No to zacznijmy od początku, robisz instance załóżmy w Armor.d:
instance jakishelm(C_Item)
{
name = "Hełm";
mainflag = ITEM_KAT_ARMOR;
flags = 0;
protection[PROT_EDGE] = 10;
protection[PROT_BLUNT] = 10;
protection[PROT_POINT] = 0;
protection[PROT_FIRE] = 5;
protection[PROT_MAGIC] = 0;
value = 1000;
wear = WEAR_HEAD;
visual = "helm.3ds";
visual_skin = 0;
material = MAT_LEATHER;
description = name;
text[1] = NAME_Prot_Edge;
count[1] = protection[PROT_EDGE];
text[2] = NAME_Prot_Point;
count[2] = protection[PROT_POINT];
text[3] = NAME_Prot_Fire;
count[3] = protection[PROT_FIRE];
text[4] = NAME_Prot_Magic;
count[4] = protection[PROT_MAGIC];
text[5] = NAME_Value;
count[5] = value;
};
Następnie reparsujesz skrypty, w konsoli wpisujesz instance swojego hełmu i gotowe.
EDIT:Qrde, Nygus mnie wyprzedził...<_<