tu masz skrypt
//**********************
// White_Troll Prototype
//**********************
PROTOTYPE Mst_Default_White_Troll(C_Npc)
{
//----- Monster ----
name = "Troll Albinos";
guild = GIL_TROLL;
aivar[AIV_MM_REAL_ID] = ID_TROLL;
level = 200; //30
//----- Attribute ----
attribute [ATR_STRENGTH] = 400; //FlyDamage
attribute [ATR_DEXTERITY] = 400;
attribute [ATR_HITPOINTS_MAX] = 2000;
attribute [ATR_HITPOINTS] = 2000;
attribute [ATR_MANA_MAX] = 0;
attribute [ATR_MANA] = 0;
//----- Protections ----
protection [PROT_BLUNT] = 200;
protection [PROT_EDGE] = 200;
protection [PROT_POINT] = IMMUNE;
protection [PROT_FIRE] = 200;
protection [PROT_FLY] = IMMUNE;
protection [PROT_MAGIC] = 300;
protection [PROT_STEAL] = -1;
//----- Damage Types ----
damagetype = DAM_FLY;
// damage [DAM_INDEX_BLUNT] = 0;
// damage [DAM_INDEX_EDGE] = 0;
// damage [DAM_INDEX_POINT] = 0;
// damage [DAM_INDEX_FIRE] = 0;
// damage [DAM_INDEX_FLY] = 0;
// damage [DAM_INDEX_MAGIC] = 0;
//----- Kampf-Taktik ----
fight_tactic = FAI_TROLL;
//----- Senses & Ranges ----
senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
senses_range = PERC_DIST_MONSTER_ACTIVE_MAX;
aivar[AIV_MM_ThreatenBeforeAttack] = TRUE;
aivar[AIV_MM_FollowTime] = FOLLOWTIME_MEDIUM;
aivar[AIV_MM_FollowInWater] = FALSE;
//***************************************************
bodyStateInterruptableOverride = TRUE;
//***************************************************
//----- Daily Routine ----
start_aistate = ZS_MM_AllScheduler;
aivar[AIV_MM_RestStart] = OnlyRoutine;
};
//*************
// Visuals
//*************
func void B_SetVisuals_White_Troll()
{
Mdl_SetVisual (self, "Troll.mds");
// Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR
Mdl_SetVisualBody (self, "Tro_White_Body", DEFAULT, DEFAULT, "", DEFAULT, DEFAULT, -1);
};
//***********
// White_Troll
//***********
INSTANCE White_Troll (Mst_Default_White_Troll)
{
B_SetVisuals_White_Troll();
Npc_SetToFistMode(self);
};
Z tym nowym prot to na stalowy miecz