O temacie
Autor Agrael
Zaczęty 12.12.2009 roku
Wyświetleń 2436
Odpowiedzi 1
Agrael
INSTANCE ItMw_Kaplan (C_Item) { name = "Laska Kapłańska"; mainflag = ITEM_KAT_NF; flags = ITEM_2HD_AXE; material = MAT_WOOD; value = Value_Stabkeule; damageTotal = Damage_Stabkeule; damagetype = DAM_MAGIC; range = Range_Stabkeule; cond_atr[2] = ATR_STRENGTH; cond_value[2] = Condition_Stabkeule; visual = "ItMw_032_2h_staff_03.3DS"; wear = wear_effect; effect = "spellfx_weakglimmer_blue"; description = name; TEXT[2] = NAME_Damage; COUNT[2] = damageTotal; TEXT[3] = NAME_Str_needed; COUNT[3] = cond_value[2]; TEXT[4] = NAME_TwoHanded; TEXT[5] = NAME_Value; COUNT[5] = value;};/********************************************************************************/
Althar
effect = "jakiśtamefekt1"|"jakiśtamefekt2";