// *********
// ZEN1
// *********
func void STARTUP_ZEN1 ()
{
Wld_InsertNpc (BAU_5002_Rukhar,"01");
Wld_InsertNpc (BAU_5001_Malak,"02");
Wld_InsertNpc (NONE_5010_Siriusz,"05");
Wld_InsertNpc (NONE_5011_Mysliwy,"03");
Wld_InsertNpc (NONE_5012_Mysliwy,"04");
Wld_InsertNpc (NONE_5013_Mysliwy,"18");
Wld_InsertNpc (NONE_5014_Mysliwy,"06");
Wld_InsertNpc (BDT_5015_Bandyta,"19");
Wld_InsertNpc (BDT_5016_Bandyta,"20");
Wld_InsertNpc (BAU_5017_Arnold,"08");
Wld_InsertNpc (NONE_5020_Thomas,"33");
Wld_InsertNpc (NONE_5021_Raniki,"30");
Wld_InsertNpc (NONE_5022_Krei,"24");
Wld_InsertNpc (NONE_5023_Norius,"27");
};
func void INIT_SUB_ZEN1 ()
{
};
func void INIT_ZEN1 ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
INIT_SUB_ZEN1();
};
U mnie startup.d wygląda tak