INSTANCE ItRu_IceCube (C_Item)
{
name = "Moc zamrażania";
mainflag = ITEM_KAT_RUNE;
flags = 0;
value = Value_Ru_IceCube;
visual = "ItRu_IceCube.3ds";
material = MAT_METAL; //bylo STONE
spell = SPL_ICECUBE;
mag_circle = 0; //bylo 3
wear = WEAR_EFFECT;
effect = "SPELLFX_WEAKGLIMMER_BLUE";
description = NAME_SPL_IceCube;
TEXT
COUNT
TEXT [1] = NAME_Manakosten;
COUNT [1] = SPL_COST_ICECUBE;
TEXT [2] = NAME_Damage;
COUNT [2] = 60;
TEXT [3] = NAME_Sec_Duration;
COUNT [3] = SPL_TIME_FREEZE;
TEXT [4] = NAME_DamagePerSec;
COUNT [4] = SPL_FREEZE_DAMAGE;
TEXT [5] = NAME_Value;
COUNT [5] = value;
};
I tu się nasuwa pytanie gdzie jest koszt many ??
Przejrzałem już spell_icecube.d i tam nie ma pomoże ktoś ??