Jest changelog Update Pack;a 1.04 (po angielsku) - "+" rzeczy nowe względem 1.03.15,
Spoiler
Bug fixes and changes included in this Update Pack:
I. Dll fix:
Interface and informativeness:
+01. Implemented alternative diary mode:
+ double clicking on the diary icon on the sidebar toggles diary to alternative mode;
+ lists of merchants, teachers and comrades known by the hero are shown in respective tabs in an alternative diary mode;
+ the diary tab icon of the sidebar replaced by a new icon "Diary/Characters".
+02. Implemented a quick access to the teleporter stones in diary menu:
+ double clicking on the enclave icons results the appropriate teleporter stone usage;
+ double clicking on the "Main" ("World") icon results the teleport to Xardas usage;
+ double clicking on the "All" icon results the teleport to Al-Shedim usage;
+ icons "Main" ("World") and "All" have been changed.
=03. The special items names in different cases are optionally highlighted with appropriate color ("ColorStrings"*):
- gold: yellow;
- items with a permanent bonus and a king's sorrel: green;
- quest items: light yellow;
- armor (except shields): brown;
- magic: blue;
- documents: orange.
04. Displaying of receiving items messages revised:
- items receiving messages format has been unified in different situations to dialog messages format;
= items receiving messages now optionally displayed in some new situations ("ItemTakenStrings"*);
= items receiving messages now optionally displayed on the left side and statically ("GameMessagesPlugin"*);
+ in quest items receiving messages the ratio of available items number to required is optionally shown in brackets ("QuestItemsPlugin"*);
+ items receiving messages are now displayed in the appropriate items sorting order.
05. Names of unused lectern and millstones as well as unlooted veins and (theoretically) tombs are shown in orange coloring.
=06. Optional inflicting range parameter ("Range") has been added to characteristics of melee weapons ("WeaponRangePlugin"*).
07. Spell damage parameter has been added to characteristics of spells and scrolls (Note that damage of "Flame wave", "Frostwave", "Ice explosion", "Meteor" and "Summon lightning" spells decreases with distance from the spell focus to the target increasing).
08. Fixed errors of interface lines and game messages:
- fixed display of game message "Item missing: Drum stick" when the hero attempts to interact with the orc drum unsuccessfully;
- the symbol "X" after item amount in messages about its receiving has been replaced by "x".
- needless space symbol after item amount in messages about its producing has been removed;
- HUD_GoldValue line ("Gold value") has been replaced by HUD_GoldAmount line ("Gold") in the loot menu window;
- in the spellbook HUD_Req_Skill line ("Requirement") now replaced by HUD_Req_Knowledge line ("Required knowledge") in case of spell requirement;
+ the quick slot number "10" changed to "0".
09. Changed colors of interface lines and game messages:
- restored message "Chest is locked!": white - red;
- permanent characteristics increase messages: yellow - green;
- learning points left amount messages: green - yellow;
- missing skill or spell messages: yellow - red;
- amount of missing characteristic messages: yellow - red;
- lack of learning points messages: white - red;
- not permanent item characteristic bonuses: green - white.
=10. Implemented more convenient sorting of inventory categories "Weapons", "Armor", "Miscellaneous" and "Documents" items as well as recipes.
11. Implemented more convenient sorting of options in the dialog menu.
12. Displaying of protection characteristics has been changed:
- when playing without Alternative Balancing, the percentage of the damage canceled out by the hero's armor is displayed in the character menu;
- learning the skills "Resistance to heat/cold" results in a +25 bonus to protection against fire/ice displayed in the character menu;
13. Inverted the order of the following characteristics for its logical displaying in order from top to bottom:
- all characteristics groups of items;
- recipe components;
- requirements for skill or spell learning.
+14. Mechanisms of stacks and interface elements activization have been reworked:
+ when opening inventory or documents tabs stacks are no longer selected automatically, except: maps;
+ last selected map does not change when reopening the maps tab;
+ maps tab is no longer displayed for a moment when opening documents menu with another tab active;
+ texts of books and letters now will be shown only when clicking on them;
+ scripts of maps now will be executed when single clicking on them instead of double clicking;
+ scripts of books, letters and maps now can't be executed again if they have been already read once;
+ a sound of useless items will no longer be played when clicking on books, letters and maps.
15. Displaying of recipes revised:
- amount of resulting items greater than one is shown after its name now;
+ the second multiplier if it is different from one will also be shown in menu of produced items number selection;
- required skill is now displayed blue or red depending on if it was learned by player;
= qualities of resulting items with appropriate icons are shown in recipes now;
- "Self-forged" quality is shown now also in smith recipes of staffs, bows, crossbows, arrows and bolts;
- calculations of damage and requirements for resulting item now take into consideration the "Self-forged" quality modifier;
- "Self-forged" quality description "+10" replaced by "(+10)";
- line spacing between groups of characteristics was removed in recipes for space economy.
16. Displaying of item qualities has been expanded:
- "Burning", "Frozen" and (theoretically) "Cursed" qualities are also can be displayed now;
- "Worn" quality now has the description "(-50%)";
- quality icons now also can be imposed onto the item icon in loot and trade menu window;
- "Worn" quality icon now also can be imposed onto the item icon;
- quality icon imposition priority has been changed: "Burning", "Frozen", "Poisoned", "Blessed", "Cursed", "Worn", "Sharpened", "Self-forged";
+ valuables/trophies is displayed with "Gold coins" overlay icon in the hero's inventory when trading with the fence/hunter;
+ not viewed letters and maps are displayed in documents menu with "Exclamation mark" overlay icon.
17. Player's access to documents expanded:
- the second click on the "Miscellaneous" inventory tab in loot or trade menu opens the "Documents" tab;
- "Miscellaneous" inventory tab icon replaced by new "Miscellaneous/Documents" icon in loot and trade menu;
- in case if Stringtable.ini don't contains the line "UPD_INV_Written" because of mods installed it replaced by "HL_Maps" line.
18. Mechanisms of interface hiding have been revised:
- "Toggle quickslots" key is four-phase now - hide quickslots panel, compass and status-bars successively;
- when opening of five main menu windows, the compass and status-bars don't appear automatically anymore;
- when opening of three craft menu windows, four transformation menu windows and the loot window, the compass and status-bars don't hide automatically anymore;
- when the hero transforms, quickslots panel now hide automatically;
- if any menu window is open pressing the "Toggle quickslots" key now hides the interface background and make it transparent.
19. Now report-quest success message will be displayed after the last dialog statement.
+20. The order of some stacks at the game start has been changed (a new game start needed to take effect):
+ the skills order in the character menu has been changed: "Teeth, claws, and horns", "Take animal skins", "Take reptile hides"; "Make excuses," "Bargain"; "Brew transformation potions", "Make poison";
- at the game start the torch's quick slot number has been changed from "2" to "0".
Hero and camera control:
21. Implemented possibility to abort casting spells by pressing the right mouse button.
22. Implemented possibility to exit aiming mode by pressing the right mouse button.
23. Implemented possibility to "quick loot" items and ore veins by pressing the right mouse button, the hero is not stopped forcibly in this case.
+24. The backward evade from "Gothic 3: Forsaken Gods" is available now for hero in melee mode by pressing the "Reconverting" button ("Enter" by default).
25. Mechanisms of the hero space orientation have been revised:
- the hero turns toward the item he is picking up;
- the hero turns toward the NPC when loot menu opening;
- now the hero is always facing the NPC when trade menu is open;
- removed involuntary hero rotation which happened in different situation with alternative camera enabled.
26. Various game mechanisms when opening menu windows have been revised:
= the hero control is optionally available now even if any of five main menu windows is open ("HUDPlugin"*):
- the primary and the secondary action are not available on mouse but duplicated by the "Lock target" ("R" by default) and "Take all" ("U" by default) keys respectively;
- movement, sprint, jumping, sneaking and arming are also available;
- quick slots usage is not available.
- when opening the menu windows, NPCs don't stop to attack the hero anymore and can damage him ("HUDPlugin"*);
- when any menu window is open, the hero can restore his characteristics again even if Alternative Balancing enabled ("HUDPlugin"*);
- menu windows close automatically in cases of pressing the "Weapon draw" key, entering the swimming, interaction or dialog mode, freezing, losing of consciousness or the hero's death ("HUDPlugin"*).
- loot menu window as well as craft or transformation menu windows close automatically in case of attack on the hero ("HUDPlugin"*);
- when opening the menu windows, the hero exits the sneaking mode automatically if he is armed or the hero control is disabled;
- when opening the menu windows, if the alternative camera is on the hero doesn't turn his back toward the camera anymore;
- when opening the menu windows, the camera mode doesn't change anymore;
- the camera now remains to be dynamic and available for player control when any menu window is open except of grind, forging, alchemy, cooking, dialog and tip menu window;
- camera behavior when opening and closing the trading menu has been improved.
27. The hero now can use quick slots and inventory items from sneaking or blocking mode forcibly standing up.
28. Restored ability to sprint in all directions with the alternative camera turned on.
29. The hero now can "swim sprint".
30. Fixed bugs concerning controlling the hero when armed with fists or in a state of transformation:
- disabled possible of the "double" actions when clicking the right mouse button;
- for an unarmed hero, wolf, boar, shadowbeast, bison, rhino, ripper, lizard, alligator, fire lizard, bloodfly and gargoyle missing quick attack replaced by ordinary attack;
- animals' "jumpback" key moved to the "jump" key.
31. Removed possibility to jump when drawing the bow, aiming and shooting from a bow or crossbow.
32. Hero's interactions with objects have been changed:
- removed slowdown when the hero steps to the interactive objects;
- when the hero interacts with objects, the camera mode doesn't change anymore.
Interactions with the objects:
+33. The hero now can move optionally when using the inventory items ("ConsumePlugin"*).
+34. The hero is no longer arming automatically his removed weapon or the torch after using items or other actions.
=35. Implemented optional hero's interactions with some items by clicking on them in the inventory menu ("ItemInteracts"*):
- the hero can play the lute;
- the hero can use a broom for its primary purpose;
- the hero can use a pick for its primary purpose;
- the hero can smoke a joint (Black Rhobar), if a stool/bench/campfire is in focus he takes the appropriate sitting position;
- the hero and NPCs now drop the joint to the ground after its usage;
- a pick, a broom and a joint can be used in original way with quick slots.
=36. Implemented optional hero's interactions, previously available for NPCs, as well as settings of available interactions ("NewInteracts"*):
- if the hero has the necessary tool he can interact with objects of repairing (with a hammer), felling of trees (with a woodcutter's axe) and breaking piles of stones (with a pickaxe) provided for NPCs;
- previously available useless interactions can be disabled now.
37. Enhanced interactions with torches:
- implemented possibility to drop the torch by pressing the "Reconverting" button ("Enter" by default);
- when picking up the burning torch, the hero takes it into his left hand;
- if the hero's left hand is already occupied by another torch or staff, a burning torch in the inventory is replaced by the burnt one;
38. Fixed handling of the hero with staffs and torches:
- a staff or a torch do not disappear from the hero's left have after the savegame loading anymore;
- the hero no longer takes away a staff or a torch when drinking a potion against diseases or an antidote;
- also in this case no longer automatically closes the inventory window if it is open;
+ it is possible now to change active arrows and bolts if the hero is equipped with a staff or a torch.
39. In a case the hero is unarmed and he happens to pick up a weapon, he will equip automatically the own weapon if he has dropped it earlier.
40. Fixed interactions with the dialog interactive objects:
- when interacting with the "Sacred fire", the hero no longer clips into this object;
- the feature "not during a combat" no longer prevents the hero to open the door of the Al-Shedim temple.
41. The hero now no longer steps to the already used lecterns but immediately says "Not interested".
42. Disabled hero's movement until interaction with bookstands and graves has fully ended.
43. Removed possibility to rest when interacting with graves.
44. Removed possibility of failure when picking doors.
45. Fixed errors which occur when the hero attempts to interact objects unsuccessfully:
- the hero doesn't exit from the sneaking mode forcibly anymore;
- removed a twitch of the hero what happened if alternative camera was off;
- at refusal of interaction with the grindstone due to lack of skill, the hero says "I don't have enough experience..." instead of "No!".
Speech:
46. Implemented phrases of the hero which have not been used before:
- when looting a grave, the hero says SVM_FoundSomething_00-01;
= when reading a book/note/map that teaches a skill or starts a quest, the hero says SVM_FoundSomething_02 or SVM_OldBook_00;
- when reading a book/note/tablet that increases ancient knowledge/alchemy/smithing, the hero says the appropriate phrase;
- when receiving an item from a book/note/tablet, the hero says SVM_SomethingInTheBook.
47. When using the last lockpick, the hero says SVM_LastOneGone.
48. In some cases NPCs utter more appropriate "Refuse" comments:
- NPCs who smoke/drink/eat may say respectively SVM_GotoSmoke/SVM_GotoDrink/SVM_GotoEat;
- thieves (NPC containing the word "Dieb" in RoleDescription parameter) may say SVM_WatchTheGuards;
- SVM_GuardRefuse may be said only by NPCs standing guard;
- more NPCs now comment their interactions.
49. When a human/orc kills an orc/human, in a some cases NPCs utter the SVM_OrcHunter phrase.
50. Activated hero's face animation for the non-dialog SVMs.
The combat system and balance:
51. Changed calculation of the hero's protection value:
- now regardless of Alternative Balancing, the "Improve robes" skill doubles protection of the robe only and "Improve armor" increases protection of all equipped armor and artifacts by 25%;
- these skills may now work simultaneously and independently of each other;
- the maximal value of reduced damage has been increased from 80 to 90;
52. Fixed dual wielding:
- now one-handed swordfighter skills work also when using two swords;
- when using two swords, the "Master of two blades" skill now serves as the fourth tier of one-handed swordfighting skills.
53. The blocking system has been changed:
- shields block the attacks of animals (except trolls and monsters) and NPCs that are fighting with their fists;
- attacks of minecrawlers can no longer be blocked with weapons;
- attacks of demons and ogres can only be blocked with a "Strong shield parry" skill.
54. With Alternative Balancing or Alternative AI turned on the hero doesn't block attacks in sneak mode anymore.
55. Fixed various situations of pierce attack:
- blocking with a weapon when getting up now blocks the pierce attack;
- hero's pierce attacks with a blunt weapon don't pierce the target anymore;
- NPCs now don't use pierce attack with a blunt weapon;
- NPCs now use pierce attack with a not poisoned weapon only against humans and orcs.
56. Now the knockdown falling animation can't be interrupted by another attack.
57. Fixed bugs concerning endurance calculation when trying to perform the whirl attack with a two-handed weapon.
58. With Alternative Balancing or Alternative AI turned on again more than one NPC can simultaneously attack another NPC.
59. Fixed some situations when hero's attacks can't hit the doubtless enemies, which are not in focus or attacking another target.
60. Fixed AI bugs concerning allies who join the hero in a fight initiated by him:
- Diego, Milten, Gorn and Lester don't finish off the defeated NPC anymore;
- NPCs of friendly enclaves no longer state after a fight "There is no fighting here".
61. Removed possibility to use "Knock down" skill against the animals.
62. Cows and pigs are no longer considered as predators, but wildlife.
63. Lizards and fire lizard as well as lurkers and swamp lurker are now friendly to each other.
64. Fixed calculation of damage inflicted by the worn weapon:
- worn bows and crossbows do not inflict the full damage anymore;
- actual damage of worn weapon now can no be greater on 1 than the displayed damage.
=65. Fixed impact of headknocks in case of sufficient pulling shot and ordinary attack with melee weapon:
= fixed headknock shots damage calculation (dexterity, protection and weapon quality modifiers are used), headshots are possible now;
= hostile NPCs now die from headknock shot when losing last hit points;
= the headknock shot can now be blocked by the shield;
+ an ordinary attack can no longer knock the opponent off his feet.
66. The experience calculation has been changed:
- the hero gains experience from the friendly NPCs which joined a battle initiated by the hero as well as from friends during the battle in Ardea;
- the hero no longer gains experience for the "drowned ones";
- the hero now can make more than two levelups at once.
Other:
67. Changed effects when attacking some NPCs:
- removed blood drops of zombies and ice golems;
- blood drops of skeletons, stone and fire golems replaced by new effects;
- "metallic" sound when minecrawler blocks attack replaced by another effect.
68. Arrows no longer will be generated in the crossbowmen's inventory.
69. Removed possibility to open the menu window in a state of sitting with a weapon.
+70. Removed possibility of incorrect item consumption when double-clicking a shortcut.
71. Fixed a cycle bug of companions waiting for the player.
72. Companions use sprint in case of big lag from the hero.
=73. Implemented possibility to set the quest experience amount ("QuestXPModifier" similar to knwon "XPModifier" parameter*).
+74. In case of texts absence in Stringtable because of the mods installed, texts of lines implemented in Update Pack and beginning with "UPD_" now are generated from its internal names aligned to English localization.
75. Update Pack version is displaying at the top of the screen in the game main menu now.
For the modders**:
76. Implemented possibility to create "universal" info-scripts, which are active everywhere in the world without contact with NPCs.
77. Implemented possibility to assign quests certain special properties.
78. Increased number of commands available to use in info-files:
- restored and fixed the "SetEnclave" command;
- implemented new commands "SetType" and "OpenQuest".
79. The hero's characteristics support has been implemented or enhanced in different cases:
- when quest succeeding, now the following characteristics can be increased: HP, SP, MP, LP;
- when item consuming, now the following characteristics can be increased: XP, LP;
- as requirement for item usage now can be set: LVL;
- implemented possibility to set the hero's characteristics as condition for the info-file.
80. The number of colors available for messages has been increased from 5 to 19.
81. Unused earlier "SD_Mocking" and "SD_Thankful" gesture commands are now available to use for the new dialog gestures.
82. Implemented possibility to activate the names of the different categories of objects displaying.
II. Templates Fix:
- restored the initial sequence of receiving items from list chests with Alternative Balancing enabled;
- corrected damage of the fire staff, sharp and explosive arrows;
- corrected low price of the meatbug ragout;
- now the Irmak's halberd has the same properties and look as the orc halberd;
- now it is impossible to receive with a cheats the king's armor from the "Forsaken Gods" add-on;
- now usage of teleporter stones costs 10 mana points (only with Alternative Balancing enabled);
- Milok's old sword is a one-handed weapon now;
- a shovel, a pick and a broom are halberts now;
- it is impossible to assign to a quickslot or to eat a king's sorrel now;
- Sigmor's key opens the Sigmor's chest only;
- some values have been added to the templates of some "magic" entities for the correct spells damage displaying;
- the template of the torch was changed, adapting it to the possibility of dropping;
- burnt torch now has its own icon.
- stoneroot now belongs to the "Food and potions" category;
- herbaceous lobelia can no longer be eaten;
- "Ashton's gold list", "Letter from Sanford", "Surus' Order" and "Ingredients list" are quest items now and can no longer be sold.
III. gui Fix:
- added a new icon for the burned torch;
- added a new icon for the switchable inventory tab "Miscellaneous/Documents";
+ added a new icon for the switchable sidebar bookmarks "Diary/Characters";
= added new icons for the "Cursed" (not used in the game) and "Frozen" qualities;
+ added new icons "Gold coins" and "Exclamation mark";
+ changed diary icons "Main" and "All".
IV. _compiledAnimation Fix:
- added missing animations for some attacks with the two-handed weapons and staffs;
- added sample animations for a SD_Mocking and SD_Thankful dialog gesture commands;
- added an animation for MagicPotion-cast of the hero with torch;
+ added backward evade animation from "Gothic 3: Forsaken Gods";
+ added animations of the hero's interaction with items in move;
+ fixed animations of weapons/items drawing in move: removed the hero torso turn during strafing with original camera setup.
V. Stringtable Fix:
- corrected various errors in the in-game texts;
- restored the "HUD_ChestLocked" line lost by CPT ("Chest is locked!");
- added the "UPD_Achievement" line ("New achievement");
- added the "UPD_Range" line ("Range");
- added the "UPD_INV_Written" line ("Documents");
+ added new lines UPD_NPC_Characters ("Characters"), UPD_NPC_Merchants ("Merchants"), UPD_NPC_Teachers ("Teachers") and UPD_NPC_Comrades ("Comrades").
VI. Infos Fix:
- restored a gesture commands which got lost in CP 1.75;
- fixed SVM sequence when learning "Remove teeth, claws, and horns" and "Take reptile skins" skills;
- fixed command sequence in BPANKRATZ3490 script;
- values of "IDs2" lines for the command "ShowGameMessage" in BPANKRATZ31540 and FILLER369 scripts are set according to standard.
VII. _compiledMaterial Fix:
- fixed Milten's face;
- materials of some armors from the "Forsaken Gods" add-on were replaced with the original materials from CP 1.74 (optional).
VIII. _compiledImage Fix:
- the textures of the armors from the "Forsaken Gods" add-on were replaced with the original textures from CP 1.74 (optional);
IX. Speech Fix (for the Russian version only):
- fixed slips of the tongue in the speech of Harek, Karlen, Grompel and Xardas;
- smoothed sharp transitions in some phrases of Hamil, Nefarius, Steynar and Rovold;
- fixed incorrect translation of hero's answer to Renwick and SVM_Teach_TrophyFur_02, SVM_MobAttack, SVM_Teach_Hunter_2_02, SVM_Teach_Barter_03, SVM_CmdDismiss, SVM_CmdSlaveJoin, SVM_CmdLetsGo, SVM_CmdFollow_00 and SVM_Think;
- partially fixed an incorrect translation of Amul's sermon;
- missing SVMs for the Ass_Fat_Bearish voice were taken from the Ass_Warrior_Clear voice which looks more suitable than the previously used Ass_Fat_Hectic voice;
- fixed reversed phrases SVM_GotoDrink and SVM_GotoEat for the Hum_Female_Strong, Hum_Old_Weird, Hum_Warrior_Hard and Diego's voices;
- removed speech files for the phrases that aren't being used in a CP 1.75 scripts.
X. Changelog-112 Fix (for the Russian version only):
+ English version of patch 1.12 changelog installed by Community-patch 1.75 replaced by the Russian version.
XI. Font Fix (for the Russian version only):
- instead of the Windows x64 unoptimized Gothic3.ttf font, "Comic Sans MS" is now being used as default font (optional).
XII. Added file ge3_cp_1_75_up_1_04_backup.ini for the setting new parameters example.
=* - optional game parameters can be set with a corresponding line value in ge3.ini file, see Gothic_3_v1.75_Update_Pack_v1.04_Ge3IniSetup_En.txt file for details
** - see Gothic_3_v1.75_Update_Pack_v1.04_ForModders_En.txt file for details
Jak zwykle, najwięcej zmian w UI ale nie tylko - najbardziej ciekawią mnie te uniki dodane ze Zmierzchu Bogów i używanie przedmiotów podczas ruchu