O temacie
Autor Graveir
Zaczęty 5.05.2012 roku
Wyświetleń 8722
Odpowiedzi 52
Bogdan Zwei
Graveir
instance SPELLFX_VLIGHT_ACTIVE(CFX_BASE_PROTO){ visname_s = ""; visalpha = 1; emtrjmode_s = "FOLLOW TARGET"; emtrjeasevel = 0; emtrjoriginnode = "BIP01 Head"; emtrjloopmode_s = "HALT"; emtrjeasefunc_s = "LINEAR"; emtrjdynupdatedelay = 0.4; emtrjtargetrange = 1.2; emtrjtargetelev = 89; lightpresetname = "JUSTRED";};instance SPELLFX_VLIGHT_ACTIVE_KEY_OPEN(C_PARTICLEFXEMITKEY){ lightrange = 0.01;};instance SPELLFX_VLIGHT_ACTIVE_KEY_INIT(C_PARTICLEFXEMITKEY){ lightrange = 0.01;};instance SPELLFX_VLIGHT_ACTIVE_KEY_CAST(C_PARTICLEFXEMITKEY){ visname_s = "MFX_VLIGHT_ORIGIN"; lightrange = 2500; sfxid = "MFX_Light_CAST"; sfxisambient = 1; emtrjeasevel = 1400;};
instance SPELLFX_NACHTSICHT(CFX_BASE_PROTO){ visname_s = "screenblend.scx"; emfxcreate_s = "FOV_MORPH1"; userstring[0] = "100000000000"; userstring[1] = "0 0 0 100"; userstring[2] = "0.5"; userstring[3] = "ScreenFX_Dem_a0"; userstring[4] = "8"; visalphablendfunc_s = "BLEND"; sfxid = "Dementhor_Talk"; sfxisambient = 1; lightpresetname = "JUSTRED";};instance SPELLFX_NACHTSICHT2(CFX_BASE_PROTO){ visname_s = "time.slw"; userstring[0] = "1.0"; userstring[1] = "1.0"; emfxlifespan = -1; emfxtriggerdelay = 3; lightpresetname = "JUSTRED";};instance SPELLFX_NACHTSICHT2_KEY_CAST(C_PARTICLEFXEMITKEY){ lightrange = 3500;};
instance MFX_VLIGHT_INIT(C_PARTICLEFX){ ppsvalue = 200; ppsscalekeys_s = "1.0"; ppsislooping = 1; ppsfps = 0.02; shptype_s = "POINT"; shpfor_s = "object"; shpoffsetvec_s = "0 15 0"; shpdistribtype_s = "RAND"; shpdistribwalkspeed = 0.0003; shpisvolume = 1; shpdim_s = "15"; shpscalekeys_s = "1 0.3 1.2 0.8.0.1 1"; shpscaleislooping = 1; shpscaleissmooth = 1; shpscalefps = 5; dirmode_s = "RAND"; dirfor_s = "object"; velavg = 0.001; lsppartavg = 150; visname_s = "MFX_LIGHT_SINGLERAY.TGA"; visorientation_s = "VELO"; vistexisquadpoly = 1; vistexcolorstart_s = "244 23 6"; vistexcolorend_s = "0 0 0"; vissizestart_s = "3 20"; vissizeendscale = 3; visalphafunc_s = "ADD"; visalphaend = 255;};instance MFX_VLIGHT_ORIGIN(C_PARTICLEFX){ ppsvalue = 250; ppsscalekeys_s = "1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1"; ppsfps = 0.2; shptype_s = "POINT"; shpfor_s = "object"; shpdistribtype_s = "RAND"; shpdistribwalkspeed = 0.0003; shpisvolume = 1; shpdim_s = "15"; shpscalekeys_s = "1 0.3 1.2 0.8.0.1 1"; shpscaleislooping = 1; shpscaleissmooth = 1; shpscalefps = 5; dirmode_s = "RAND"; dirfor_s = "object"; velavg = 0.001; lsppartavg = 300; lsppartvar = 100; visname_s = "MFX_LIGHT_SINGLERAY.TGA"; visorientation_s = "VELO"; vistexisquadpoly = 1; vistexcolorstart_s = "244 23 6"; vistexcolorend_s = "0 0 0"; vissizestart_s = "3 30"; vissizeendscale = 5; visalphafunc_s = "ADD"; visalphaend = 255; useemittersfor = 1;};
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