Jesli kogos interesuje, lista klas gothica:
01:45 Info: 1 D: *** Enumerating class Hierarchy (#168) *** .... <zObject.cpp,#210>
[i] 01:45 Info: 1 D: - zCObject .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCNpcTalent [objs 4765] [ctor 4765] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCSavegameInfo [objs 17] [ctor 17] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCSpell .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCAIBase [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAICamera .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIHuman_Stand .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAISound .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIArrowBase .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIArrow .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIDrop .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIVobMove .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIVobMoveTorch .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCAIBaseSound .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCAICamera [objs 1] [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCAIPlayer .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAniCtrl_Human .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCAIHuman [objs 11] [ctor 11] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCArchiver .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCArchiverBinSafe [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCArchiverGeneric [ctor 1097] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSBlockBase .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSAtomicBlock [objs 11679] [ctor 11679] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSBlock [objs 11680] [ctor 11680] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSSyncBlock .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCutscene .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSCutsceneContext [objs 1] [ctor 9] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSLib [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSManager .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCCSManager [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSPlayer .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCCSPlayer [objs 1] [ctor 4] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSPoolItem .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSProps [objs 1] [ctor 9] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCCSProps .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSRole .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventManager [objs 1261] [ctor 1429] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCNetEventManager .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventMessage .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobMsg .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCNpcMessage .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgAttack .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgConversation [objs 11693] [ctor 11894] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgDamage .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgMagic .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgManipulate [objs 2] [ctor 3] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgMovement [objs 2] [ctor 75] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgState [ctor 12] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgUseItem .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMsgWeapon .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSCamera_EventMsg [ctor 4] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSCamera_EventMsgActivate [ctor 113] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEvMsgCutscene [ctor 17] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventCommon .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventCore [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventMover .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventMusicControler .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEventScreenFX [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCLensFlareFX [objs 8] [ctor 8] [hash 0.007813] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCLightMap [objs 1875] [ctor 1875] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMaterial [objs 3667] [ctor 3707] [hash 0.9629] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCModelAni [objs 2104] [ctor 2104] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCModelMeshLib [objs 4] [ctor 4] [hash 0.003906] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCNetManager .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCNetVobControl .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCObjectFactory [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCObjectFactory [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCResource .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCSoundFX [objs 188] [ctor 188] [hash 0.1641] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTexture [objs 1813] [ctor 1830] [hash 0.792] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCSkyControler .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCSkyControler_Mid .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCSkyControler_Indoor [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCSkyControler_Outdoor [objs 1] [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTextureFileFormat .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTextureFileFormatInternal [ctor 173] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTextureFileFormatTGA .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVertexBuffer [objs 174] [ctor 174] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCViewObject .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCViewDraw [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCViewFX .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCViewPrint .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCViewDialog .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCViewDialogInventory [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCViewDialogItem .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCViewDialogItemContainer [objs 2] [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCViewDialogStealContainer [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCViewDialogTrade [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCViewDialogChoice [objs 3] [ctor 3] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVisual .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCDecal [objs 649] [ctor 649] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMesh [objs 93] [ctor 108] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCParticleFX [objs 561] [ctor 561] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCPolyStrip [ctor 32] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCProgMeshProto [objs 905] [ctor 907] [hash 0.5029] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMeshSoftSkin [objs 9] [ctor 9] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCQuadMark [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVisualAnimate .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCModel [objs 1556] [ctor 1556] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMorphMesh [objs 297] [ctor 303] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVob [objs 11854] [ctor 11855] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCDummyVobGenerator .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCVob .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCItem [objs 5786] [ctor 5856] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMOB [objs 16] [ctor 16] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobInter [objs 500] [ctor 500] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobBed [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobFire [objs 228] [ctor 228] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobItemSlot .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobLadder [objs 60] [ctor 60] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobLockable .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobContainer [objs 282] [ctor 282] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobDoor [objs 262] [ctor 262] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobSwitch [objs 17] [ctor 17] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCMobWheel [objs 10] [ctor 10] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCNpc [objs 1210] [ctor 1210] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCSCamera [objs 23] [ctor 79] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCamTrj_KeyFrame [objs 164] [ctor 276] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEffect .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCVisualFX [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCVisFX_Lightning .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCVisFX_MultiTarget .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCEarthquake [objs 2] [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMusicControler .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCPFXControler [objs 23] [ctor 23] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTouchAnimate .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTouchAnimateSound .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTouchDamage .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCTouchDamage [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobAnimate [objs 183] [ctor 183] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobLensFlare [objs 197] [ctor 197] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobScreenFX [objs 10] [ctor 10] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTriggerBase .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCCodeMaster .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMessageFilter .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMoverControler [objs 3] [ctor 3] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTrigger [objs 19] [ctor 19] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCCSTrigger [objs 7] [ctor 7] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCTriggerChangeLevel [objs 8] [ctor 8] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCTriggerScript [objs 85] [ctor 85] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCMover [objs 45] [ctor 45] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTriggerList [objs 11] [ctor 11] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTriggerTeleport .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTriggerUntouch [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCTriggerWorldStart .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobLevelCompo [objs 6] [ctor 15] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobLight [objs 1308] [ctor 1312] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobSpot [objs 1993] [ctor 1993] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobStair [objs 11] [ctor 11] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobStartpoint [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobWaypoint [objs 55] [ctor 55] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZone .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCZoneMusic [objs 45] [ctor 45] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCZoneMusicDefault [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobSound [objs 562] [ctor 562] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobSoundDaytime [objs 96] [ctor 96] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneMusic .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneReverb .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneReverbDefault .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneVobFarPlane [objs 2] [ctor 2] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneVobFarPlaneDefault [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneZFog [objs 3] [ctor 3] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCZoneZFogDefault [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCVobLightPreset [objs 23] [ctor 23] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCWayNet [objs 1] [ctor 4] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCWaypoint [objs 3480] [ctor 3480] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - zCWorld .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: - oCWorld [objs 1] [ctor 1] .... <zObject.cpp,#244>
[i] 01:45 Info: 1 D: *********************************** .... <zObject.cpp,#254>
[i] 01:45 Info: 1 D: numObjTotal: 83629, numBytesTotal: 19606712 .... <zObject.cpp,#255>
[i] 01:45 Info: 1 D: ***********************************
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