O temacie
Autor RafalBudzis
Zaczęty 23.02.2010 roku
Wyświetleń 3697
Odpowiedzi 6
RafalBudzis
maciejG
INSTANCE DIA_Grd_215_Torwache_First (C_INFO){ npc = Grd_215_Torwache; nr = 2; condition = DIA_Grd_215_Torwache_First_Condition; information = DIA_Grd_215_Torwache_First_Info; permanent = 0; important = 1;};FUNC INT DIA_Grd_215_Torwache_First_Condition(){ if (!Npc_KnowsInfo(hero,DIA_Grd_216_First)) //Wenn der SC nicht durchs Hintertor rein ist. && (Kapitel < 2) { return 1; };};FUNC VOID DIA_Grd_215_Torwache_First_Info(){ AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_00"); //A ty dokąd się wybierasz? AI_Output (other, self,"DIA_Grd_215_Torwache_First_15_01"); //Do Obozu. AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_02"); //Chyba nie przyszedłeś tu, żeby sprawiać kłopoty, co? AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_03"); //i tak apropo wez schowaj ten ryj bo nie moge na ciebie patrzeć masz i zakładaj AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_04"); //JUŻ grubasie AI_Output (other, self,"DIA_Grd_215_Torwache_First_15_05"); //dobra dobra już zakładam jak załorze wpuscisz mnie ? AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_04"); //załozysz wejdziesz chyba proste Grubasie he he he b_giveinvitems (self, other, VLK_HELM,1); EquipItem (hero, VLK_HELM);};
INSTANCE VLK_HELM(C_Item){ name = "HEŁM KOPACZA"; mainflag = ITEM_KAT_ARMOR; flags = 0; protection [PROT_EDGE] = 10; protection [PROT_BLUNT] = 10; protection [PROT_POINT] = 5; protection [PROT_FIRE] = 0; protection [PROT_MAGIC] = 0; value = 1; wear = WEAR_HEAD; visual = "OC_BARREL_V1.3DS"; material = MAT_LEATHER; description = name; //TEXT[0] = ""; TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [PROT_EDGE]; TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [PROT_POINT]; TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [PROT_FIRE]; TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [PROT_MAGIC]; TEXT[5] = NAME_Value; COUNT[5] = value;};
Podlach
AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_04"); //JUŻ grubasieAI_Output (other, self,"DIA_Grd_215_Torwache_First_15_05"); //dobra dobra już zakładam jak załorze wpuscisz mnie ?AI_Output (self, other,"DIA_Grd_215_Torwache_First_06_04"); //załozysz wejdziesz chyba proste Grubasie he he he
jendrzejs
b_giveinvitems (self, other, VLK_HELM,1);EquipItem (hero, VLK_HELM);
Sulejman
mainflag = ITEM_KAT_ARMOR;
mainflag = ITEM_KAT_NF;