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Wiadomości - kuleczka229

Strony: [1]
1
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 23:32 »
Jeśli  byłaby taka możliwość to bardzo dziękuję  ;D Będę czekał z niecierpliwością.

2
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 22:41 »
Właśnie spróbowałem zainstalować do innego folderu moda zainstalowałem ponownie Bardzo dokładnie i dalej to samo ;(

3
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 22:04 »
Dziękuję za pomoc. Szkoda tylko że się nie udało :) Spróbuje jeszcze te możliwości i zobaczymy :)

Spróbowałem wczytać save ale i tak dalej to samo :( spróbuje jeszcze reinstal gothica do innego folderu

4
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 21:44 »
Niestety z tymi klawiszami też nie działa :( jest jak zawsze daje Nową Grę pasek ładuje się bardzo powoli nagle przyśpiesz i wyrzuca mnie do pulpitu :(

5
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 21:37 »
Hmmm....Rozumiem :( no ale skoro można jeszcze spróbować to prześle gothic ini. :


;
; G O T H I C
;
; INI-File
;
; contains different settings
; ... some can be modified in gothics menu
; ... some not (feel free to hack, but don't cry if something strange happens ... :)
; ... others won't take any effect (they will be reset during gameplay)
; ... and a few may cause a crash or some other funny things :)
;
; Be careful but DON'T PANIC !!
;




[PERFORMANCE]

recalc=0
; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.

sightValue=4
; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)

modelDetail=0.5
; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5



[GAME]

subTitles=0
; ... choose if you want to see windows with spoken words (1) or not (0), default is 0

animatedWindows=1
; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1

; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5



; ... turn weather-effects (rain) on (1) or off (0), default is 1

bloodDetail=2
; ... details of blood (0 = off), use values from 0 to 3

scaleVideos=0
; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)

extendedVideoKeys=0
; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0

camLookaroundInverse=0
; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)

cameraLightRange=0
; ... range of cameralight in cm, default is 0 (no camera-light)

invShowArrows=1
; ... show arrows beside inventory if there are more items above or beyond, default is 1

invSwitchToFirstCategory=0
; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0

enableMouse=1
; ... enable your mouse for gothic, default is 1

mouseSensitivity=0.5
playLogoVideos=1
disallowVideoInput=0
skyEffects=1
[VIDEO]

zVidDevice=0
; ... index of graphic-device beginning with zero.

zVidResFullscreenX=640
zVidResFullscreenY=480
zVidResFullscreenBPP=16
; ... used resolution

zStartupWindowed=0
; ... should the game be started as a window-application? Just for debugging!
; ... ATTENTION: Not all resolution work in window-mode!!!

zTexMaxSize=16384
; ... size of texture in pixels, default is 16384 (max)

zVidBrightness=0.5
zVidContrast=0.5
zVidGamma=0.5
zDetailTexturesEnabled=0



[SOUND]

soundVolume=1
musicVolume=0.850000024
; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)

musicEnabled=1
; ... enables (1) or disables (0) music. Gothic needs less memory without music.

soundEnabled=1
soundUseReverb=1
inExtremoVolumeScale=1
inExtremoRangeScale=2
; ... enables (1) or disables (0) sound.




[KEYS]

; *
; * keyboard-Settings
; * the values won't tell you anything interesting
; *

keyShowMap=3200
keyEnd=0100
keyUp=c800c700
keyDown=d000cf00
keyLeft=cb00d200
keyRight=cd00c900
keyStrafeLeft=d300
keyStrafeRight=d100
keyAction=1d00
keySlow=2a00
keySMove=3800b800
keyWeapon=3900
keySneak=1e003700
keyLook=52001300
keyLookFP=53002100
keyInventory=0f000e00
keyShowStatus=1f003000
keyShowLog=26003100


[INTERNAL]

; *
; * These options are for internal use.
; * Most of them won't have effect if you change them here.
; * Others might cause crashes!
; *

idComputerName=MARZENA-PC
idUserName=Tryb Konta
; ... something your computer told GOTHIC :-)

extendedMenu=0
; ... Value 1 activates some hidden menu-options (actually only one, guess what! :)

gameStarts=6
; ... number of gamestarts since installation





; ... To make life easier for developers ;)

gameStartFailed=0
; ... Indicates if the last start of gothic succeeded (0) or not (1). This value is invalid during gamestart.

gameAbnormalExit=1
; ... Indicates if the game was correctly shut down (0) or not (1). This value is invalid during gameplay.

menuShowVersion=1
; ... show version-number of gothic in menu, default is 1

gamePath=
gameScript=
gameCompile=1.0
playerInstanceName=PC_HERO
menuAction=LEAVE_GAME
debugAllChannels=0
debugAllInstances=0
debugChannels=
cutscenesDisabled=0
texDetailIndex=1
vidResIndex=12
perfQualityIndex=
soundProviderIndex=0
soundSampleRateIndex=0
soundSpeakerIndex=0
logStatistics=1
[RENDERER_D3D]

zFogDisabled=0
; ... Disable fog (1) if it makes problems on your graphics-device




[SKY_OUTDOOR]
zDayColor0=116 89 75
zDayColor1=80 90 80
zDayColor2=120 140 180
zDayColor3=120 140 180
[ENGINE]
zDetailTexturesEnabled=0
zSubdivSurfacesEnabled=0
zLevelLODStrength=13000
zVobFarClipZScale=1
zTexCacheOutTimeMSec=240000
zTexCacheSizeMaxBytes=22000000

6
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 17:41 »
Proszę :  Mam nadzieję że o to chodziło :)

02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 89, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 7 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 90, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 8 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 91, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 9 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 92, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 10 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 93, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 11 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 94, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 12 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 95, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 13 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 96, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 14 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 97, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 15 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 98, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 16 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: passed offset: 99, val: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's aiv num: 1, bitOff: 17 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Npc_SetAivar: it's old val: 0, newVal: 0 .... <zError.cpp,#462>
02:01 Info:  5 U:      PAR: Warning : Engine calls an undefined function. (index : 0 ) .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: RespawnWP_ArrID: 3 .... <zError.cpp,#462>
02:01 Info:  5 U:      PAR: Warning : Engine calls an undefined function. (index : 0 ) .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: RespawnDAY_ArrID: 4 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Update Controls! .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_GetCharAt: Reading out of bounds! returning 0. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: =>0 .... <zError.cpp,#462>
02:01 Info:  5 U:      GUILDS:Guild-attitude-table changed : GIL_ATTITUDES .... <oGuilds.cpp,#132>
02:01 Info:  5 U:      Skript: Warning: MEM_AssignContentInst: ptr is NULL. Use MEM_AssignContentInstNull if that's what you want. .... <zError.cpp,#462>
02:01 Info:  5 U:      PAR: Warning : Engine calls an undefined function. (index : 0 ) .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: forward_str: c800c700 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: forward[0]: 200 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: forward[1]: 199 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Key1: 25 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Key2: 30 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># left[0]: 203 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># left[1]: 210 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># Key_tRight1[0]: 205 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># Key_tRight2[1]: 201 .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The end of the desired substring exceeds the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The end of the desired substring exceeds the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># ERROR: MEM_Copy: src or dst is invalid (<= 0) .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The desired start of the substring lies beyond the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The end of the desired substring exceeds the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The end of the desired substring exceeds the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># ERROR: MEM_Copy: src or dst is invalid (<= 0) .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The desired start of the substring lies beyond the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The end of the desired substring exceeds the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The end of the desired substring exceeds the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: ># ERROR: MEM_Copy: src or dst is invalid (<= 0) .... <zError.cpp,#462>
02:01 Info:  5 U:      Skript: Warning: STR_SubStr: The desired start of the substring lies beyond the end of the string. .... <zError.cpp,#462>
02:01 Info:  5 C:       Shutting down MSS .... <zSndMSS.cpp,#554>
02:01 Info:  5 X:       EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#266>
02:01 Info:  5 X:       EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#284>
02:01 Warn:  0 X:       [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#124>
02:01 Info:  5 X:       [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#292>
02:03 Warn:  0 C:       lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
02:03 Info:  5 X:       Vid_SetScreenMode: Setting New Mode... .... <zRndD3D_Vid.cpp,#577>
02:03 Warn:  0 ==      ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#467>
02:03 Warn:  0 ==      ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#467>
02:03 Warn:  0 GO      THIC 1.08k_mod, Parser Version: 50 .... <zError.cpp,#467>
02:03 Warn:  0 Us      er:  Tryb Konta,  CPUType: 586,  Mem: 1024 MB total, 807 MB free .... <zError.cpp,#467>
02:03 Warn:  0 St      artup Options: .... <zWin32.cpp,#2393>
02:03 Warn:  0 -g      ame:czaszaplaty.ini -zlog:5,s
 .... <zWin32.cpp,#2394>
02:03 Warn:  0 ==      ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#467>
02:03 Warn:  0 00      1B:151990B9 (0x0FAA3D19 0x00000015 0x0000001F 0x00000000) <UNKNOWN> .... <zError.cpp,#467>
02:03 Warn:  0 ==      ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#467>

7
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 13:26 »
Sprawdziłem czy gothic działa z gothicmod. Gdy to uruchamiał włącza mi się normalny gothic bez żadnych dodatków.

8
Czas Zapłaty / Błędy w ostatecznej wersji moda
« dnia: 2013-12-15, 04:07 »
Witam

Ostatnio zauważyłem że na świat ujawnił się mod pt"Czas Zapłaty". Wszystko szło dobrze playerkit jest, GDMK itp...
Wkleiłem "ENGINE.zTexCacheSizeMaxBytes=52000000" do pliku ini. Ale gdy daje Nową Grę Zawsze wyrzuca mnie do pulpitu i wyskakuje :

http://puu.sh/5B8cn.png

Czy wie ktoś czym jest to spowodowane. Czy mam wgrać coś jeszcze? Jeśli ktoś wie to proszę o odpowiedź.

Strony: [1]
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