Znalazłem startup, są skrypty ale nie wiem jak mam dodać. Nie znam sie na tym.
oto skrypt postaci
[b]instance SLD_888_Wiechu (Npc_Default) // Postać stworzył Czip17
{
// ------ NPC ------
name = "Wiechu";
guild = GIL_SLD;
id = 888;
voice = 5;
flags = 0; //NPC_FLAG_IMMORTAL oder 0
npctype = NPCTYPE_MAIN;
// ------ Atrybuty ------
B_SetAttributesToChapter (self, 5); //setzt Attribute und LEVEL entsprechend dem angegebenen Kapitel (1-6)
// ------ Taktyka Walki ------
fight_tactic = FAI_HUMAN_MASTER; // MASTER / STRONG / NORMAL / COWARD
// ------ Nałożona broń ------ //Munition wird automatisch generiert, darf aber angegeben werden
EquipItem (self, Itmw_addon_naszakosa);
CreateInvItems (self, itri_prot_fire_01, 1);
// ------ Inwentarz ------
B_CreateAmbientInv (self);
// ------ Wygląd ------ //Muss NACH Attributen kommen, weil in B_SetNpcVisual die Breite abh. v. STR skaliert wird
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", Face_N_Lee, BodyTex_N, ITAR_DJG_Crawler);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds"); // Mage / Militia / Tired
// Relaxed / Arrogance
// --Istotne talenty NPCa (dziwne to to :P)--
B_GiveNpcTalents (self);
// ------ Talent walki ------ //Der enthaltene B_AddFightSkill setzt Talent-Ani abhängig von TrefferChance% - alle Kampftalente werden gleichhoch gesetzt
B_SetFightSkills (self, 70);
// ------ Rutyna ------
daily_routine = Rtn_Start_888;
};
FUNC VOID Rtn_Start_888 ()
{
TA_Stand_Eating (07,00,21,00,"NW_TAVERNE_04");
TA_Stand_ArmsCrossed (21,00,07,00,"NW_TAVERNE_04");
};[/b]
oto skrypt misji
[b]//*********************************************************************
// Info EXIT
//*********************************************************************
INSTANCE DIA_SLD_888_Wiechu_EXIT (C_INFO)
{
npc = SLD_888_Wiechu;
nr = 999;
condition = DIA_SLD_888_Wiechu_EXIT_Condition;
information = DIA_SLD_888_Wiechu_EXIT_Info;
permanent = TRUE;
description = DIALOG_ENDE;
};
FUNC INT DIA_SLD_888_Wiechu_EXIT_Condition()
{
return TRUE;
};
FUNC VOID DIA_SLD_888_Wiechu_EXIT_Info()
{
AI_StopProcessInfos (self);
};
//*********************************************************************
// Info Hello
//*********************************************************************
INSTANCE DIA_SLD_888_Wiechu_siema (C_INFO)
{
npc = SLD_888_Wiechu;
nr = 1;
condition = DIA_SLD_888_Wiechu_siema_Condition;
information = DIA_SLD_888_Wiechu_siema_Info;
permanent = FALSE;
description = "Co słychać?";
};
FUNC INT DIA_SLD_888_Wiechu_siema_Condition()
{
return TRUE;
};
FUNC VOID DIA_SLD_888_Wiechu_siema_Info()
{
AI_Output (other,self ,"DIA_SLD_888_Wiechu_siema_15_00"); //Co słychać?
AI_Output (self, other,"DIA_SLD_888_Wiechu_siema_55_01"); //Umieram...
};
//*********************************************************************
// Zadanie
//*********************************************************************
INSTANCE DIA_SLD_888_Wiechu_zadanie (C_INFO)
{
npc = SLD_888_Wiechu;
nr = 1;
condition = DIA_SLD_888_Wiechu_zadanie_Condition;
information = DIA_SLD_888_Wiechu_zadanie_Info;
permanent = FALSE;
description = "Umierasz?";
};
FUNC INT DIA_SLD_888_Wiechu_zadanie_Condition()
{
if (npc_knowsinfo (other, DIA_SLD_888_Wiechu_siema))
{
return TRUE;
};
};
FUNC VOID DIA_SLD_888_Wiechu_zadanie_Info()
{
AI_Output (other,self ,"DIA_SLD_888_Wiechu_zadanie_15_00"); //Jak to umierasz?
AI_Output (self, other,"DIA_SLD_888_Wiechu_zadanie_55_01"); //Umieram, bo od jakiś 10 minut nie piłem żadnego browara i nie mam wystarczająco dużo sił by dojść do tawerny, a w okolicy nie ma żadnego teszczaka czy stonki, gdzie mógłbym kupić jakiegoś browca.
AI_Output (self, other,"DIA_SLD_888_Wiechu_zadanie_55_02"); //Jeżeli mógłbyś mi przynieść jakieś piwo byłbym ci dozgonnie wdzięczny.
Log_CreateTopic (TOPIC_piwko, LOG_MISSION);
Log_SetTopicStatus (TOPIC_piwko, LOG_RUNNING);
B_LogEntry (TOPIC_piwko, "Wiesław potrzebuje piwa");
};
//*********************************************************************
// Koniec zadania
//*********************************************************************
INSTANCE DIA_SLD_888_Wiechu_browar (C_INFO)
{
npc = SLD_888_Wiechu;
nr = 1;
condition = DIA_SLD_888_Wiechu_browar_Condition;
information = DIA_SLD_888_Wiechu_browar_Info;
permanent = FALSE;
description = "Mam browara";
};
FUNC INT DIA_SLD_888_Wiechu_browar_Condition()
{
if (npc_knowsinfo (other, DIA_SLD_888_Wiechu_zadanie))
&& (npc_hasitems (other, itfo_beer) >= 1)
{
return TRUE;
};
};
FUNC VOID DIA_SLD_888_Wiechu_browar_Info()
{
AI_Output (other,self ,"DIA_SLD_888_Wiechu_browar_15_00"); //Mam piwo.
B_giveinvitems (other, self, itfo_beer, 1);
AI_Output (self, other,"DIA_SLD_888_Wiechu_browar_55_01"); //Bożesz ty mój! Chłopie ratujesz mi życie!
B_UseItem (self,ItFo_Beer);
AI_Output (self, other,"DIA_SLD_888_Wiechu_browar_55_02"); //Naprawdę wielkie dzięki! Weź kilka złociszy w nagrodę.
Createinvitems (self, itmi_gold, 50);
B_giveinvitems (self, other, itmi_gold, 50);
B_LogEntry (TOPIC_piwko, "Dałem Wiechowi piwo");
Log_SetTopicStatus (TOPIC_piwko, LOG_SUCCESS);
B_GivePlayerXP (XP_Wiechu_piwko);
};
//*********************************************************************
// List Thekli
//*********************************************************************
INSTANCE DIA_SLD_888_Wiechu_list (C_INFO)
{
npc = SLD_888_Wiechu;
nr = 1;
condition = DIA_SLD_888_Wiechu_list_Condition;
information = DIA_SLD_888_Wiechu_list_Info;
permanent = FALSE;
description = "Mam list";
};
FUNC INT DIA_SLD_888_Wiechu_list_Condition()
{
if (npc_knowsinfo (other, DIA_SLD_888_Wiechu_zadanie))
&& (npc_hasitems (other, itfo_beer) >= 1)
{
return TRUE;
};
};
FUNC VOID DIA_SLD_888_Wiechu_list_Info()
{
AI_Output (other,self ,"DIA_SLD_888_Wiechu_list_15_00"); //Mam piwo.
B_giveinvitems (other, self, itfo_beer, 1);
AI_Output (self, other,"DIA_SLD_888_Wiechu_list_55_01"); //Bożesz ty mój! Chłopie ratujesz mi życie!
B_UseItem (self,ItFo_Beer);
AI_Output (self, other,"DIA_SLD_888_Wiechu_list_55_02"); //Naprawdę wielkie dzięki! Weź kilka złociszy w nagrodę.
B_giveinvitems (other, self, itfo_beer, 1);
Createinvitems (self, itmi_gold, 50);
B_giveinvitems (self, other, itmi_gold, 50);
B_LogEntry (TOPIC_piwko, "Dałem Wiechowi piwo");
Log_SetTopicStatus (TOPIC_piwko, LOG_SUCCESS);
};[/b]