self ,"DIA_Arnold_HELLO1_15_04"); //Kim jesteś?
AI_Output (self, other ,"DIA_Arnold_HELLO1_03_05"); //Nazywam się Arnold.
AI_Output (other, self ,"DIA_Arnold_HELLO1_15_06"); //Co tu robisz?
AI_Output (self, other ,"DIA_Arnold_HELLO1_03_07"); //Szukam miecza o nazwie Jumper.
};
//========================================
//-----------------> HELLO2
//========================================
INSTANCE DIA_Arnold_HELLO2 (C_INFO)
{
npc = NONE_1000_Arnold;
nr = 2;
condition = DIA_Arnold_HELLO2_Condition;
information = DIA_Arnold_HELLO2_Info;
permanent = FALSE;
description = "Masz dla mnie jakieś zadanie?";
};
FUNC INT DIA_Arnold_HELLO2_Condition()
{
return TRUE;
};
FUNC VOID DIA_Arnold_HELLO2_Info()
{
AI_Output (other, self ,"DIA_Arnold_HELLO2_15_01"); //Masz dla mnie jakieś zadanie?
AI_Output (self, other ,"DIA_Arnold_HELLO2_03_02"); //Tak.Jeśli znajdziesz ten miecz to przynieś mi go.
AI_Output (other, self ,"DIA_Arnold_HELLO2_15_03"); //A co będę z tego miał?
AI_Output (self, other ,"DIA_Arnold_HELLO2_03_04"); //Będziesz mógł sobie wybrać nagrodę.
Log_CreateTopic (TOPIC_Arnold_Sword, LOG_MISSION);
Log_SetTopicStatus (TOPIC_Arnold_Sword, LOG_RUNNING);
B_LogEntry (TOPIC_Arnold_Sword,"Mam znaleźć i przynieść miecz dla Arnolda.");
AI_StopProcessInfos (self);
};
//========================================
//-----------------> HELLO3
//========================================
INSTANCE DIA_Arnold_HELLO3 (C_INFO)
{
npc = NONE_1000_Arnold;
nr = 3;
condition = DIA_Arnold_HELLO3_Condition;
information = DIA_Arnold_HELLO3_Info;
permanent = FALSE;
description = "Znalazłem miecz.";
};
FUNC INT DIA_Arnold_HELLO3_Condition()
{
if (Npc_KnowsInfo (other, DIA_Arnold_HELLO2))
&& (Npc_HasItems (other, Jumper) >=1)
{
return TRUE;
};
};
FUNC VOID DIA_Arnold_HELLO3_Info()
{
AI_Output (other, self ,"DIA_Arnold_HELLO3_15_01"); //Znalazłem miecz.
AI_Output (self, other ,"DIA_Arnold_HELLO3_03_02"); //Masz go przy sobie?
AI_Output (other, self ,"DIA_Arnold_HELLO3_15_03"); //Tak.
AI_Output (self, other ,"DIA_Arnold_HELLO3_03_04"); //Dasz mi go?
AI_Output (other, self ,"DIA_Arnold_HELLO3_15_05"); //Nie ma sprawy,trzymaj.
AI_Output (self, other ,"DIA_Arnold_HELLO3_03_06"); //Dziękuję.Wybierz sobie nagrodę.
B_LogEntry (TOPIC_Arnold_Sword,"Przyniosłem miecz.");
Log_SetTopicStatus (TOPIC_Arnold_Sword, LOG_SUCCESS);
B_GivePlayerXP (300);
B_GiveInvItems (other, self, Jumper, 1);
Info_ClearChoices (DIA_Arnold_HELLO3);
Info_AddChoice (DIA_Arnold_HELLO3, "Daj mi runę", DIA_Arnold_HELLO3_Reward_Is_Rune);
Info_AddChoice (DIA_Arnold_HELLO3, "Daj mi jakiś pancerz.", DIA_Arnold_HELLO3_Reward_Is_Armor);
};
FUNC void DIA_Arnold_HELLO3_Reward_Is_Rune()
{
AI_Output (other, self ,"DIA_Arnold_HELLO3_HELLO3_Reward_Is_Rune_15_01"); //Daj mi runę.
AI_Output (self, other ,"DIA_Arnold_HELLO3_HELLO3_Reward_Is_Rune_03_02"); //Masz runę światła.
CreateInvItems (self, ItRu_Light, 1);
B_GiveInvItems (self, other, ItRu_Light, 1);
Info_ClearChoices (DIA_Arnold_HELLO3);
};
FUNC void DIA_Arnold_HELLO3_Reward_Is_Armor()
{
AI_Output (other, self ,"DIA_Arnold_HELLO3_HELLO3_Reward_Is_Armor_15_01"); //Daj mi jakiś pancerz.
AI_Output (self, other ,"DIA_Arnold_HELLO3_HELLO3_Reward_Is_Armor_03_02"); //Trzymaj.
CreateInvItems (self, ITAR_DJG_Crawler, 1);
B_GiveInvItems (self, other, ITAR_DJG_Crawler, 1);
Info_ClearChoices (DIA_Arnold_HELLO3);
};
Zrobiłem paczkę z modem i po uruchomieniu nie mogę z nim pogadać....