U mnie to tak wygląda i to jest skrypt który jest w sp. Zmieniałem tutaj animacje na inne i również działały.
INSTANCE itsh_Shield (C_Item)
{
name = "Tarcza";
mainflag = ITEM_KAT_NF;
flags = ITEM_SHIELD;
material = MAT_WOOD;
on_equip = Equip_Shield;
on_unequip = UnEquip_Shield;
value = 100;
protection[PROT_EDGE] = 200;
protection[PROT_BLUNT] = 200;
protection[PROT_POINT] = 200;
protection[PROT_FIRE] = 200;
protection[PROT_MAGIC] = 200;
visual = "shield.3ds";
description = name;
//TEXT[0]= ""; //COUNT[0] = 0;
TEXT[1] = NAME_Prot_Edge; COUNT[1] = protection [2];
TEXT[2] = NAME_Prot_Point; COUNT[2] = protection [6];
TEXT[3] = NAME_Prot_Fire; COUNT[3] = protection [3];
TEXT[4] = NAME_Prot_Magic; COUNT[4] = protection [5];
TEXT[5] = NAME_Value; COUNT[5] = value;
};
func void Equip_Shield()
{
if(self.HitChance[NPC_TALENT_1H] >= 60)
{
Mdl_ApplyOverlayMds(self,"SHIELD.MDS");
PrintScreen("Teks1",-1,YPOS_LevelUp,FONT_Screen,2);
}
else
{
PrintScreen("Tekst2",-1,YPOS_LevelUp,FONT_Screen,2);
AI_UnequipWeapons(self);
};
};
EDIT: Twój skrypt cholernie się rózni od tego z sp i po co ci "munition = ItMi_StoneOfKnowlegde_MIS;" w tarczy.