spróbuj może tak: instance KDF_1004_viqux (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "viqux";
Npctype = Npctype_Ambient;
guild = GIL_KDF;
level = 50;
voice = 16;
id = 1004;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 500;
attribute[ATR_DEXTERITY] = 500;
attribute[ATR_MANA_MAX] = 5000;
attribute[ATR_MANA] = 500;
attribute[ATR_HITPOINTS_MAX] = 500000;
attribute[ATR_HITPOINTS] = 5000;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Mage.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 2,"Hum_Head_Psionic",100, 1,KDF_ARMOR_L);
B_Scale (self);
Mdl_SetModelFatness(self,2);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Mage;
daily_routine = Rtn_start_1004;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_1004 ()
{
TA_PlayTune (06,55,22,05,"OCC_CENTER_2");
TA_PlayTune (22,05,06,55,"OCC_CENTER_2");
};
Nie parsowałem, nie sprawdzałem ale powinno działać.