Witam wszystkich, mam mały problem ze zrobieniem 2 pancerzy o takim samym modelu ale o innych teksturach. Ponieważ za każdym razem kiedy próbuje to zrobić moja nowa zbroja jest czarna, POMOCY!!
robię wszystko co mówią w tutkach na tm i na youtube ale dalej mam problem.
tutaj jest mój skrypt;
// ******************************************************
INSTANCE ITAR_DARKMAGE (C_Item)
{
name = "Szata Czarnego Maga";
mainflag = ITEM_KAT_ARMOR;
flags = 0;
protection [PROT_EDGE] = 100;
protection [PROT_BLUNT] = 100;
protection [PROT_POINT] = 100;
protection [PROT_FIRE] = 100;
protection [PROT_MAGIC] = 100;
value = 20000;
wear = WEAR_TORSO;
visual = "ItAr_Xardas.3ds";
visual_change = "Armor_DARKMAGE.asc";
visual_skin = 1;
material = MAT_LEATHER;
description = name;
TEXT[1] = NAME_Prot_Edge;
COUNT[1] = protection [PROT_EDGE];
TEXT[2] = NAME_Prot_Point;
COUNT[2] = protection [PROT_POINT];
TEXT[3] = NAME_Prot_Fire;
COUNT[3] = protection [PROT_FIRE];
TEXT[4] = NAME_Prot_Magic;
COUNT[4] = protection [PROT_MAGIC];
TEXT[5] = NAME_Value;
COUNT[5] = value;
};
a tutaj jest mój skrypt .asc;
*3DSMAX_ASCIIEXPORT 108
*COMMENT " [Zengine ASC Exporter v1.08] AsciiExport Version 1,08 - Fri May 17 13:50:31 2002"
*SCENE {
*SCENE_FILENAME "Armor_Xardas1.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 116
*SCENE_FRAMESPEED 25
*SCENE_TICKSPERFRAME 192
*SCENE_BACKGROUND_STATIC 1.000000 1.000000 1.000000
*SCENE_AMBIENT_STATIC 0.980392 0.980392 0.980392
}
*MATERIAL_LIST {
*MATERIAL_COUNT 2
*MATERIAL 0 {
*MATERIAL_NAME "Nacked_V01_C01"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.100000 0.100000 0.100000
*MATERIAL_DIFFUSE 0.500000 0.500000 0.500000
*MATERIAL_SPECULAR 0.900000 0.900000 0.900000
*MATERIAL_SHINE 0.250000
*MATERIAL_SHINESTRENGTH 0.050000
*MATERIAL_TRANSPARENCY 0.000000
*MATERIAL_WIRESIZE 1.000000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.000000
*MATERIAL_SELFILLUM 0.000000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
}
*MATERIAL 1 {
*MATERIAL_NAME "Material #366"
*MATERIAL_CLASS "Multi/Sub-Object"
*MATERIAL_AMBIENT 0.291500 0.064052 0.064052
*MATERIAL_DIFFUSE 0.419608 0.294118 0.192157
*MATERIAL_SPECULAR 0.900000 0.900000 0.900000
*MATERIAL_SHINE 0.010000
*MATERIAL_SHINESTRENGTH 0.000000
*MATERIAL_TRANSPARENCY 0.000000
*MATERIAL_WIRESIZE 1.000000
*NUMSUBMTLS 2
*SUBMATERIAL 0 {
*MATERIAL_NAME "Naked;NECK"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.291500 0.064052 0.064052
*MATERIAL_DIFFUSE 0.419608 0.294118 0.192157
*MATERIAL_SPECULAR 0.900000 0.900000 0.900000
*MATERIAL_SHINE 0.000000
*MATERIAL_SHINESTRENGTH 0.000000
*MATERIAL_TRANSPARENCY 0.000000
*MATERIAL_WIRESIZE 1.000000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.000000
*MATERIAL_SELFILLUM 0.000000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Neck"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.000000
*BITMAP "Hum_Body_Naked_V0_C0.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.000000
*UVW_V_OFFSET 0.000000
*UVW_U_TILING 1.000000
*UVW_V_TILING 1.000000
*UVW_ANGLE 0.000000
*UVW_BLUR 1.000000
*UVW_BLUR_OFFSET 0.000000
*UVW_NOUSE_AMT 1.000000
*UVW_NOISE_SIZE 1.000000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.000000
*BITMAP_FILTER Pyramidal
}
}
*SUBMATERIAL 1 {
*MATERIAL_NAME "PsiNovobkp"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.100000 0.100000 0.100000
*MATERIAL_DIFFUSE 0.701961 0.501961 0.996078
*MATERIAL_SPECULAR 0.900000 0.900000 0.900000
*MATERIAL_SHINE 0.450000
*MATERIAL_SHINESTRENGTH 0.000000
*MATERIAL_TRANSPARENCY 0.000000
*MATERIAL_WIRESIZE 1.000000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.000000
*MATERIAL_SELFILLUM 0.000000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.000000
*BITMAP "HUM_DMBM_ARMOR_V1.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.000000
*UVW_V_OFFSET 0.000000
*UVW_U_TILING 1.000000
*UVW_V_TILING 1.000000
*UVW_ANGLE 0.000000
*UVW_BLUR 1.000000
*UVW_BLUR_OFFSET 0.000000
*UVW_NOUSE_AMT 1.000000
*UVW_NOISE_SIZE 1.000000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.000000
*BITMAP_FILTER Pyramidal
}
}
}
}
..tylko pierwsza część.
a moja tekstura jest w C:\Games\Gothic II\_Work\Data\Textures\_compiled
podejrzewam ze problem jest w skryptach ale naprawdę nie mam pojęcia gdzie, bo na moje oko wszystko robię dobrze.
mam nadzieje ze szybko mi pomożecie bo potrzebuje tego do mojego moda.
p.s;
tak kompiluje skrypty w spacerze i też wybieram opcje reparse scripts kiedy uruchamiam gothic starter_mod.
Dodałem tagi code,
Adanos