Robię tak jak powiedzieliście i nic mi to nie daje.
Nazwa pliku TGA: palhelm
Nazwa pliku 3ds: palhelm
Skrypt hełmu:
INSTANCE ITAR_PalHelm(C_Item)
{
name = "Hełm Paladyna";
mainflag = ITEM_KAT_ARMOR;
flags = 0;
protection [PROT_EDGE] = 50;
protection [PROT_BLUNT] = 40;
protection [PROT_POINT] = 30;
protection [PROT_FIRE] = 10;
protection [PROT_MAGIC] = 10;
value = 3500;
wear = WEAR_Head;
visual = "Palhelm.3ds";
visual_skin = 0;
material = MAT_METAL;
description = name;
TEXT[1] = NAME_Prot_Edge;
COUNT[1] = protection [PROT_EDGE];
TEXT[2] = NAME_Prot_Point;
COUNT[2] = protection [PROT_POINT];
TEXT[3] = NAME_Prot_Fire;
COUNT[3] = protection [PROT_FIRE];
TEXT[4] = NAME_Prot_Magic;
COUNT[4] = protection [PROT_MAGIC];
TEXT[5] = NAME_Value;
COUNT[5] = value;
};