ale dzieci
instance Itar_MieczRuniczny (C_Item)
{
name = "Miecz Runiczny";
mainflag = ITEM_KAT_NF;
flags = ITEM_2H_SWD;
material = MAT_METAL;
value = Value_Blessed_1H_3;
damageTotal = Damage_Blessed_1H_3;
damagetype = DAM_FIRE;
range = Range_Blessed_1H_3;
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = Condition_Blessed_1H_3;
visual = "ItMw_1H_Blessed_03.3DS";
wear = "WEAR_EFFECT";
effect = "SPELLFX_FIRESWORD";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
nie pamiętam czy ma być wear = "WEAR_EFFECT"; czy wear = WEAR_EFFECT;
:PPPPPPPPPPPPPPPPPPPPPP teraz mi sie pojawia to:P
U:PAR:Expected #msgote author=jono link=topic=7874.msg71910#msg71910 date=1259174845]ale dzieci
instance Itar_MieczRuniczny (C_Item)
{
name = "Miecz Runiczny";
mainflag = ITEM_KAT_NF;
flags = ITEM_2H_SWD;
material = MAT_METAL;
value = Value_Blessed_1H_3;
damageTotal = Damage_Blessed_1H_3;
damagetype = DAM_FIRE;
range = Range_Blessed_1H_3;
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = Condition_Blessed_1H_3;
visual = "ItMw_1H_Blessed_03.3DS";
wear = "WEAR_EFFECT";
effect = "SPELLFX_FIRESWORD";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
nie pamiętam czy ma być wear = "WEAR_EFFECT"; czy wear = WEAR_EFFECT;[/quote]
:PPPPPPPPPPPPPPPPPPPPPP teraz mi sie pojawia to:P
U:PAR:Expected =#msgote author=jono link=topic=7874.msg71910#msg71910 date=1259174845]ale dzieci
instance Itar_MieczRuniczny (C_Item)
{
name = "Miecz Runiczny";
mainflag = ITEM_KAT_NF;
flags = ITEM_2H_SWD;
material = MAT_METAL;
value = Value_Blessed_1H_3;
damageTotal = Damage_Blessed_1H_3;
damagetype = DAM_FIRE;
range = Range_Blessed_1H_3;
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = Condition_Blessed_1H_3;
visual = "ItMw_1H_Blessed_03.3DS";
wear = "WEAR_EFFECT";
effect = "SPELLFX_FIRESWORD";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
nie pamiętam czy ma być wear = "WEAR_EFFECT"; czy wear = WEAR_EFFECT;[/quote]
:PPPPPPPPPPPPPPPPPPPPPP teraz mi sie pojawia to:P
U:PAR:Expected (line 125)