Zrobiłem dwóch NPC'ów i kiedy chce sprawdzić jak wyglądają w grze,to wyskakuje mi taki błąd:U:PAR:Syntax Error. (line 25).
Oto skrypty NPC'ów:
instance KDW_001_GRONIM (Npc_Default)
{
name = "Gronim";
guild = GIL_KDW;
id = 001;
voice = 7;
npctype = NPCTYPE_MAIN;
B_SetAttributesToChapter (self,3);
B_GiveNpcTalents(self);
fight_tactic = FAI_HUMAN_STRONG;
B_CreateAmbientInv(self);
B_SetNpcVisual(self,MALE,"Hum_Head_FatBald",Face_P_Tough_Drago,BodyTex_P,ITAR_KDW_L_ADDON);
Mdl_SetModelFatness(self,1);
Mdl_ApplyOverlayMds(self,"Humans_Mage.mds");
B_SetFightSkills(self,30);
daily_routine = Rtn_Start_001;
};
FUNC VOID Rtn_Start_001()
{
TA_Stand_ArmsCrossed(6,30,11,20,"NW_TAVERNE_04");
TA_Stand_ArmsCrossed(11,20,13,0,"NW_TAVERNE_04");
};
instance KDW_002_Merdan(Npc_Default)
{
name = "Merdan";
guild = GIL_KDW;
id = 002;
voice = 9;
npcType = npctype_main;
B_SetAttributesToChapter(self,2);
B_GiveNpcTalents(self);
fight_tactic = FAI_HUMAN_STRONG;
B_CreateAmbientInv(self);
B_SetNpcVisual(self,MALE,"Hum_Head_Figther",Face_N_Drax,BodyTex_N,ITAR_KDW_L_ADDON);
Mdl_SetModelFatness(self,0);
Mdl_ApplyOverlayMds(self,"Humans_Mage.mds");
B_SetFightSkills(self,30);
daily_routine = Rtn_Start_002;
};
func void Rtn_Start_002()
{
TA_Stand_Eating (07,00,22,00 "NW_TAVERNE_06";
TA_Stand_Eating (22,00 ,07,00 "NW_TAVERNE_06";
};
Skrypty wyciągnąłem programem Gothic Sourcer V.3.10 z modyfikacji Jaktyl i trochę je zmieniłem.