Mój problem z NPC wygląda tak, że pojawia się on, gra na lutni (tak jak ustaliłem), ale przy dialogu po wybraniu ustalonego tytułu (description) nie ma nic. Po chwili pojawia się już tylko zakończenie dialogu.
// ************************ EXIT **************************
instance Bau_2001_Ray_Exit (C_INFO)
{
npc = Bau_2001_Ray;
nr = 999;
condition = Bau_2001_Ray_Exit_Condition;
information = Bau_2001_Ray_Exit_Info;
important = 0;
permanent = 1;
description = DIALOG_ENDE;
};
FUNC int Bau_2001_Ray_Exit_Condition()
{
return 1;
};
FUNC VOID Bau_2001_Ray_Exit_Info()
{
AI_StopProcessInfos ( self );
};
// ***************************** INFOS ****************************************//
instance Bau_2001_Ray_GREET (C_INFO)
{
npc = Bau_2001_Ray;
condition = Bau_2001_Ray_GREET_Condition;
information = Bau_2001_Ray_GREET_Info;
important = 0;
permanent = 0;
description = "Ich habe gehört, du bist der Schmelzer";
};
FUNC int Bau_2001_Ray_GREET_Condition()
{
return 1;
};
FUNC void Bau_2001_Ray_GREET_Info()
{
AI_Output (other, self,"Bau_2001_Ray_GREET_Info_15_01"); //Ich habe gehört, du bist der Schmelzer.
AI_Output (self, other,"Bau_2001_Ray_GREET_Info_11_02"); //Du bist ja ein ganz schlauer Bursche.
};