Hello guys, good morning to you all!
I've been working on an overlay mds that will be used in the fight against the ice dragon, basically the run/jump animations are disabled, and walk animations are replaced with those used when you walk in the water, with some pfxs added here and there.
The problem is that I compile the animations using the Sourcer, I don't get errors (just one warning that I'll write below) but once in-game, when trying to apply the mds (f2 - apply overlaymds humans_iceroot) it says
Failure - Mds not found
or something along these lines.
The fact is that I've already done different .mds files and all those are working perfectly, as intended! I've even created brand new ones that actually work, and I don't know what's causing this error =( Could you guys give me a hand, look at the .mds and check if I've done some rookie mistakes?
Model ("HuS")
{
meshAndTree ("Hum_Body_Naked0.ASC" DONT_USE_MESH)
aniEnum
{
aniDisable ("T_STAND_2_JUMP")
aniDisable ("T_RUNL_2_JUMP")
aniDisable ("T_RUNR_2_JUMP")
aniDisable ("T_STAND_2_JUMPUPLOW")
aniDisable ("T_RUNL_2_JUMPUPLOW")
aniDisable ("T_RUNR_2_JUMPUPLOW")
aniDisable ("T_STAND_2_JUMPUPMID")
aniDisable ("T_RUNL_2_JUMPUPMID")
aniDisable ("T_RUNR_2_JUMPUPMID")
aniDisable ("T_t_Run_2_RunL")
aniDisable ("t_RunL_2_Run")
aniDisable ("t_RunR_2_Run")
aniDisable ("t_JumpB")
aniDisable ("t_RunStrafeL")
aniDisable ("t_RunStrafeR")
aniDisable ("T_WalkStrafeL")
aniDisable ("T_WalkStrafeR")
ani ("S_RUN" 1 "S_RUN" 0.1 0.1 MI "HUM_RUNAMBIENT_M01.ASC" F 1 50)
aniAlias ("S_WALK" 1 "S_WALK" 0.1 0.1 MI "S_RUN" F)
ani ("T_WALK_2_WALKL" 1 "S_WALKL" 0.0 0.0 M. "HUM_ICEROOT_M01.ASC" F 1 13)
{
*eventPFX (2 18 "FROZENPARTICLE" "Bip01 Spine2" ATTACH
}
ani ("S_WALKL" 1 "S_WALKL" 0.0 0.0 M. "HUM_ICEROOT_M01.ASC" F 14 49 FPS:10)
{
*eventSFXGrnd (15 "RUN")
*eventPFX (2 18 "FROZENPARTICLE" "Bip01 Spine2" ATTACH
}
ani ("T_WALKL_2_WALK" 1 "S_WALK" 0.0 0.0 M. "HUM_ICEROOT_M01.ASC" F 50 60)
aniBlend ("T_WALKR_2_WALK" "S_WALK" 0.2 0.2)
aniBlend ("T_WALK_2_WALKBL" "S_WALKBL" 0.2 0.2)
aniAlias ("S_WALKBL" 1 "S_WALKBL" 0.0 0.0 M. "S_WALKL" R)
aniBlend ("T_WALKBL_2_WALK" "S_WALK" 0.2 0.2)
}
}
Mind that "HUM_ICEROOT_M01" is basically a renamed "HUM_WATERWALK_M01" (both filename and animation file)
Many many thanks, hope you guys can help =)