Spoiler
zSpy:
[code] 00:00 ++++++++++++++ Start by ++++++++++++++
00:04 Info: 3 B: VP: Initialize zBinkPlayer .... <zBinkPlayer.cpp,#45>
00:04 Info: 3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#476>
00:04 Info: 2 B: zOPT: Initialize configurations .... <zOption.cpp,#758>
00:04 Info: 3 B: zOPT: Found file paths.d .... <zOption.cpp,#785>
00:04 Info: 5 B: zOPT: Initialising Parser .... <zOption.cpp,#789>
00:04 Info: 5 B: zOPT: Parsing paths.d ... .... <zOption.cpp,#792>
00:04 Info: 5 U: PAR: paths.d : Parse... .... <zError.cpp,#465>
00:04 Info: 5 B: zOPT: Analysing paths.d ... .... <zOption.cpp,#795>
[w] 00:04 Warn: 0 B: GOTHIC: Start of gothic failed before. .... <zzBert.cpp,#146>
[w] 00:04 Warn: 0 B: GOTHIC: Abnormal exit of gothic detected. .... <zzBert.cpp,#152>
[w] 00:04 Warn: 0 N: Force Initializing VDFS after Crash. .... <zzBert.cpp,#163>
00:04 Info: 1 B: VFILE: Initializing filesystem (VDFS) .... <zDisk_Vdfs.cpp,#538>
00:04 Info: 2 B: zDSK: InitFileSystem .... <zDisk.cpp,#1629>
00:29 Info: 2 B: VFILE: VDFS successfully initialized: 2 drives, 0 found. .... <zDisk_Vdfs.cpp,#597>
00:29 Info: 3 D: RESMAN: Classes registered: zCSoundFX zCTexture .... <zResource.cpp,#366>
00:29 ---------------
00:29 Info: 0 D: *** ZenGin v1.00 - developed 1997-2001 Mad Scientists .... <zEngine.cpp,#137>
00:29 Info: 0 D: *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#138>
00:29 Info: 0 D: *** compiled: Oct 22 2003, release-build .... <zEngine.cpp,#145>
00:29 Info: 0 D: *** zEngine-Init ... .... <zEngine.cpp,#146>
00:29 Info: 5 D: RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#465>
00:29 Info: 2 X: RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#147>
00:29 Info: 5 X: [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#150>
00:29 Info: 5 X: Store Device: ATI Radeon HD 5700 Series .... <zError.cpp,#465>
00:29 Info: 5 X: Store Device: ATI Radeon HD 5700 Series .... <zError.cpp,#465>
00:30 Info: 5 X: Store Device: ATI Radeon HD 5700 Series .... <zError.cpp,#465>
00:30 Info: 5 X: Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#362>
00:30 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
00:30 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#507>
00:30 Info: 5 X: Store Device: ATI Radeon HD 5700 Series .... <zError.cpp,#465>
00:30 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
00:30 Info: 5 X: XD3D_InitPort: 800 x 600 x 16(device:0 mode:1) .... <zError.cpp,#465>
00:30 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
00:30 Info: 5 X: XD3D_InitPerDX: Found ATI Radeon HD 5700 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
00:30 Info: 5 X: XD3D_InitPerDX: Switching to ATI Radeon HD 5700 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
00:30 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: szDriver=aticfx32.dll .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: szDescription=ATI Radeon HD 5700 Series .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: dwVendorId=4098 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: dwDeviceId=26808 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: dwSubSysId=557847650 .... <zError.cpp,#465>
00:31 Info: 5 X: D3D Device-Info: dwRevision=0 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Maximal texture width -> 4096 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Maximal texture height -> 4096 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Color-Buffer depth:16 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#852>
00:31 Info: 5 X: XD3D_InitPort: caps - total videomem:2408673280 .... <zRndD3D_Init.cpp,#879>
00:31 Info: 5 X: XD3D_InitPort: caps - free videomem:2404767744 .... <zRndD3D_Init.cpp,#880>
00:31 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#465>
00:31 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#465>
00:31 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#465>
00:31 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#465>
00:31 Info: 3 D: TEX: texMaxSize: 4096, texScaleSize: 4, texScaleBPP: -1 .... <zTexture.cpp,#584>
00:31 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#507>
00:31 Info: 5 X: Vid_SetMode: No changes ... .... <zRndD3D_Vid.cpp,#515>
00:31 Info: 5 U: FNT: Loading Font: font_default.tga .... <zFonts.cpp,#196>
00:31 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_DEFAULT.FNT .... <zFonts.cpp,#361>
00:31 Info: 4 N: MUS: Loading file System\Music.src or .dat .... <zMusic_Dm.cpp,#379>
00:31 Info: 5 U: PAR: SYSTEM\_INTERN\MUSIC.D : Parse... .... <zError.cpp,#465>
00:31 Info: 5 U: PAR: SYSTEM\MUSIC\MUSICINST.D : Parse... .... <zError.cpp,#465>
00:31 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:31 Info: 5 U: PAR: Symbols : 213 .... <zError.cpp,#465>
00:31 Info: 5 U: PAR: Code Size : 1871 bytes. .... <zError.cpp,#465>
00:31 Info: 5 U: PAR: Linking ok (0.001s). .... <zError.cpp,#465>
00:31 Info: 5 U: PAR: Saving MUSIC.DAT .... <zError.cpp,#465>
00:33 Info: 5 C: *** Miles Sound System implementation v 0.1 .... <zSndMss.cpp,#557>
00:33 Info: 4 N: SND: Loading file System\SFX.src or .dat .... <zSndMss.cpp,#584>
00:33 Info: 5 U: PAR: SYSTEM\_INTERN\SFX.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: SYSTEM\SFX\SFXINST.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: SYSTEM\SFX\SFXINSTSPEECH.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Symbols : 3593 .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Code Size : 48562 bytes. .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Linking ok (0.008s). .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Saving SFX.DAT .... <zError.cpp,#465>
00:33 Info: 5 C: SND: *** mss.dll version 6.5e .... <zSndMss.cpp,#705>
00:33 Info: 5 C: SND: success :Device: DirectSound - MSS Mixer .... <zSndMss.cpp,#756>
00:33 Info: 5 C: found 3d sound provider: Dolby Surround .... <zSndMss.cpp,#2384>
00:33 Info: 5 C: found 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMss.cpp,#2384>
00:33 Info: 5 C: used 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMss.cpp,#2411>
00:33 Info: 5 C: SND: found filter: Autopan Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: BandPass Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Capture Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Chorus Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Compressor Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Flange Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: HighPass Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Lagrangian Interpolator .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Mono Delay Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Stereo Delay Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Parametric EQ Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Phaser Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Resonator EQ Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Ring Modulator Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: ShelvingEQ Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Dolby Surround Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: LowPass Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Miles Reverb .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Reverb1 Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Reverb2 Filter .... <zSndMss.cpp,#776>
00:33 Info: 5 C: SND: found filter: Reverb3 Filter .... <zSndMss.cpp,#776>
00:33 Info: 4 C: SND: opening reverb3 filter processor .... <zSndMss.cpp,#787>
00:33 Info: 5 D: zCSoundManager: script sounds registered: 126 .... <zError.cpp,#465>
00:33 Info: 3 D: MSH: Loading Mesh: GROUNDSHADOW.MSH .... <zMesh.cpp,#3445>
[w] 00:33 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:33 Warn: 0 D: expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
[w] 00:33 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:33 Warn: 0 D: expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
[w] 00:33 Warn: 0 D: expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
00:33 Info: 5 D: Loading lensflare-script 'lensflare.zen' (7 fx). .... <zError.cpp,#465>
00:33 Info: 5 D: ARC: .. Closing (1 objects) .... <zError.cpp,#465>
00:33 Info: 5 D: ARC: .. Closing (16 objects) .... <zError.cpp,#465>
00:33 Info: 3 D: PFX: Loading file System\ParticleFX.src or .dat .... <zParticle.cpp,#257>
00:33 Info: 5 U: PAR: SYSTEM\_INTERN\PARTICLEFX.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: SYSTEM\PFX\PFXINSTENGINE.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: SYSTEM\PFX\PFXINST.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: SYSTEM\PFX\PFXINSTMAGIC.D : Parse... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Symbols : 8566 .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Code Size : 176006 bytes. .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Linking ok (0.036s). .... <zError.cpp,#465>
00:33 Info: 5 U: PAR: Saving PARTICLEFX.DAT .... <zError.cpp,#465>
00:34 Info: 3 D: MSH: Loading Mesh: DEMON_DIE.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: ROTATEFX.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: MFX_FEAR4.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: ICELANCE.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: SKULL.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: TELEPORT_AURA.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: THUNDERSTORM_DOME.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: ITPFX_BELIARWEAPON_1H_BLADE.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: ITPFX_BELIARWEAPON_1H_EYES.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: ITPFX_BELIARWEAPON_2H_BLADE.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: MSH: Loading Mesh: ITPFX_BELIARWEAPON_2H_EYES.MSH .... <zMesh.cpp,#3445>
[w] 00:34 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
00:34 Info: 3 D: MSH: Loading Mesh: EVT_ADDON_MAYA_PARTICEL_GATEDUMMY.MSH .... <zMesh.cpp,#3445>
[w] 00:34 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
[w] 00:34 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
00:34 Info: 3 D: MSH: Loading Mesh: TREASURE.MSH .... <zMesh.cpp,#3445>
00:34 Info: 3 D: PFX: Num ParticleFX: 528 .... <zParticle.cpp,#300>
00:34 Info: 4 D: INPUT: Initializing DirectInput .. .... <zInput_Win32.cpp,#912>
00:34 Info: 4 D: INPUT: keyboard initialized .... <zInput_Win32.cpp,#923>
00:34 Info: 4 D: INPUT: mouse initialized. .... <zInput_Win32.cpp,#930>
00:34 Info: 4 D: INPUT: joystick initialized. .... <zInput_Win32.cpp,#937>
00:34 Info: 0 D: *** zEngine-Init ... Done ! .... <zEngine.cpp,#159>
00:34 ---------------
00:34 Info: 3 B: VP: Start opening video "\_WORK\DATA\VIDEO\logo1.bik" .... <oBinkPlayer.cpp,#146>
00:34 Info: 4 B: VP: Open Videofile: "LOGO1.BIK" .... <zBinkPlayer.cpp,#78>
00:34 Info: 4 B: VP: Filesize: 6e+003 kb .... <zBinkPlayer.cpp,#109>
00:34 Info: 4 B: VP: Resolution: 640x480 .... <zBinkPlayer.cpp,#110>
00:34 Info: 4 B: VP: Framecount: 712 .... <zBinkPlayer.cpp,#111>
00:34 Info: 4 B: VP: Framerate: 25 fps .... <zBinkPlayer.cpp,#112>
00:34 Info: 4 B: VP: Trackcount (Sound): 1 .... <zBinkPlayer.cpp,#113>
00:34 Info: 4 B: VP: Open Videofile finished .... <zBinkPlayer.cpp,#119>
00:34 ---------------
00:34 Info: 3 B: VP: Initialize Videoplay: "C:\USERS\IGOR\DOCUMENTS\GOTHIC II\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zBinkPlayer.cpp,#143>
00:34 Info: 4 B: VP: Pixelformat: 10 .... <zBinkPlayer.cpp,#174>
00:34 Info: 4 B: VP: Scale-Factor: 1.3 .... <zBinkPlayer.cpp,#225>
00:34 Info: 4 B: VP: Video-Offset: 0/0 .... <zBinkPlayer.cpp,#226>
00:34 Info: 3 B: VP: Initialize Videoplay finished .... <zBinkPlayer.cpp,#256>
00:36 Info: 3 B: VP: Deinitialize Videoplay: "C:\USERS\IGOR\DOCUMENTS\GOTHIC II\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zBinkPlayer.cpp,#262>
00:36 Info: 4 B: VP: Frames played: 54 .... <zBinkPlayer.cpp,#266>
00:36 Info: 4 B: VP: Skipped blits: 0 .... <zBinkPlayer.cpp,#267>
00:36 Info: 4 B: VP: Memory used: 1e+003 kb .... <zBinkPlayer.cpp,#271>
00:36 Info: 4 B: VP: Time open: 0sec. .... <zBinkPlayer.cpp,#272>
00:36 Info: 4 B: VP: Time blit: 0sec. .... <zBinkPlayer.cpp,#273>
00:36 Info: 3 B: VP: Deinitialize Videoplay finished .... <zBinkPlayer.cpp,#280>
00:36 ---------------
00:36 Info: 4 B: VP: Closing Videofile: "C:\USERS\IGOR\DOCUMENTS\GOTHIC II\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zBinkPlayer.cpp,#128>
00:36 Info: 4 B: VP: Closing Videofile finished .... <zBinkPlayer.cpp,#134>
00:36 Info: 3 B: VP: Start opening video "\_WORK\DATA\VIDEO\logo2.bik" .... <oBinkPlayer.cpp,#146>
00:36 Info: 4 B: VP: Open Videofile: "LOGO2.BIK" .... <zBinkPlayer.cpp,#78>
00:36 Info: 4 B: VP: Filesize: 3.1e+003 kb .... <zBinkPlayer.cpp,#109>
00:36 Info: 4 B: VP: Resolution: 640x320 .... <zBinkPlayer.cpp,#110>
00:36 Info: 4 B: VP: Framecount: 325 .... <zBinkPlayer.cpp,#111>
00:36 Info: 4 B: VP: Framerate: 25 fps .... <zBinkPlayer.cpp,#112>
00:36 Info: 4 B: VP: Trackcount (Sound): 1 .... <zBinkPlayer.cpp,#113>
00:36 Info: 4 B: VP: Open Videofile finished .... <zBinkPlayer.cpp,#119>
00:36 ---------------
00:36 Info: 3 B: VP: Initialize Videoplay: "C:\USERS\IGOR\DOCUMENTS\GOTHIC II\_WORK\DATA\VIDEO\LOGO2.BIK" .... <zBinkPlayer.cpp,#143>
00:36 Info: 4 B: VP: Pixelformat: 10 .... <zBinkPlayer.cpp,#174>
00:36 Info: 4 B: VP: Scale-Factor: 1.3 .... <zBinkPlayer.cpp,#225>
00:36 Info: 4 B: VP: Video-Offset: 0/100 .... <zBinkPlayer.cpp,#226>
00:36 Info: 3 B: VP: Initialize Videoplay finished .... <zBinkPlayer.cpp,#256>
00:36 Info: 3 B: VP: Deinitialize Videoplay: "C:\USERS\IGOR\DOCUMENTS\GOTHIC II\_WORK\DATA\VIDEO\LOGO2.BIK" .... <zBinkPlayer.cpp,#262>
00:36 Info: 4 B: VP: Frames played: 12 .... <zBinkPlayer.cpp,#266>
00:36 Info: 4 B: VP: Skipped blits: 0 .... <zBinkPlayer.cpp,#267>
00:36 Info: 4 B: VP: Memory used: 1e+003 kb .... <zBinkPlayer.cpp,#271>
00:36 Info: 4 B: VP: Time open: 0sec. .... <zBinkPlayer.cpp,#272>
00:36 Info: 4 B: VP: Time blit: 0sec. .... <zBinkPlayer.cpp,#273>
00:36 Info: 3 B: VP: Deinitialize Videoplay finished .... <zBinkPlayer.cpp,#280>
00:36 ---------------
00:36 Info: 4 B: VP: Closing Videofile: "C:\USERS\IGOR\DOCUMENTS\GOTHIC II\_WORK\DATA\VIDEO\LOGO2.BIK" .... <zBinkPlayer.cpp,#128>
00:36 Info: 4 B: VP: Closing Videofile finished .... <zBinkPlayer.cpp,#134>
00:36 Info: 4 B: GMAN: Open InitScreen .... <oGameManager.cpp,#811>
00:37 Info: 5 C: *** Visual FX Implementation v0.5 .... <zError.cpp,#465>
00:37 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
00:37 Info: 5 U: PAR: SYSTEM\_INTERN\VISUALFX.D : Parse... .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: SYSTEM\VISUALFX\VISUALFXINST.D : Parse... .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Symbols : 2299 .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Code Size : 31047 bytes. .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Linking ok (0.007s). .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Saving VISUALFX.DAT .... <zError.cpp,#465>
00:37 Info: 3 B: SG: Initializing savegame-manager ... .... <oSavegame.cpp,#277>
00:37 Info: 5 B: BS: Savegame 1 found: "lol" .... <oSavegame.cpp,#327>
00:37 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
00:37 Info: 5 U: PAR: SYSTEM\_INTERN\VISUALFX.D : Parse... .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: SYSTEM\VISUALFX\VISUALFXINST.D : Parse... .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Symbols : 2299 .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Code Size : 31047 bytes. .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Linking ok (0.007s). .... <zError.cpp,#465>
00:37 Info: 5 U: PAR: Saving VISUALFX.DAT .... <zError.cpp,#465>
00:37 Info: 5 B: SPC: Loading binary output-library OU.BIN... .... <zCCsManager.cpp,#387>
00:37 Info: 3 B: CSLib: loading library ... .... <zCCsLib.cpp,#33>
00:37 Info: 3 B: CSLib: Number of items: 20826 (UnArc) .... <zCCsLib.cpp,#39>
00:37 Info: 3 B: CSLib: Sorting library ... .... <zCCsLib.cpp,#57>
00:38 Info: 3 B: CSLib: finished loading library .... <zCCsLib.cpp,#64>
00:38 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER1.MSH .... <zMesh.cpp,#3445>
00:38 Info: 3 D: MSH: Loading Mesh: SKYDOME_COLORLAYER.MSH .... <zMesh.cpp,#3445>
00:38 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER2.MSH .... <zMesh.cpp,#3445>
00:38 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER3.MSH .... <zMesh.cpp,#3445>
00:38 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\CLASSES.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\AI_CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\IKARUS_CONST_G2.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\MISC.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCAIHUMAN.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCGAME.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCINFOMANAGER.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCITEM.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCMOB.D : Parse... .... <zError.cpp,#465>
00:38 Info: 5 U: PAR: CONTENT\_INTERN\ENGINECLASSES_G2\OCNPC.D : Parse... .... <zError.cpp,#465>