O temacie
Autor Escape
Zaczęty 23.09.2010 roku
Wyświetleń 1361
Odpowiedzi 2
Escape
instance GRD_1500_Oskar (Npc_Default){//---------- primary data ----------name = "Oskar";Npctype = NPCTYPE_FRIEND;guild = GIL_GRD;level = 20;voice = 11;id = 1500;flags = NPC_FLAG_IMMORTAL;//---------- abilities ----------attribute[ATR_STRENGTH] = 200;attribute[ATR_DEXTERITY] = 160;attribute[ATR_MANA_MAX] = 200;attribute[ATR_MANA] = 200;attribute[ATR_HITPOINTS_MAX] = 350;attribute[ATR_HITPOINTS] = 350;//---------- visuals ----------Mdl_SetVisual (self,"HUMANS.MDS");Mdl_ApplyOverlayMds (self,"Humans_Relaxed.mds");Mdl_SetVisualBody (self,"hum_body_naked0",1, 0,"Hum_Head_Fighter",100, 1,SLD_ARMOR_H);B_Scale (self);Mdl_SetModelFatness(self,0);//---------- Talente ----------Npc_SetTalentSkill (self, NPC_TALENT_1H,90);Npc_SetTalentSkill (self, NPC_TALENT_2H,90);Npc_SetTalentSkill (self, NPC_TALENT_BOW,90);Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,90);Npc_SetTalentSkill (self, NPC_TALENT_MAGE,4);//---------- inventory ----------EquipItem (self, Thorus_Schwert);EquipItem (self, ItRw_Crossbow_03);CreateInvItems (self,ItFoMutton_01,1);CreateInvItems (self,ItFoMutton_01,1);CreateInvItems (self,ItFoMutton_01,1);CreateInvItems (self,ItFoMutton_01,1);CreateInvItems (self,ItFoMutton_01,1);CreateInvItems (self,ItFoMutton_01,1);CreateInvItems (self,ItFo_Plants_Nightshadow_01,1);CreateInvItems (self,ItFo_Plants_Nightshadow_01,1);CreateInvItems (self,ItFo_Plants_Nightshadow_01,1);CreateInvItems (self,ItFo_Plants_Nightshadow_01,1);CreateInvItems (self,ItFo_Plants_Nightshadow_01,1);//---------- Daily Routine ----------fight_tactic = FAI_HUMAN_Strong;daily_routine = Rtn_start_1500;};FUNC VOID Rtn_start_1500 (){ TA_AlignGuard (08,00,20,00,"SPAWN_OSKAR"); TA_Sleep (20,00,08,00,"OCC_BARONS_UPPER_RIGHT_ROOM_BED1"); };
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