Błąd:
U:PAR: File CONTENT\AI\B_MONSTER\B_SETGUILDATTITUDE.d not found ( line 14 )
Dlaczego wywala mi taki błąd?
Oto ten plik:
//////////////////////////////////////////////////////////////////////////
// B_SetGuildAttitude
// ==================
// Setzt die Gilden-Attitüde von 'fromGuild' gegenüber 'toGuild' auf den
// Wert 'attitude'. Menschen und Orks können mit der Sammelbezeichnung
// GIL_SEPERATOR_HUM bzw. GIL_SEPERATOR_ORC angegeben werden
//////////////////////////////////////////////////////////////////////////
func void B_SetGuildAttitude (var int fromGuild, var int attitude, var int toGuild)
{
if (toGuild == GIL_SEPERATOR_HUM)
{
Wld_SetGuildAttitude (fromGuild , attitude, GIL_NONE );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_EBR );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_SLD );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_STT );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_KDF );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_VLK );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_KDW );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_GRD );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_ORG );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_BAU );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_SFB );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_GUR );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_NOV );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_TPL );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_DMB );
Wld_SetGuildAttitude (fromGuild , attitude, GIL_BAB );
}
else if (fromGuild == GIL_SEPERATOR_HUM)
{
Wld_SetGuildAttitude (GIL_NONE , attitude, toGuild );
Wld_SetGuildAttitude (GIL_EBR , attitude, toGuild );
Wld_SetGuildAttitude (GIL_SLD , attitude, toGuild );
Wld_SetGuildAttitude (GIL_STT , attitude, toGuild );
Wld_SetGuildAttitude (GIL_KDF , attitude, toGuild );
Wld_SetGuildAttitude (GIL_VLK , attitude, toGuild );
Wld_SetGuildAttitude (GIL_KDW , attitude, toGuild );
Wld_SetGuildAttitude (GIL_GRD , attitude, toGuild );
Wld_SetGuildAttitude (GIL_ORG , attitude, toGuild );
Wld_SetGuildAttitude (GIL_BAU , attitude, toGuild );
Wld_SetGuildAttitude (GIL_SFB , attitude, toGuild );
Wld_SetGuildAttitude (GIL_GUR , attitude, toGuild );
Wld_SetGuildAttitude (GIL_NOV , attitude, toGuild );
Wld_SetGuildAttitude (GIL_TPL , attitude, toGuild );
Wld_SetGuildAttitude (GIL_DMB , attitude, toGuild );
Wld_SetGuildAttitude (GIL_BAB , attitude, toGuild );
}
else
{
Wld_SetGuildAttitude (fromGuild , attitude, toGuild );
};
};