Z tym po // to nie działa a jak tego nie ma to działa...
Drake nie wyciąga broni i nie przechodzi w tryb szarży oto skrypt... :PROTOTYPE Mst_Default_DRAKE(C_Npc)
{
//----- Monster ----
name = "Drake";
guild = gil_shadowbeast;
// aivar[43] = id_drake;
level = 25;
// b_ds_setmst_attribute(cmst_default_drake);
protection[1] = 160;
protection[2] = 160;
protection[6] = 160;
protection[3] = 150;
protection[4] = 160;
protection[5] = 30;
// b_ds_setmst_protection();
hitchance[1] = 80;
hitchance[2] = 70;
damagetype = dam_fire | dam_edge;
damage[3] = 149;
damage[2] = 149;
fight_tactic = fai_orc;
senses = sense_hear | sense_see | sense_smell;
senses_range = perc_dist_monster_active_max;
aivar[27] = followtime_medium;
aivar[28] = false;
start_aistate = zs_mm_allscheduler;
aivar[38] = onlyroutine;
};
//***********
// Visuals
//***********
func void B_Setvisuals_DRAKE()
{
Mdl_SetVisual (self, "DRAKE.mds");
mdl_setmodelscale(self, 0.6, 0.6, 0.6); // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR
Mdl_SetVisualBody (self, "Drake_Body",DEFAULT, DEFAULT, "", DEFAULT, DEFAULT, -1);
};
INSTANCE Drake (Mst_Default_DRAKE)
{
B_Setvisuals_DRAKE();
//Npc_SetToFistMode(self);
};