instance MIL_20001_Mario (Npc_Default)
{
// ------ NSC ------
name = "Mario";
guild = GIL_MIL;
id = 99999;
voice = 1;
flags = NPC_FLAG_IMMORTAL;
npctype = NPCTYPE_MAIN;
// ------ Attributes ------
slf.level = 15;
slf.attribute[ATR_STRENGTH] = 70;
slf.aivar[REAL_STRENGTH] = 70;
slf.attribute[ATR_DEXTERITY] = 70;
slf.aivar[REAL_DEXTERITY] = 70;
slf.attribute[ATR_MANA_MAX] = 10;
slf.aivar[REAL_MANA_MAX] = 10;
slf.attribute[ATR_MANA] = 10;
slf.attribute[ATR_HITPOINTS_MAX] = 255;
slf.attribute[ATR_HITPOINTS] = 255;
// ------ NSC relevant talents ------
B_GiveNpcTalents (self);
// ------ Fight tactic ------
fight_tactic = FAI_HUMAN_MASTER;
// ------ Equipted weapons ------
EquipItem (self, ItMw_Piratensaebel);
// ------ Inventory ------
B_CreateAmbientInv (self);
CreateInvItems (self, ITAR_MIL_M, 1);
// ------ Visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Bald", Face_N_Weak_Markus_Kark, BodyTex_N, ITAR_MIL_M);
Mdl_SetModelFatness (self, 0.3);
Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds");
// ------ Fight skills ------
B_SetFightSkills (self, 50);
};
Tutaj jest ten skrypt